2011-04-10 10:23:24 +02:00
|
|
|
/*
|
|
|
|
* This software is licensed under the terms of the MIT-License
|
2017-02-11 04:52:08 +01:00
|
|
|
* See COPYING for further information.
|
2011-04-10 10:23:24 +02:00
|
|
|
* ---
|
2017-09-12 03:28:15 +02:00
|
|
|
* Copyright (c) 2011-2017, Lukas Weber <laochailan@web.de>.
|
|
|
|
* Copyright (c) 2012-2017, Andrei Alexeyev <akari@alienslab.net>.
|
2011-04-10 10:23:24 +02:00
|
|
|
*/
|
|
|
|
|
2017-09-27 14:14:53 +02:00
|
|
|
#pragma once
|
2011-04-10 10:23:24 +02:00
|
|
|
|
2011-04-26 12:04:45 +02:00
|
|
|
#include "enemy.h"
|
2011-05-06 17:09:43 +02:00
|
|
|
#include "projectile.h"
|
2011-06-25 12:41:40 +02:00
|
|
|
#include "player.h"
|
2017-10-08 13:30:51 +02:00
|
|
|
#include "ending.h"
|
2011-06-25 12:41:40 +02:00
|
|
|
|
2017-10-08 13:30:51 +02:00
|
|
|
typedef enum {
|
|
|
|
/* do not reorder - screws replays */
|
2011-06-25 12:41:40 +02:00
|
|
|
|
2017-10-08 13:30:51 +02:00
|
|
|
PLR_CHAR_MARISA = 0,
|
|
|
|
PLR_CHAR_YOUMU = 1,
|
|
|
|
// PLR_CHAR_REIMU = 2,
|
2011-04-10 10:23:24 +02:00
|
|
|
|
2017-10-08 13:30:51 +02:00
|
|
|
NUM_CHARACTERS,
|
|
|
|
} CharacterID;
|
2011-04-29 10:26:37 +02:00
|
|
|
|
2017-10-08 13:30:51 +02:00
|
|
|
typedef enum {
|
|
|
|
/* do not reorder - screws replays */
|
2011-06-29 17:01:03 +02:00
|
|
|
|
2017-10-08 13:30:51 +02:00
|
|
|
PLR_SHOT_MARISA_LASER = 0,
|
|
|
|
PLR_SHOT_MARISA_STAR = 1,
|
2011-06-25 12:41:40 +02:00
|
|
|
|
2017-10-08 13:30:51 +02:00
|
|
|
PLR_SHOT_YOUMU_MIRROR = 0,
|
|
|
|
PLR_SHOT_YOUMU_HAUNTING = 1,
|
2011-11-04 18:54:53 +01:00
|
|
|
|
2017-10-08 13:30:51 +02:00
|
|
|
NUM_SHOT_MODES_PER_CHARACTER,
|
|
|
|
} ShotModeID;
|
2012-07-16 17:47:06 +02:00
|
|
|
|
2017-10-08 13:30:51 +02:00
|
|
|
typedef void (*PlrCharEndingProc)(Ending *e);
|
2017-09-27 14:14:53 +02:00
|
|
|
|
2017-10-08 13:30:51 +02:00
|
|
|
typedef struct PlayerCharacter {
|
|
|
|
char id;
|
|
|
|
const char *lower_name;
|
|
|
|
const char *proper_name;
|
|
|
|
const char *full_name;
|
|
|
|
const char *title;
|
|
|
|
const char *dialog_sprite_name;
|
|
|
|
const char *player_sprite_name;
|
|
|
|
|
|
|
|
struct {
|
|
|
|
PlrCharEndingProc good;
|
|
|
|
PlrCharEndingProc bad;
|
|
|
|
} ending;
|
|
|
|
} PlayerCharacter;
|
|
|
|
|
|
|
|
typedef void (*PlayerModeThinkProc)(Player *plr);
|
|
|
|
typedef void (*PlayerModeShotProc)(Player *plr);
|
|
|
|
typedef void (*PlayerModeBombProc)(Player *plr);
|
|
|
|
typedef void (*PlayerModePowerProc)(Player *plr, short npow);
|
|
|
|
typedef double (*PlayerModeSpeedModProc)(Player *plr, double speed);
|
2017-10-08 23:12:38 +02:00
|
|
|
typedef void (*PlayerModePreloadProc)(void);
|
2017-10-08 13:30:51 +02:00
|
|
|
|
|
|
|
typedef struct PlayerMode {
|
|
|
|
const char *name;
|
|
|
|
PlayerCharacter *character;
|
|
|
|
ShotModeID shot_mode;
|
|
|
|
|
|
|
|
struct {
|
|
|
|
PlayerModeThinkProc think;
|
|
|
|
PlayerModeShotProc shot;
|
|
|
|
PlayerModeBombProc bomb;
|
|
|
|
PlayerModePowerProc power;
|
|
|
|
PlayerModeSpeedModProc speed_mod;
|
|
|
|
PlayerModePreloadProc preload;
|
|
|
|
} procs;
|
|
|
|
} PlayerMode;
|
|
|
|
|
|
|
|
enum {
|
|
|
|
NUM_PLAYER_MODES = NUM_CHARACTERS * NUM_SHOT_MODES_PER_CHARACTER,
|
|
|
|
};
|
|
|
|
|
|
|
|
PlayerCharacter* plrchar_get(CharacterID id);
|
|
|
|
void plrchar_preload(PlayerCharacter *pc);
|
|
|
|
|
|
|
|
PlayerMode* plrmode_find(CharacterID charid, ShotModeID shotid);
|
|
|
|
int plrmode_repr(char *out, size_t outsize, PlayerMode *mode);
|
|
|
|
PlayerMode* plrmode_parse(const char *name);
|
2017-10-08 23:12:38 +02:00
|
|
|
void plrmode_preload(PlayerMode *mode);
|