24 lines
519 B
C
24 lines
519 B
C
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#pragma once
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#include "objectpool.h"
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typedef struct StageObjectPools {
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union {
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struct {
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ObjectPool *projectiles; // includes particles as well
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ObjectPool *items;
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ObjectPool *enemies;
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ObjectPool *lasers;
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ObjectPool *aniplayers; // hack for the boss glow effect
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};
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ObjectPool *first;
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};
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} StageObjectPools;
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extern StageObjectPools stage_object_pools;
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void stage_objpools_alloc(void);
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void stage_objpools_free(void);
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