taisei/src/menu/savereplay.c

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/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
* Copyright (C) 2012, Alexeyew Andrew <http://akari.thebadasschoobs.org/>
*/
#include <time.h>
#include "savereplay.h"
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#include "options.h"
#include "global.h"
#include "replay.h"
#include "plrmodes.h"
void save_rpy(void *a) {
Replay *rpy = &global.replay;
char strtime[128], name[128];
time_t rawtime;
struct tm * timeinfo;
// time when the game was *initiated*
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rawtime = (time_t)rpy->stages[0].seed;
timeinfo = localtime(&rawtime);
strftime(strtime, 128, "%Y%m%d_%H-%M-%S_%Z", timeinfo);
char prepr[16];
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plrmode_repr(prepr, 16, rpy->stages[0].plr_char, rpy->stages[0].plr_shot);
if(rpy->stgcount > 1)
snprintf(name, 128, "taisei_%s_%s", prepr, strtime);
else
snprintf(name, 128, "taisei_stg%d_%s_%s", rpy->stages[0].stage, prepr, strtime);
replay_save(rpy, name);
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if(a) ((MenuData*)a)->quit = 2;
}
void dont_save_rpy(void *a) {
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((MenuData*)a)->quit = 2;
}
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void create_saverpy_menu(MenuData *m) {
create_menu(m);
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m->type = MT_Persistent;
m->title = "Save replay?";
add_menu_entry(m, "Yes", save_rpy, m);
add_menu_entry(m, "No", dont_save_rpy, m);
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}
void draw_saverpy_menu(MenuData *m) {
draw_options_menu_bg(m);
glPushMatrix();
glTranslatef(SCREEN_W/2, SCREEN_H/2 - 100, 0);
draw_text(AL_Center, 0, 0, m->title, _fonts.mainmenu);
glTranslatef(0, 100, 0);
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int i; for(i = 0; i < m->ecount; i++) {
MenuEntry *e = &(m->entries[i]);
e->drawdata += 0.2 * (10*(i == m->cursor) - e->drawdata);
float a = e->drawdata * 0.1;
if(e->action == NULL)
glColor4f(0.5, 0.5, 0.5, 0.5);
else {
float ia = 1-a;
glColor4f(0.9 + ia * 0.1, 0.6 + ia * 0.4, 0.2 + ia * 0.8, 0.7 + 0.3 * a);
}
if(e->name)
draw_text(AL_Center, -50 + 100 * i, 0, e->name, _fonts.mainmenu);
}
glPopMatrix();
fade_out(m->fade);
}
int saverpy_menu_loop(MenuData *m) {
return menu_loop(m, NULL, draw_saverpy_menu);
}