2010-10-12 10:55:23 +02:00
|
|
|
/*
|
2011-03-05 13:44:21 +01:00
|
|
|
* This software is licensed under the terms of the MIT-License
|
|
|
|
* See COPYING for further information.
|
|
|
|
* ---
|
|
|
|
* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
|
2010-10-12 10:55:23 +02:00
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef PLAYER_H
|
|
|
|
#define PLAYER_H
|
|
|
|
|
2011-04-10 11:19:44 +02:00
|
|
|
#include <complex.h>
|
2011-04-26 12:04:45 +02:00
|
|
|
#include "enemy.h"
|
2010-10-12 10:55:23 +02:00
|
|
|
|
2011-06-25 12:41:40 +02:00
|
|
|
#include "resource/animation.h"
|
2011-06-13 18:48:36 +02:00
|
|
|
|
2010-10-12 10:55:23 +02:00
|
|
|
enum {
|
|
|
|
False = 0,
|
|
|
|
True = 1
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef enum {
|
2011-04-10 11:19:44 +02:00
|
|
|
Youmu,
|
|
|
|
Marisa
|
2010-10-12 10:55:23 +02:00
|
|
|
} Character;
|
|
|
|
|
2011-04-10 11:19:44 +02:00
|
|
|
typedef enum {
|
2011-04-29 10:26:37 +02:00
|
|
|
YoumuOpposite,
|
2011-06-24 19:16:05 +02:00
|
|
|
YoumuHoming,
|
|
|
|
|
2011-06-29 17:01:03 +02:00
|
|
|
MarisaLaser = YoumuOpposite,
|
2011-07-06 14:33:53 +02:00
|
|
|
MarisaStar = YoumuHoming
|
2011-04-10 11:19:44 +02:00
|
|
|
} ShotMode;
|
|
|
|
|
2010-10-12 10:55:23 +02:00
|
|
|
typedef struct {
|
2011-03-18 19:03:06 +01:00
|
|
|
complex pos;
|
2010-10-12 10:55:23 +02:00
|
|
|
short focus;
|
|
|
|
short fire;
|
|
|
|
short moving;
|
|
|
|
|
|
|
|
short dir;
|
2011-03-23 12:26:30 +01:00
|
|
|
float power;
|
|
|
|
|
2011-04-10 10:23:24 +02:00
|
|
|
int lifes;
|
2011-03-23 12:26:30 +01:00
|
|
|
int bombs;
|
|
|
|
|
2011-06-29 17:01:03 +02:00
|
|
|
int recovery;
|
2011-06-25 12:41:40 +02:00
|
|
|
|
|
|
|
int deathtime;
|
2010-11-14 13:24:56 +01:00
|
|
|
|
2011-07-02 11:39:36 +02:00
|
|
|
int continues;
|
|
|
|
|
2010-10-12 10:55:23 +02:00
|
|
|
Character cha;
|
2011-04-10 11:19:44 +02:00
|
|
|
ShotMode shot;
|
2011-04-26 12:04:45 +02:00
|
|
|
Enemy *slaves;
|
2010-10-12 10:55:23 +02:00
|
|
|
} Player;
|
|
|
|
|
2011-07-04 09:14:08 +02:00
|
|
|
void init_player(Player*);
|
2010-10-12 10:55:23 +02:00
|
|
|
void player_draw(Player*);
|
|
|
|
void player_logic(Player*);
|
2011-03-23 12:26:30 +01:00
|
|
|
|
2011-07-04 09:14:08 +02:00
|
|
|
void plr_set_char(Player*, Character);
|
2011-06-29 17:01:03 +02:00
|
|
|
void plr_set_power(Player *plr, float npow);
|
|
|
|
|
2011-07-05 15:20:19 +02:00
|
|
|
void plr_move(Player*, complex delta);
|
|
|
|
|
2011-04-24 15:39:17 +02:00
|
|
|
void plr_bomb(Player*);
|
2011-06-25 12:41:40 +02:00
|
|
|
void plr_realdeath(Player*);
|
2011-04-24 15:39:17 +02:00
|
|
|
void plr_death(Player*);
|
2011-07-02 11:39:36 +02:00
|
|
|
#endif
|