taisei/src/stageobjects.h

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2017-12-13 20:05:12 +01:00
#pragma once
#include "objectpool.h"
typedef struct StageObjectPools {
union {
struct {
ObjectPool *projectiles; // includes particles as well
ObjectPool *items;
ObjectPool *enemies;
ObjectPool *lasers;
ObjectPool *aniplayers; // hack for the boss glow effect
};
ObjectPool *first;
};
} StageObjectPools;
extern StageObjectPools stage_object_pools;
void stage_objpools_alloc(void);
void stage_objpools_free(void);