taisei/src/global.h

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/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
*/
#ifndef GLOBAL_H
#define GLOBAL_H
#include <SDL/SDL.h>
#include "resource/audio.h"
#include "resource/shader.h"
#include "resource/font.h"
#include "resource/animation.h"
#include "menu/menu.h"
#include "player.h"
#include "projectile.h"
#include "enemy.h"
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#include "item.h"
#include "boss.h"
#include "laser.h"
#include "dialog.h"
#include "list.h"
#include "config.h"
#include "fbo.h"
#define FILE_PREFIX PREFIX "/share/taisei/"
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#define CONFIG_FILE "config"
enum {
SCREEN_W = 800,
SCREEN_H = 600,
VIEWPORT_X = 40,
VIEWPORT_Y = 20,
VIEWPORT_W = 480,
VIEWPORT_H = 560,
POINT_OF_COLLECT = VIEWPORT_H/4,
ATTACK_START_DELAY = 40,
DEATHBOMB_TIME = 10,
PLR_MAXPOWER = 4,
PLR_START_LIVES = 2,
PLR_START_BOMBS = 3,
MAX_CONTINUES = 3,
SNDSRC_COUNT = 35,
ACTION_DESTROY,
EVENT_DEATH = -8999,
EVENT_BIRTH,
FPS = 60,
GAMEOVER_DEFEAT = 1,
GAMEOVER_ABORT
};
typedef enum {
D_Easy,
D_Normal,
D_Hard,
D_Lunatic
} Difficulty;
typedef struct {
int fpstime; // frame counter
int fps;
int show_fps;
} FPSCounter;
typedef struct {
Difficulty diff;
Character plrtype;
ShotMode plrmode;
Player plr;
Projectile *projs;
Enemy *enemies;
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Item *items;
Laser *lasers;
Projectile *particles;
int frames;
int lasttime;
int timer;
Texture *textures;
Animation *animations;
Sound *sounds;
Shader *shaders;
FBO fbg;
FBO fsec;
Boss *boss;
MenuData *menu;
Dialog *dialog;
ALuint sndsrc[SNDSRC_COUNT];
RefArray refs; // for super extra OOP-tardness: references. the cool way.
int game_over;
int points;
int fullscreenhotkey_state;
FPSCounter fps;
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} Global;
extern Global global;
void init_global();
void init_rtt();
void game_over();
void frame_rate();
void calc_fps(FPSCounter *fps);
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void set_ortho();
void toggle_fullscreen();
void global_input();
double frand();
#endif