2018-04-29 20:49:43 +02:00
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/*
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2019-08-03 19:43:48 +02:00
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* This software is licensed under the terms of the MIT License.
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2018-04-29 20:49:43 +02:00
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* See COPYING for further information.
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* ---
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2019-01-23 21:10:43 +01:00
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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2019-07-03 20:00:56 +02:00
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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2018-04-29 20:49:43 +02:00
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*/
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#include "taisei.h"
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2019-07-08 02:47:50 +02:00
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#include "dialog_macros.h"
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2020-01-23 01:23:35 +01:00
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/*
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* Stage 1
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*/
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DIALOG_TASK(reimu, Stage1PreBoss) {
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2020-04-27 21:58:25 +02:00
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PRELOAD {
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PRELOAD_CHAR(reimu) {
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PRELOAD_FACE(normal);
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PRELOAD_FACE(unamused);
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PRELOAD_FACE(sigh);
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}
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PRELOAD_CHAR(cirno) {
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PRELOAD_FACE(normal);
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PRELOAD_FACE(angry);
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}
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}
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// Initialization, must be at the very top (after PRELOAD).
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2020-01-23 01:23:35 +01:00
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DIALOG_BEGIN(Stage1PreBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(cirno);
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// Hide cirno for now, to be revealed later.
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HIDE(cirno);
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2020-02-18 00:34:36 +01:00
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// Let’s wait a bit, then change Reimu’s expression.
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2020-01-23 01:23:35 +01:00
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// All timings are in frames (60 = 1 sec).
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WAIT_SKIPPABLE(60);
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2020-05-07 14:37:26 +02:00
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// "normal" is the default face.
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FACE(reimu, normal);
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2020-01-23 01:23:35 +01:00
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// MSG() makes the actor say a line, and then waits an unspecified amount of time (skippable).
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// The timeout is determined by the dialog_util_estimate_wait_timeout_from_text() function in dialog.c
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2020-04-27 21:58:25 +02:00
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MSG(reimu, "Unseasonable snow? I wonder if it’s that ‘Secret God’ again…");
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2020-01-23 01:23:35 +01:00
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// EVENT()s are handled by stage code.
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// You can find the list of events per dialogue in dialog_interface.h
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// All of them should be signaled eventually.
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EVENT(boss_appears);
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2020-05-07 14:37:26 +02:00
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// MSG_UNSKIPPABLE() is like MSG(), but can’t be skipped and takes an explicit timeout.
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2020-01-23 01:23:35 +01:00
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// Wait until the boss slides in.
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2020-05-07 14:37:26 +02:00
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MSG_UNSKIPPABLE(cirno, 180, "‘Secret God’?");
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2020-02-19 00:29:16 +01:00
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// Reveal Cirno’s portrait
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SHOW(cirno);
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2020-02-18 00:34:36 +01:00
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MSG(cirno, "What, are you *that* impressed by my invincible magic?!");
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FACE(reimu, sigh);
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MSG(reimu, "Right, of course, I completely forgot about you from before.");
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MSG(reimu, "I should’ve known.");
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2020-01-23 01:23:35 +01:00
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// Titles are not yet implemented, but this should work once they are.
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// Right now this does nothing.
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2020-02-18 00:34:36 +01:00
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TITLE(cirno, "Cirno", "Thermodynamic Ice Fairy");
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MSG(cirno, "Known better than to intrude on my secret lair!");
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2020-01-23 01:23:35 +01:00
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2020-02-18 00:34:36 +01:00
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FACE(reimu, normal);
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MSG(reimu, "Well, if you’re excited, I guess something really is going on.");
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MSG(reimu, "I’d ask if you’d just let me through, but…");
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2020-01-23 01:23:35 +01:00
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EVENT(music_changes);
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2020-02-18 00:34:36 +01:00
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FACE(cirno, angry);
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MSG(cirno, "No way! Prepare to be chilled to the bone!");
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2020-01-23 01:23:35 +01:00
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// Teardown, must be at the very bottom.
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DIALOG_END();
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2018-04-29 20:49:43 +02:00
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}
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2020-01-23 01:23:35 +01:00
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DIALOG_TASK(reimu, Stage1PostBoss) {
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DIALOG_BEGIN(Stage1PostBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(cirno);
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// VARIANT() changes the base body sprite.
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// Bosses currently only have a "defeated" variant with some clothing damage, to be used in post-battle scenes.
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2020-02-18 00:34:36 +01:00
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// Elly’s is called "beaten" and is slightly subdued.
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2020-01-23 01:23:35 +01:00
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VARIANT(cirno, defeated);
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// Bosses also have a "defeated" face to go along with the variant, but all the other faces can be used as well.
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2020-02-18 00:34:36 +01:00
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// It’s best to set the face to "defeated" in the beginning of a post-battle dialogue, and change it later if needed.
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2020-01-23 01:23:35 +01:00
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FACE(cirno, defeated);
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2020-02-18 00:34:36 +01:00
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MSG(cirno, "Cool down! I didn’t mean it like that!");
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2020-05-07 14:37:26 +02:00
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FACE(reimu, smug);
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2020-02-18 00:34:36 +01:00
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MSG(reimu, "I did say you could just let me through, you know.");
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MSG(cirno, "I don’t remember that! You broke the rules! I wasn’t ready yet…");
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2020-01-23 01:23:35 +01:00
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DIALOG_END();
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2018-04-29 20:49:43 +02:00
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}
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2020-01-23 01:23:35 +01:00
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/*
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* Stage 2
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*/
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DIALOG_TASK(reimu, Stage2PreBoss) {
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DIALOG_BEGIN(Stage2PreBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(hina);
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2020-02-18 00:34:36 +01:00
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HIDE(hina);
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WAIT_SKIPPABLE(60);
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FACE(reimu, unamused);
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MSG(reimu, "Hmm… the mountain is unusually quiet today.");
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MSG(reimu, "With those annoyingly-talkative yōkai gone, it feels practically deserted.");
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2020-01-23 01:23:35 +01:00
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EVENT(boss_appears);
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2020-02-18 00:34:36 +01:00
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MSG_UNSKIPPABLE(hina, 180, "Ah yes, it’s Ms. Hakurei.");
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SHOW(hina);
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FACE(hina, normal);
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MSG(hina, "I thought you might come.");
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FACE(hina, concerned);
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MSG(hina, "But once again, you’re trying to go places you shouldn’t.");
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MSG(hina, "What a troubled girl…");
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2020-05-07 14:37:26 +02:00
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FACE(reimu, sigh);
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MSG(reimu, "So much for ‘deserted’…");
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2020-02-18 00:34:36 +01:00
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FACE(reimu, normal);
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MSG(reimu, "Do you even know what you’re protecting me from this time?");
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TITLE(hina, "Kagiyama Hina", "Gyroscopic Pestilence God");
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FACE(hina, normal);
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2020-06-20 03:38:56 +02:00
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MSG(hina, "You should know that Yōkai Mountain is especially dangerous today.");
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2020-02-18 00:34:36 +01:00
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FACE(hina, concerned);
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MSG(hina, "You ought to turn back now, my dear.");
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2020-05-07 14:37:26 +02:00
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FACE(reimu, sigh);
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2020-02-18 00:34:36 +01:00
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MSG(reimu, "(She… she completely ignored my question.)");
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2020-05-07 14:37:26 +02:00
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FACE(reimu, puzzled);
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2020-02-18 00:34:36 +01:00
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MSG(reimu, "Does it matter that the Gods asked me to come this time?");
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2020-01-23 01:23:35 +01:00
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EVENT(music_changes);
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2020-02-18 00:34:36 +01:00
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MSG(hina, "Dear, I’m certain I know better than the mountain Gods.");
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MSG(hina, "If you do not turn back immediately, I’ll have to repel you by force.");
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FACE(reimu, sigh);
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MSG(reimu, "So annoying…");
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2020-01-23 01:23:35 +01:00
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DIALOG_END();
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2018-04-29 20:49:43 +02:00
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}
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2020-01-23 01:23:35 +01:00
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DIALOG_TASK(reimu, Stage2PostBoss) {
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DIALOG_BEGIN(Stage2PostBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(hina);
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2020-02-18 00:34:36 +01:00
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WAIT(30);
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2020-05-07 14:37:26 +02:00
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2020-01-23 01:23:35 +01:00
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VARIANT(hina, defeated);
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FACE(hina, defeated);
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2020-02-18 00:34:36 +01:00
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FACE(reimu, normal);
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MSG(hina, "So I lost… you can keep going then, I suppose.");
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2020-05-07 14:37:26 +02:00
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FACE(reimu, puzzled);
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2020-02-18 00:34:36 +01:00
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MSG(reimu, "You should know by now that I can handle it. Why are you being so overbearing?");
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MSG(hina, "Just don’t say I didn’t warn you, when you inevitably get mauled by whatever’s out there…");
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2020-05-07 14:37:26 +02:00
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FACE(reimu, unamused);
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2020-02-18 00:34:36 +01:00
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MSG(reimu, "(Ignored again…)");
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2020-01-23 01:23:35 +01:00
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DIALOG_END();
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2018-04-29 20:49:43 +02:00
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}
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2020-01-23 01:23:35 +01:00
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/*
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* Stage 3
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*/
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DIALOG_TASK(reimu, Stage3PreBoss) {
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DIALOG_BEGIN(Stage3PreBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(wriggle);
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2020-02-18 00:34:36 +01:00
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HIDE(wriggle);
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FACE(reimu, normal);
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MSG(reimu, "Ugh, what an unsettling feeling. It’s giving me the creeps.");
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MSG(reimu, "But aside from everyone being whipped up into a frenzy, I can’t see anything abnormal yet.");
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2020-01-23 01:23:35 +01:00
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EVENT(boss_appears);
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2020-05-07 14:37:26 +02:00
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MSG_UNSKIPPABLE(wriggle, 180, "Well, to your human eyes, insects may seem ‘normal’…");
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2020-02-18 00:34:36 +01:00
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SHOW(wriggle);
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FACE(wriggle, proud);
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MSG(wriggle, "… but there was a time when we ruled supreme!");
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FACE(reimu, puzzled);
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MSG(reimu, "Eh? You? Aren’t you a bit far from home?");
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2020-05-07 14:37:26 +02:00
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MSG(reimu, "Besides, ‘ruled supreme’? I’ve never heard of insects ruling over Gensōkyō.");
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2020-02-18 00:34:36 +01:00
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TITLE(wriggle, "Wriggle Nightbug", "Insect Rights Activist");
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FACE(wriggle, outraged);
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MSG(wriggle, "Home? But you’ve intruded on my secret lair!");
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FACE(reimu, sigh);
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2020-05-07 14:37:26 +02:00
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MSG(reimu, "Again with the ‘secret lair’…");
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2020-02-18 00:34:36 +01:00
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FACE(wriggle, proud);
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MSG(wriggle, "Haven’t you heard of the Car—…");
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MSG(wriggle, "Carb—…");
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2020-05-07 14:37:26 +02:00
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FACE(reimu, puzzled);
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2020-02-18 00:34:36 +01:00
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MSG(wriggle, "That period of history?");
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MSG(wriggle, "It was the greatest time, everyone should’ve heard of it!");
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MSG(reimu, "Seems pretty far-fetched to me, honestly. But you yōkai are always coming up with the craziest theories…");
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FACE(wriggle, outraged);
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2020-05-07 14:37:26 +02:00
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MSG(wriggle, "Don’t lump us great insects in with common yōkai!");
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2020-02-18 00:34:36 +01:00
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FACE(wriggle, proud);
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MSG(wriggle, "I’m going to restore us to our rightful glory of old!");
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FACE(reimu, puzzled);
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MSG(reimu, "Giant insects? But you’re tiny.");
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FACE(reimu, unamused);
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2020-05-07 14:37:26 +02:00
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MSG(reimu, "And I still don’t know what you mean by ‘glory of old.’");
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2020-02-18 00:34:36 +01:00
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2020-01-23 01:23:35 +01:00
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EVENT(music_changes);
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2020-02-18 00:34:36 +01:00
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MSG(wriggle, "You don’t seem very educated about our history.");
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MSG(wriggle, "So allow me to be your teacher!");
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2020-01-23 01:23:35 +01:00
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DIALOG_END();
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2018-04-29 20:49:43 +02:00
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}
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2020-01-23 01:23:35 +01:00
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DIALOG_TASK(reimu, Stage3PostBoss) {
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DIALOG_BEGIN(Stage3PostBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(wriggle);
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2020-02-18 00:34:36 +01:00
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2020-01-23 01:23:35 +01:00
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VARIANT(wriggle, defeated);
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FACE(wriggle, defeated);
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2020-02-18 00:34:36 +01:00
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FACE(reimu, smug);
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MSG(reimu, "Giant insects roaming Gensōkyō, huh?");
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2020-05-07 14:37:26 +02:00
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MSG(reimu, "Sounds like one of Sanae’s ‘nuclear’ experiments…");
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2020-02-18 00:34:36 +01:00
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MSG(wriggle, "B-but I saw it clearly… the fate of insectkind…");
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FACE(reimu, normal);
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MSG(reimu, "Don’t you have a pretty sweet deal as it is, though?");
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MSG(reimu, "You practically own Gensōkyō’s forests.");
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|
|
|
|
MSG(wriggle, "But can’t we ever hope for more…?");
|
|
|
|
|
|
2020-01-23 01:23:35 +01:00
|
|
|
|
DIALOG_END();
|
2018-04-29 20:49:43 +02:00
|
|
|
|
}
|
|
|
|
|
|
2020-01-23 01:23:35 +01:00
|
|
|
|
/*
|
|
|
|
|
* Stage 4
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
DIALOG_TASK(reimu, Stage4PreBoss) {
|
|
|
|
|
DIALOG_BEGIN(Stage4PreBoss);
|
|
|
|
|
|
|
|
|
|
ACTOR_LEFT(reimu);
|
|
|
|
|
ACTOR_RIGHT(kurumi);
|
|
|
|
|
|
2020-02-18 00:34:36 +01:00
|
|
|
|
HIDE(kurumi);
|
|
|
|
|
|
|
|
|
|
FACE(reimu, puzzled);
|
|
|
|
|
MSG(reimu, "Huh? There’s a mansion jutting out of this tower?");
|
|
|
|
|
FACE(reimu, sigh);
|
|
|
|
|
MSG(reimu, "This makes even less sense than usual.");
|
|
|
|
|
|
2020-01-23 01:23:35 +01:00
|
|
|
|
EVENT(boss_appears);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
WAIT(30);
|
|
|
|
|
|
|
|
|
|
FACE(reimu, normal);
|
|
|
|
|
MSG(reimu, "And who are you supposed to be?");
|
|
|
|
|
|
|
|
|
|
SHOW(kurumi);
|
|
|
|
|
FACE(kurumi, tsun);
|
|
|
|
|
MSG(kurumi, "Oi, that’s what I should be asking!");
|
|
|
|
|
|
|
|
|
|
FACE(reimu, puzzled);
|
2020-05-07 14:37:26 +02:00
|
|
|
|
MSG(reimu, "…?");
|
|
|
|
|
FACE(reimu, unamused);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "And what are you doing, anyways?");
|
|
|
|
|
MSG(reimu, "Are you behind all these… strange thoughts everyone’s having?");
|
|
|
|
|
|
|
|
|
|
FACE(kurumi, normal);
|
|
|
|
|
TITLE(kurumi, "Kurumi", "High-Society Phlebotomist");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
MSG(kurumi, "I have no idea what you mean by ‘strange thoughts,’ but I’ll be honest with you…");
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(kurumi, "Your clothing is giving me some strange thoughts!");
|
|
|
|
|
MSG(kurumi, "Where’d you even get it, the trash?!");
|
|
|
|
|
|
|
|
|
|
FACE(reimu, unamused);
|
|
|
|
|
MSG(reimu, "Ugh, another prissy mansion-dweller.");
|
|
|
|
|
FACE(reimu, sigh);
|
|
|
|
|
MSG(reimu, "And to think I thought I remembered you from somewhere. Absolutely not.");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, assertive);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "Just… stop whatever it is you’re doing, at once.");
|
|
|
|
|
|
|
|
|
|
FACE(kurumi, dissatisfied);
|
|
|
|
|
MSG(kurumi, "Once you get some fashion sense, maybe I will!");
|
|
|
|
|
|
|
|
|
|
FACE(reimu, unamused);
|
|
|
|
|
MSG(reimu, "… so you *are* behind this, huh?");
|
|
|
|
|
FACE(reimu, sigh);
|
|
|
|
|
MSG(reimu, "Haven’t you ever seen a shrine maiden before?");
|
|
|
|
|
|
|
|
|
|
FACE(kurumi, normal);
|
|
|
|
|
MSG(kurumi, "You’re a shrine maiden?");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, unamused);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(kurumi, "More like… BAD maiden!");
|
|
|
|
|
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, assertive);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "T-this is what a shrine maiden wears. It’s a uniform.");
|
|
|
|
|
|
|
|
|
|
MSG(kurumi, "Uniform? Are you kidding me?");
|
|
|
|
|
MSG(kurumi, "I’ve seen a real shrine maiden before, and she didn’t look anything like you!");
|
|
|
|
|
MSG(kurumi, "What’s with those patterns, anwyays? It’s completely unorthodox!");
|
|
|
|
|
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, irritated);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "… ARGH!");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, outraged);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "Listen! It’s HARD to find clothes I can wear every day on the job!");
|
|
|
|
|
MSG(reimu, "It has to fit a certain style! And only a few fabrics feel good to wear!");
|
|
|
|
|
MSG(reimu, "I can’t stand scratchy wool or slippery silk!");
|
|
|
|
|
MSG(reimu, "Everything else feels terrible again my skin—");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, irritated);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "… damnit! Now I’m all worked up!");
|
|
|
|
|
|
2020-01-23 01:23:35 +01:00
|
|
|
|
EVENT(music_changes);
|
2020-05-07 14:37:26 +02:00
|
|
|
|
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "I hate prissy mansion dwellers!");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, outraged);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "Let’s just get this over with!");
|
2020-01-23 01:23:35 +01:00
|
|
|
|
|
|
|
|
|
DIALOG_END();
|
2018-04-29 20:49:43 +02:00
|
|
|
|
}
|
|
|
|
|
|
2020-01-23 01:23:35 +01:00
|
|
|
|
DIALOG_TASK(reimu, Stage4PostBoss) {
|
|
|
|
|
DIALOG_BEGIN(Stage4PostBoss);
|
|
|
|
|
|
|
|
|
|
ACTOR_LEFT(reimu);
|
|
|
|
|
ACTOR_RIGHT(kurumi);
|
|
|
|
|
VARIANT(kurumi, defeated);
|
|
|
|
|
FACE(kurumi, defeated);
|
|
|
|
|
|
2020-02-18 00:34:36 +01:00
|
|
|
|
FACE(reimu, unamused);
|
|
|
|
|
MSG(reimu, "That’s what you get for insulting my outfit like that.");
|
|
|
|
|
|
|
|
|
|
MSG(kurumi, "Ouch ouch ouch…");
|
|
|
|
|
MSG(kurumi, "Wait, what happened?");
|
|
|
|
|
|
2020-05-07 14:37:26 +02:00
|
|
|
|
MSG(reimu, "What do you mean ‘what happened’?");
|
2020-02-18 00:34:36 +01:00
|
|
|
|
|
|
|
|
|
FACE(kurumi, normal);
|
|
|
|
|
MSG(kurumi, "Wait! Aren’t you that girl from a long while back?");
|
|
|
|
|
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, unsettled);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "I don’t remember you at all? It’s just that unsettling feeling again…");
|
|
|
|
|
MSG(reimu, "So familiar…");
|
|
|
|
|
FACE(reimu, sigh);
|
|
|
|
|
MSG(reimu, "It’s annoying, whatever it is. Make it stop, or tell me how to make it stop.");
|
|
|
|
|
|
|
|
|
|
FACE(kurumi, defeated);
|
|
|
|
|
MSG(kurumi, "(Ugh, her clothes really do suck though…)");
|
|
|
|
|
MSG(kurumi, "I was supposed to keep people out until my friend completed their plan…");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, puzzled);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(kurumi, "But then I started feeling weird and kept talking like I had no filter?");
|
|
|
|
|
MSG(kurumi, "It was kinda liberating but also made me really rude?!");
|
|
|
|
|
|
|
|
|
|
MSG(reimu, "(Just another victim…?)");
|
|
|
|
|
FACE(reimu, normal);
|
|
|
|
|
MSG(reimu, "Stick around. I want to talk to you after I settle this.");
|
|
|
|
|
|
2020-01-23 01:23:35 +01:00
|
|
|
|
DIALOG_END();
|
2018-04-29 20:49:43 +02:00
|
|
|
|
}
|
|
|
|
|
|
2020-01-23 01:23:35 +01:00
|
|
|
|
/*
|
|
|
|
|
* Stage 5
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
DIALOG_TASK(reimu, Stage5PreBoss) {
|
|
|
|
|
DIALOG_BEGIN(Stage5PreBoss);
|
|
|
|
|
|
|
|
|
|
ACTOR_LEFT(reimu);
|
|
|
|
|
ACTOR_RIGHT(iku);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
HIDE(iku);
|
|
|
|
|
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, unsettled);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "I’ve got a bad feeling about this…");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, puzzled);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "Or maybe I’m just feeling nauseous with this tower’s constant spinning.");
|
2020-01-23 01:23:35 +01:00
|
|
|
|
|
|
|
|
|
EVENT(boss_appears);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
WAIT(60);
|
|
|
|
|
SHOW(iku);
|
|
|
|
|
FACE(iku, normal);
|
|
|
|
|
MSG(iku, "Perchance it a side effect of the tower’s presence?");
|
|
|
|
|
|
|
|
|
|
MSG(reimu, "What did you attack me for earlier?");
|
|
|
|
|
|
|
|
|
|
TITLE(iku, "Nagae Iku", "Fulminologist of the Heavens");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(iku, smile);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(iku, "Ah, apologies. It must have been friendly fire.");
|
|
|
|
|
FACE(iku, eyes_closed);
|
|
|
|
|
MSG(iku, "Things are quite hectic here. I beg your understanding.");
|
|
|
|
|
MSG(iku, "It has been a while, has it not?");
|
|
|
|
|
|
|
|
|
|
FACE(reimu, normal);
|
|
|
|
|
MSG(reimu, "Err, right, yes, it has been a while.");
|
|
|
|
|
|
|
|
|
|
FACE(iku, serious);
|
|
|
|
|
MSG(iku, "To get straight to the point, this tower is unlike anything I have seen before.");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
MSG(iku, "Since word spread through the clouds, I’ve learned that the culprit is connected to ‘parallel universes.’");
|
2020-02-18 00:34:36 +01:00
|
|
|
|
|
|
|
|
|
FACE(reimu, puzzled);
|
|
|
|
|
MSG(reimu, "You mean like Otherworlds? That’s not too out of the ordinary these days though.");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, unsettled);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "This feels different though. It’s like the walls are sucking up faith into a void.");
|
|
|
|
|
MSG(reimu, "I’m surprised the fairies are surviving at all…");
|
|
|
|
|
FACE(reimu, normal);
|
2020-05-07 14:37:26 +02:00
|
|
|
|
MSG(reimu, "But what are you doing here? Aren’t you worried about being ‘affected’?");
|
2020-02-18 00:34:36 +01:00
|
|
|
|
|
|
|
|
|
FACE(iku, eyes_closed);
|
|
|
|
|
MSG(iku, "It is not just the Netherworld and Gensōkyō being affected.");
|
|
|
|
|
FACE(iku, serious);
|
|
|
|
|
MSG(iku, "In Bhava-agra, the Eldest Daughter’s personality has experienced some changes, too.");
|
|
|
|
|
|
|
|
|
|
FACE(reimu, surprised);
|
|
|
|
|
MSG(reimu, "It’s spreading that fast?!");
|
|
|
|
|
|
|
|
|
|
FACE(iku, smile);
|
|
|
|
|
MSG(iku, "Initially, I had no plans towards interfering. I am not one to take the lead.");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, normal);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
FACE(iku, serious);
|
|
|
|
|
MSG(iku, "However, the tower’s psychological effects began to intensify, and…");
|
|
|
|
|
|
|
|
|
|
FACE(reimu, sigh);
|
|
|
|
|
MSG(reimu, "Do people have that little faith in me…?");
|
|
|
|
|
|
|
|
|
|
FACE(iku, eyes_closed);
|
|
|
|
|
MSG(iku, "As more minds began to fall prey, I considered a theory…");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, normal);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(iku, "Is this machine incompatible with the existence of fantasy?");
|
|
|
|
|
FACE(iku, normal);
|
|
|
|
|
MSG(iku, "That may be why you feel a sense of dread about the place.");
|
|
|
|
|
|
|
|
|
|
FACE(reimu, normal);
|
|
|
|
|
MSG(reimu, "Well, that settles it. Where’s the owner of this place?");
|
|
|
|
|
|
|
|
|
|
FACE(iku, smile);
|
|
|
|
|
MSG(iku, "To be frank, I am not sure whether you are up to the task.");
|
|
|
|
|
MSG(iku, "You are still relatively composed, yes, but your mental state seems to be deteriorating.");
|
|
|
|
|
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, irritated);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "I don’t trust anyone else to get this done!");
|
|
|
|
|
|
2020-01-23 01:23:35 +01:00
|
|
|
|
EVENT(music_changes);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(iku, "You are still so worrisome. You ought to go home before you lose yourself.");
|
|
|
|
|
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, irritated);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "No!");
|
|
|
|
|
|
|
|
|
|
FACE(iku, serious);
|
|
|
|
|
MSG(iku, "I beg your pardon?");
|
|
|
|
|
|
|
|
|
|
MSG(reimu, "Don’t keep telling me how little you think of me. I’m sick of it!");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, assertive);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "I’m going to give everyone a reason to have faith in me!");
|
|
|
|
|
|
|
|
|
|
MSG(iku, "It seems your resolve is unbreakable. Very well, then.");
|
|
|
|
|
MSG(iku, "Allow me to test your resistance to their infuriating machine!");
|
2020-01-23 01:23:35 +01:00
|
|
|
|
|
|
|
|
|
DIALOG_END();
|
2018-04-29 20:49:43 +02:00
|
|
|
|
}
|
|
|
|
|
|
2020-01-23 01:23:35 +01:00
|
|
|
|
DIALOG_TASK(reimu, Stage5PostMidBoss) {
|
|
|
|
|
DIALOG_BEGIN(Stage5PostMidBoss);
|
|
|
|
|
|
|
|
|
|
ACTOR_LEFT(reimu);
|
|
|
|
|
FACE(reimu, surprised);
|
|
|
|
|
|
|
|
|
|
// should be only one message with a fixed 120-frames timeout
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG_UNSKIPPABLE(reimu, 120, "The oarfish? Why’s SHE here?");
|
2020-01-23 01:23:35 +01:00
|
|
|
|
|
|
|
|
|
DIALOG_END();
|
2018-04-29 20:49:43 +02:00
|
|
|
|
}
|
|
|
|
|
|
2020-01-23 01:23:35 +01:00
|
|
|
|
DIALOG_TASK(reimu, Stage5PostBoss) {
|
|
|
|
|
DIALOG_BEGIN(Stage5PostBoss);
|
|
|
|
|
|
|
|
|
|
ACTOR_LEFT(reimu);
|
|
|
|
|
ACTOR_RIGHT(iku);
|
|
|
|
|
VARIANT(iku, defeated);
|
|
|
|
|
FACE(iku, defeated);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
|
|
|
|
|
MSG(iku, "Ah…");
|
|
|
|
|
MSG(iku, "I was wrong for doubting you.");
|
|
|
|
|
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, unamused);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "Somehow I don’t feel too satisfied by that.");
|
|
|
|
|
|
|
|
|
|
FACE(iku, eyes_closed);
|
|
|
|
|
MSG(iku, "To be honest with you, I’m glad you arrived after all.");
|
|
|
|
|
MSG(iku, "I know now that I would not have been able to defeat her.");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, normal);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(iku, "Since you’re still able to think clearly, perhaps Gensōkyō will be saved after all.");
|
|
|
|
|
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, sigh);
|
|
|
|
|
MSG(reimu, "Finally.");
|
2020-02-18 00:34:36 +01:00
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|
FACE(reimu, normal);
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|
MSG(reimu, "But you’re right. This is bigger than Gensōkyō.");
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|
MSG(reimu, "I’ll need to take this seriously.");
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|
FACE(iku, normal);
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|
MSG(iku, "Good. Keep climbing until you reach the top floor. You will undoubtedly meet her there.");
|
2020-01-23 01:23:35 +01:00
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|
DIALOG_END();
|
2018-04-29 20:49:43 +02:00
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}
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|
2020-01-23 01:23:35 +01:00
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|
|
/*
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* Stage 6
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*/
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DIALOG_TASK(reimu, Stage6PreBoss) {
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DIALOG_BEGIN(Stage6PreBoss);
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ACTOR_LEFT(reimu);
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ACTOR_RIGHT(elly);
|
2020-02-18 00:34:36 +01:00
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HIDE(elly);
|
2020-01-23 01:23:35 +01:00
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|
EVENT(boss_appears);
|
2020-02-18 00:34:36 +01:00
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|
MSG_UNSKIPPABLE(elly, 180, "Well, well, well. It seems a rat snuck into our tower.");
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SHOW(elly);
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|
2020-05-07 14:37:26 +02:00
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FACE(elly, smug);
|
2020-02-18 00:34:36 +01:00
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MSG(elly, "How strange. You should’ve lost your mind by now.");
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|
2020-05-07 14:37:26 +02:00
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FACE(reimu, unsettled);
|
2020-02-18 00:34:36 +01:00
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MSG(reimu, "I don’t really care why you’re doing this, just turn it off.");
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TITLE(elly, "Elly", "The Theoretical Reaper");
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FACE(elly, angry);
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MSG(elly, "Bold of you to barge into MY tower and give ME orders!");
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MSG(elly, "I still remember what you did to Lady Kazami and I back then!");
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FACE(reimu, sigh);
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MSG(reimu, "And what was that, again?");
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MSG(reimu, "I’m getting a familiar feeling just looking at you, but…");
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FACE(elly, shouting);
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MSG(elly, "Is this a joke?! Are you trying to mock me?!");
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|
2020-05-07 14:37:26 +02:00
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|
FACE(reimu, assertive);
|
2020-02-18 00:34:36 +01:00
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MSG(reimu, "I think I would’ve remembered a giant tower that makes people go mad with power!");
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MSG(reimu, "The least you can do when accusing someone is to tell them what they’ve supposedly done!");
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|
2020-05-07 14:37:26 +02:00
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|
FACE(elly, smug);
|
2020-02-18 00:34:36 +01:00
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|
MSG(elly, "Ah. I see.");
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|
MSG(elly, "Fine. I will.");
|
2020-05-07 14:37:26 +02:00
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|
FACE(elly, normal);
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|
FACE(reimu, unamused);
|
2020-02-18 00:34:36 +01:00
|
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|
MSG(elly, "This tower is a recent invention. Its mere existence is revolutionary in several scientific fields.");
|
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|
MSG(elly, "The folks of this Gensōkyō ought to have been thankful for its vast scientific knowledge…");
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|
MSG(elly, "But alas, we had other plans.");
|
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|
FACE(reimu, unamused);
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|
|
MSG(reimu, "Somehow, it feels like more of a punishment.");
|
2020-05-07 14:37:26 +02:00
|
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|
|
MSG(reimu, "Ever heard of ‘ignorance is bliss’?");
|
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|
|
MSG(reimu, "There won’t be anyone to rule over, or whatever, if you make them all lose it.");
|
2020-02-18 00:34:36 +01:00
|
|
|
|
|
2020-05-07 14:37:26 +02:00
|
|
|
|
MSG(elly, "The Tower of Babel is capable of ‘enlightening’ those fortunate to be around it.");
|
|
|
|
|
FACE(elly, smug);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(elly, "Anyone unable to comprehend its brilliance will be driven to madness.");
|
|
|
|
|
FACE(elly, shouting);
|
|
|
|
|
MSG(elly, "But the residents of this Gensōkyō mean less than nothing to us! This is simply retribution!");
|
|
|
|
|
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, unsettled);
|
|
|
|
|
MSG(reimu, "‘This’ Gensōkyō…?");
|
|
|
|
|
MSG(reimu, "‘Parallel universes,’ is that it? Like what Iku told me…");
|
2020-02-18 00:34:36 +01:00
|
|
|
|
|
|
|
|
|
FACE(elly, normal);
|
|
|
|
|
MSG(elly, "Hmm? Is that what this Gensōkyō is?");
|
|
|
|
|
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, irritated);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "You tell me! You’re the megalomaniac!");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, assertive);
|
|
|
|
|
MSG(reimu, "Do you hate me because some other Reimu did something? Is that it?");
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "But then what does that have to do with any of us?!");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, irritated);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "For a scientist, you’re not making a whole lot of sense!");
|
|
|
|
|
|
|
|
|
|
FACE(elly, angry);
|
|
|
|
|
MSG(elly, "Perhaps you’ve simply forgotten, like you have of the rest of us!");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, unamused);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(elly, "Only the privileged, such as Lady Kazami, made it out! The rest of us were lost!");
|
|
|
|
|
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, unsettled);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "You mean Kazami Yūka? And I suppose… Alice, too?");
|
|
|
|
|
MSG(reimu, "I remember when I first met Alice, she made weird comments like you, too.");
|
|
|
|
|
FACE(reimu, unamused);
|
|
|
|
|
MSG(reimu, "But she didn’t go around threatening everyone, did she?!");
|
|
|
|
|
|
|
|
|
|
FACE(elly, angry);
|
|
|
|
|
MSG(elly, "We weren’t as lucky! And as reparations, we will take control of this Gensōkyō!");
|
|
|
|
|
MSG(elly, "We will make it so we will NEVER be forgotten!");
|
|
|
|
|
|
|
|
|
|
FACE(reimu, sigh);
|
|
|
|
|
MSG(reimu, "Even in Gensōkyō, you can be forgotten, huh?");
|
|
|
|
|
MSG(reimu, "What a miserable thought. No wonder I felt terrible just seeing this place!");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, assertive);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "Turn it off, or being forgotten will be the least of your worries!");
|
|
|
|
|
|
2020-01-23 01:23:35 +01:00
|
|
|
|
EVENT(music_changes);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
FACE(elly, shouting);
|
|
|
|
|
MSG(elly, "It’s too late for that! Soon, all of Gensōkyō will become enlightened!");
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, unsettled);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(elly, "Don’t you understand, pitiful shrine maiden? Science is an unfathomable power, surpassed by nothing!");
|
|
|
|
|
MSG(elly, "We will subjugate this world at any cost!");
|
2020-01-23 01:23:35 +01:00
|
|
|
|
|
|
|
|
|
DIALOG_END();
|
2018-04-29 20:49:43 +02:00
|
|
|
|
}
|
|
|
|
|
|
2020-01-23 01:23:35 +01:00
|
|
|
|
DIALOG_TASK(reimu, Stage6PreFinal) {
|
|
|
|
|
DIALOG_BEGIN(Stage6PreFinal);
|
|
|
|
|
|
|
|
|
|
ACTOR_LEFT(reimu);
|
|
|
|
|
ACTOR_RIGHT(elly);
|
|
|
|
|
VARIANT(elly, beaten);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
FACE(elly, shouting);
|
2020-05-07 14:37:26 +02:00
|
|
|
|
FACE(reimu, assertive);
|
2020-02-18 00:34:36 +01:00
|
|
|
|
MSG(reimu, "Is that it? Are you finally done?!");
|
|
|
|
|
MSG(elly, "Y-you think this is over?! The time of reckoning is upon you!");
|
|
|
|
|
MSG(elly, "Gaze upon the ultimate truth of the universe, and tremble!");
|
2020-01-23 01:23:35 +01:00
|
|
|
|
|
|
|
|
|
DIALOG_END();
|
2018-04-29 20:49:43 +02:00
|
|
|
|
}
|
|
|
|
|
|
2020-01-23 01:23:35 +01:00
|
|
|
|
/*
|
|
|
|
|
* Register the tasks
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#define EXPORT_DIALOG_TASKS_CHARACTER reimu
|
|
|
|
|
#include "export_dialog_tasks.inc.h"
|