2010-10-12 10:55:23 +02:00
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/*
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2011-03-05 13:44:21 +01:00
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
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2010-10-12 10:55:23 +02:00
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*/
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2011-07-03 19:24:39 +02:00
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#include <sys/stat.h>
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2011-06-26 16:10:13 +02:00
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#include "taisei_err.h"
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2010-10-12 10:55:23 +02:00
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#include "global.h"
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2012-07-28 22:53:53 +02:00
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#include "video.h"
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2012-07-14 09:40:37 +02:00
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#include "stage.h"
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2011-06-13 18:48:36 +02:00
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#include "menu/mainmenu.h"
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2011-07-03 19:49:52 +02:00
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#include "paths/native.h"
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2012-07-29 10:58:46 +02:00
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#include "taiseigl.h"
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2012-08-15 02:41:21 +02:00
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#include "gamepad.h"
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2017-01-24 14:40:57 +01:00
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#include "resource/bgm.h"
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2010-10-18 14:40:15 +02:00
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2012-08-10 22:08:51 +02:00
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void init_gl(void) {
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2012-07-29 10:58:46 +02:00
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load_gl_functions();
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2012-08-02 15:34:27 +02:00
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check_gl_extensions();
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2012-07-29 10:58:46 +02:00
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2011-04-25 19:40:21 +02:00
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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2012-04-05 14:24:55 +02:00
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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2011-03-23 12:26:30 +01:00
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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2010-10-12 10:55:23 +02:00
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glEnable(GL_CULL_FACE);
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2012-04-05 14:24:55 +02:00
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glEnable(GL_BLEND);
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init_quadvbo();
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2012-07-30 17:57:38 +02:00
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2012-08-09 21:27:49 +02:00
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glClear(GL_COLOR_BUFFER_BIT);
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2010-10-12 10:55:23 +02:00
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}
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2011-07-04 09:37:34 +02:00
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2012-08-10 22:08:51 +02:00
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void taisei_shutdown(void) {
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2012-08-03 07:06:19 +02:00
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config_save(CONFIG_FILE);
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2012-04-05 20:31:16 +02:00
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printf("\nshutdown:\n");
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2011-06-28 19:23:02 +02:00
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2017-01-24 14:40:57 +01:00
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if (!tconfig.intval[NO_AUDIO]) shutdown_sfx();
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if (!tconfig.intval[NO_MUSIC]) shutdown_bgm();
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2012-07-15 08:15:47 +02:00
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free_resources();
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2012-07-28 22:53:53 +02:00
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video_shutdown();
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2012-08-15 02:41:21 +02:00
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gamepad_shutdown();
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2010-10-18 14:40:15 +02:00
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SDL_Quit();
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2012-04-05 20:31:16 +02:00
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printf("-- Good Bye.\n");
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2010-10-18 14:40:15 +02:00
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}
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2017-02-06 23:54:15 +01:00
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void init_log(void) {
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2017-02-08 00:32:14 +01:00
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#ifdef __WINDOWS__
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2017-02-06 23:54:15 +01:00
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const char *pref = get_config_path();
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char *s;
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s = malloc(strlen(pref) + strlen("stdout.txt") + 2);
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strcpy(s, pref);
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strcat(s, "/stdout.txt");
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freopen(s, "w", stdout);
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strcpy(s, pref);
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strcat(s, "/stderr.txt");
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freopen(s, "w", stderr);
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#endif
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}
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2017-02-08 00:32:14 +01:00
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#ifdef __WINDOWS__
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2012-07-16 17:47:06 +02:00
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#define MKDIR(p) mkdir(p)
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2011-07-03 20:14:53 +02:00
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#else
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2012-07-16 17:47:06 +02:00
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#define MKDIR(p) mkdir(p, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH)
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2011-07-03 20:14:53 +02:00
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#endif
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2012-07-16 17:47:06 +02:00
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int main(int argc, char** argv) {
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2012-07-27 19:11:45 +02:00
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if(tsrand_test())
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return 0;
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2017-02-04 07:27:46 +01:00
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init_paths();
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2017-02-06 23:54:15 +01:00
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init_log();
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2017-02-04 07:27:46 +01:00
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printf("Content path: %s\n", get_prefix());
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printf("Userdata path: %s\n", get_config_path());
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2012-07-16 17:47:06 +02:00
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MKDIR(get_config_path());
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MKDIR(get_screenshots_path());
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MKDIR(get_replays_path());
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2017-02-04 07:27:46 +01:00
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2012-08-03 07:06:19 +02:00
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config_load(CONFIG_FILE);
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2017-02-04 07:27:46 +01:00
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2011-06-26 20:23:28 +02:00
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printf("initialize:\n");
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2010-10-12 10:55:23 +02:00
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if(SDL_Init(SDL_INIT_VIDEO) < 0)
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errx(-1, "Error initializing SDL: %s", SDL_GetError());
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2011-06-26 20:23:28 +02:00
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printf("-- SDL_Init\n");
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2010-10-12 10:55:23 +02:00
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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2011-06-29 17:01:03 +02:00
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2012-07-28 22:53:53 +02:00
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video_init();
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2011-06-26 20:23:28 +02:00
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printf("-- SDL viewport\n");
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2012-07-28 22:53:53 +02:00
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2010-10-12 10:55:23 +02:00
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init_gl();
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2011-06-26 20:23:28 +02:00
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printf("-- GL\n");
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2011-06-27 08:20:42 +02:00
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2012-08-18 09:44:38 +02:00
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draw_loading_screen();
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2017-01-24 14:40:57 +01:00
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// Order DOES matter: init_global, then sfx/bgm, then load_resources.
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2011-07-04 11:09:41 +02:00
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init_global();
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2012-08-15 02:41:21 +02:00
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gamepad_init();
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2017-01-24 14:40:57 +01:00
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init_sfx(&argc, argv);
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init_bgm(&argc, argv);
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load_resources();
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2011-06-27 08:20:42 +02:00
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printf("initialization complete.\n");
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2012-04-05 20:31:16 +02:00
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atexit(taisei_shutdown);
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2012-04-06 17:50:17 +02:00
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#ifdef DEBUG
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2012-07-13 18:44:56 +02:00
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printf("** Compiled with DEBUG flag!\n");
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if(argc >= 2 && argv[1]) {
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printf("** Entering stage skip mode: Stage %d\n", atoi(argv[1]));
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global.diff = D_Easy;
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if(argc == 3 && argv[2]) {
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printf("** Setting difficulty to %d.\n", atoi(argv[2]));
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global.diff = atoi(argv[2]);
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}
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2012-04-06 17:50:17 +02:00
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2012-07-14 19:46:03 +02:00
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StageInfo* stg = stage_get(atoi(argv[1]));
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2012-04-06 17:50:17 +02:00
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2012-07-14 09:40:37 +02:00
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if(stg) {
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printf("** Entering %s.\n", stg->title);
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2012-08-16 15:50:28 +02:00
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do {
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global.game_over = 0;
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init_player(&global.plr);
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stg->loop();
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} while(global.game_over == GAMEOVER_RESTART);
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return 0;
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2012-04-06 17:50:17 +02:00
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}
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2012-07-13 18:44:56 +02:00
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printf("** Invalid stage number. Quitting stage skip mode.\n");
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2012-04-06 17:50:17 +02:00
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}
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#endif
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2012-08-05 03:36:55 +02:00
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2011-06-13 18:48:36 +02:00
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MenuData menu;
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create_main_menu(&menu);
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2017-01-24 15:47:50 +01:00
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printf("-- menu\n");
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2017-01-30 22:55:53 +01:00
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set_sfx_volume(tconfig.fltval[SFX_VOLUME]);
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set_bgm_volume(tconfig.fltval[BGM_VOLUME]);
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2017-01-24 14:40:57 +01:00
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start_bgm("bgm_menu");
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2011-06-13 18:48:36 +02:00
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main_menu_loop(&menu);
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2012-07-29 22:39:52 +02:00
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2012-08-16 15:50:28 +02:00
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return 0;
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2011-07-03 15:11:18 +02:00
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}
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