taisei/src/enemy.h

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/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
*/
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#ifndef ENEMY_H
#define ENEMY_H
#include <complex.h>
#include "projectile.h"
#undef complex
#define complex double _Complex
#include <stdarg.h>
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typedef struct Enemy Enemy;
typedef void (*EnemyLogicRule)(struct Enemy*, int t);
typedef EnemyLogicRule EnemyDrawRule;
enum {
ENEMY_IMMUNE = -9000
};
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struct Enemy {
Enemy *next;
Enemy *prev;
complex pos;
complex pos0;
long birthtime;
int dir; // TODO: deprecate those
int moving;
EnemyLogicRule logic_rule;
EnemyDrawRule draw_rule;
int hp;
void *parent;
complex args[RULE_ARGC];
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};
#define create_enemyg(drule, lrule, pos, hp, par, args) (create_enemy(&global.enemies, drule, lrule, pos, hp, par, args))
void create_enemy(Enemy **enemies, EnemyDrawRule draw_rule, EnemyLogicRule logic_rule,
complex pos, int hp, void *parent, complex args, ...);
void delete_enemy(Enemy **enemies, Enemy* enemy);
void draw_enemies(Enemy *enemies);
void delete_enemies(Enemy **enemies);
void process_enemies(Enemy **enemies);
void Fairy(Enemy*, int t);
#endif