taisei/src/list.h

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/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
2024-05-16 23:30:41 +02:00
* Copyright (c) 2011-2024, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2024, Andrei Alexeyev <akari@taisei-project.org>.
*/
#pragma once
#include "taisei.h"
#if TAISEI_BUILDCONF_MALLOC_ALIGNMENT < 16
#define LIST_ALIGN alignas(TAISEI_BUILDCONF_MALLOC_ALIGNMENT)
#else
#define LIST_ALIGN alignas(16)
#endif
typedef struct ListInterface ListInterface;
typedef struct List List;
typedef struct ListAnchorInterface ListAnchorInterface;
typedef struct ListAnchor ListAnchor;
typedef struct ListContainer ListContainer;
Emscripten compatibility (#161) * Major refactoring of the main loop(s) and control flow (WIP) run_at_fps() is gone 🦀 Instead of nested blocking event loops, there is now an eventloop API that manages an explicit stack of scenes. This makes Taisei a lot more portable to async environments where spinning a loop forever without yielding control simply is not an option, and that is the entire point of this change. A prime example of such an environment is the Web (via emscripten). Taisei was able to run there through a terrible hack: inserting emscripten_sleep calls into the loop, which would yield to the browser. This has several major drawbacks: first of all, every function that could possibly call emscripten_sleep must be compiled into a special kind of bytecode, which then has to be interpreted at runtime, *much* slower than JITed WebAssembly. And that includes *everything* down the call stack, too! For more information, see https://emscripten.org/docs/porting/emterpreter.html Even though that method worked well enough for experimenting, despite suboptimal performance, there is another obvious drawback: emscripten_sleep is implemented via setTimeout(), which can be very imprecise and is generally not reliable for fluid animation. Browsers actually have an API specifically for that use case: window.requestAnimationFrame(), but Taisei's original blocking control flow style is simply not compatible with it. Emscripten exposes this API with its emscripten_set_main_loop(), which the eventloop backend now uses on that platform. Unfortunately, C is still C, with no fancy closures or coroutines. With blocking calls into menu/scene loops gone, the control flow is reimplemented via so-called (pun intended) "call chains". That is basically an euphemism for callback hell. With manual memory management and zero type-safety. Not that the menu system wasn't shitty enough already. I'll just keep telling myself that this is all temporary and will be replaced with scripts in v1.4. * improve build system for emscripten + various fixes * squish menu bugs * improve emscripten event loop; disable EMULATE_FUNCTION_POINTER_CASTS Note that stock freetype does not work without EMULATE_FUNCTION_POINTER_CASTS; use a patched version from the "emscripten" branch here: https://github.com/taisei-project/freetype2/tree/emscripten * Enable -Wcast-function-type Calling functions through incompatible pointers is nasal demons and doesn't work in WASM. * webgl: workaround a crash on some browsers * emscripten improvements: * Persist state (config, progress, replays, ...) in local IndexDB * Simpler HTML shell (temporary) * Enable more optimizations * fix build if validate_glsl=false * emscripten: improve asset packaging, with local cache Note that even though there are rules to build audio bundles, audio does *not* work yet. It looks like SDL2_mixer can not work without threads, which is a problem. Yet another reason to write an OpenAL backend - emscripten supports that natively. * emscripten: customize the html shell * emscripten: force "show log" checkbox unchecked initially * emscripten: remove quit shortcut from main menu (since there's no quit) * emscripten: log area fixes * emscripten/webgl: workaround for fullscreen viewport issue * emscripten: implement frameskip * emscripter: improve framerate limiter * align List to at least 8 bytes (shut up warnings) * fix non-emscripten builds * improve fullscreen handling, mainly for emscripten * Workaround to make audio work in chromium emscripten-core/emscripten#6511 * emscripten: better vsync handling; enable vsync & disable fxaa by default
2019-03-09 20:32:32 +01:00
#define LIST_INTERFACE_BASE(typename) struct { \
typename *next; \
typename *prev; \
}
#define LIST_INTERFACE(typename) union { \
Emscripten compatibility (#161) * Major refactoring of the main loop(s) and control flow (WIP) run_at_fps() is gone 🦀 Instead of nested blocking event loops, there is now an eventloop API that manages an explicit stack of scenes. This makes Taisei a lot more portable to async environments where spinning a loop forever without yielding control simply is not an option, and that is the entire point of this change. A prime example of such an environment is the Web (via emscripten). Taisei was able to run there through a terrible hack: inserting emscripten_sleep calls into the loop, which would yield to the browser. This has several major drawbacks: first of all, every function that could possibly call emscripten_sleep must be compiled into a special kind of bytecode, which then has to be interpreted at runtime, *much* slower than JITed WebAssembly. And that includes *everything* down the call stack, too! For more information, see https://emscripten.org/docs/porting/emterpreter.html Even though that method worked well enough for experimenting, despite suboptimal performance, there is another obvious drawback: emscripten_sleep is implemented via setTimeout(), which can be very imprecise and is generally not reliable for fluid animation. Browsers actually have an API specifically for that use case: window.requestAnimationFrame(), but Taisei's original blocking control flow style is simply not compatible with it. Emscripten exposes this API with its emscripten_set_main_loop(), which the eventloop backend now uses on that platform. Unfortunately, C is still C, with no fancy closures or coroutines. With blocking calls into menu/scene loops gone, the control flow is reimplemented via so-called (pun intended) "call chains". That is basically an euphemism for callback hell. With manual memory management and zero type-safety. Not that the menu system wasn't shitty enough already. I'll just keep telling myself that this is all temporary and will be replaced with scripts in v1.4. * improve build system for emscripten + various fixes * squish menu bugs * improve emscripten event loop; disable EMULATE_FUNCTION_POINTER_CASTS Note that stock freetype does not work without EMULATE_FUNCTION_POINTER_CASTS; use a patched version from the "emscripten" branch here: https://github.com/taisei-project/freetype2/tree/emscripten * Enable -Wcast-function-type Calling functions through incompatible pointers is nasal demons and doesn't work in WASM. * webgl: workaround a crash on some browsers * emscripten improvements: * Persist state (config, progress, replays, ...) in local IndexDB * Simpler HTML shell (temporary) * Enable more optimizations * fix build if validate_glsl=false * emscripten: improve asset packaging, with local cache Note that even though there are rules to build audio bundles, audio does *not* work yet. It looks like SDL2_mixer can not work without threads, which is a problem. Yet another reason to write an OpenAL backend - emscripten supports that natively. * emscripten: customize the html shell * emscripten: force "show log" checkbox unchecked initially * emscripten: remove quit shortcut from main menu (since there's no quit) * emscripten: log area fixes * emscripten/webgl: workaround for fullscreen viewport issue * emscripten: implement frameskip * emscripter: improve framerate limiter * align List to at least 8 bytes (shut up warnings) * fix non-emscripten builds * improve fullscreen handling, mainly for emscripten * Workaround to make audio work in chromium emscripten-core/emscripten#6511 * emscripten: better vsync handling; enable vsync & disable fxaa by default
2019-03-09 20:32:32 +01:00
LIST_ALIGN ListInterface list_interface; \
LIST_INTERFACE_BASE(typename); \
}
struct ListInterface {
LIST_INTERFACE_BASE(ListInterface);
};
struct List {
LIST_INTERFACE(List);
};
#define LIST_ANCHOR_INTERFACE_BASE(typename) struct { \
typename *first; \
typename *last; \
}
#define LIST_ANCHOR_INTERFACE(typename) union { \
ListAnchorInterface list_anchor_interface; \
LIST_ANCHOR_INTERFACE_BASE(typename); \
}
#define LIST_ANCHOR(typename) struct { \
LIST_ANCHOR_INTERFACE(typename); \
}
struct ListAnchorInterface {
LIST_ANCHOR_INTERFACE_BASE(ListInterface);
};
struct ListAnchor {
LIST_ANCHOR_INTERFACE(List);
};
struct ListContainer {
LIST_INTERFACE(ListContainer);
void *data;
};
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typedef void* (*ListForeachCallback)(List **head, List *elem, void *arg);
typedef void* (*ListAnchorForeachCallback)(ListAnchor *list, List *elem, void *arg);
typedef List* (*ListInsertionRule)(List **dest, List *elem);
typedef List* (*ListAnchorInsertionRule)(ListAnchor *dest, List *elem);
typedef int (*ListPriorityFunc)(List *elem);
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List* list_insert(List **dest, List *elem) attr_nonnull(1, 2);
List* list_push(List **dest, List *elem) attr_nonnull(1, 2);
List* list_append(List **dest, List *elem) attr_nonnull(1, 2);
List* list_insert_at_priority_head(List **dest, List *elem, int prio, ListPriorityFunc prio_func) attr_hot attr_nonnull(1, 2, 4);
List* list_insert_at_priority_tail(List **dest, List *elem, int prio, ListPriorityFunc prio_func) attr_hot attr_nonnull(1, 2, 4);
List* list_pop(List **dest) attr_nonnull(1);
List* list_unlink(List **dest, List *elem) attr_nonnull(1, 2);
void* list_foreach(List **dest, ListForeachCallback callback, void *arg) attr_nonnull(1, 2);
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void* list_callback_free_element(List **dest, List *elem, void *arg);
void list_free_all(List **dest) attr_nonnull(1);
List* alist_insert(ListAnchor *list, List *ref, List *elem) attr_nonnull(1, 3);
List* alist_push(ListAnchor *list, List *elem) attr_nonnull(1, 2);
List* alist_append(ListAnchor *list, List *elem) attr_nonnull(1, 2);
List* alist_insert_at_priority_head(ListAnchor *list, List *elem, int prio, ListPriorityFunc prio_func) attr_hot attr_nonnull(1, 2, 4);
List* alist_insert_at_priority_tail(ListAnchor *list, List *elem, int prio, ListPriorityFunc prio_func) attr_hot attr_nonnull(1, 2, 4);
List* alist_pop(ListAnchor *list) attr_nonnull(1);
List* alist_unlink(ListAnchor *list, List *elem) attr_nonnull(1, 2);
void alist_merge_tail(ListAnchor *dest, ListAnchor *src) attr_nonnull(1, 2);
void* alist_foreach(ListAnchor *list, ListAnchorForeachCallback callback, void *arg) attr_nonnull(1, 2);
void* alist_callback_free_element(ListAnchor *list, List *elem, void *arg);
void alist_free_all(ListAnchor *list) attr_nonnull(1);
ListContainer* list_wrap_container(void *data) attr_returns_allocated;
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// type-generic macros
#define LIST_CAST(expr) ({ \
static_assert(__builtin_types_compatible_p( \
ListInterface, __typeof__((*(expr)).list_interface)), \
"struct must implement ListInterface (use the LIST_INTERFACE macro)"); \
static_assert(__builtin_offsetof(__typeof__(*(expr)), list_interface) == 0, \
"list_interface must be the first member in struct"); \
CASTPTR_ASSUME_ALIGNED((expr), List); \
})
#define LIST_CAST_2(expr) ({ \
static_assert(__builtin_types_compatible_p(\
ListInterface, __typeof__((**(expr)).list_interface)), \
"struct must implement ListInterface (use the LIST_INTERFACE macro)"); \
static_assert(__builtin_offsetof(__typeof__(**(expr)), list_interface) == 0, \
"list_interface must be the first member in struct"); \
(void)ASSUME_ALIGNED(*(expr), alignof(List)); \
(List**)(expr); \
})
#define LIST_ANCHOR_CAST(expr) ({ \
static_assert(__builtin_types_compatible_p(\
ListAnchorInterface, __typeof__((*(expr)).list_anchor_interface)), \
"struct must implement ListAnchorInterface (use the LIST_ANCHOR_INTERFACE macro)"); \
static_assert(__builtin_offsetof(__typeof__(*(expr)), list_anchor_interface) == 0, \
"list_anchor_interface must be the first member in struct"); \
CASTPTR_ASSUME_ALIGNED((expr), ListAnchor); \
})
#define LIST_CAST_RETURN(e_typekey, e_return) \
CASTPTR_ASSUME_ALIGNED((e_return), __typeof__(*(e_typekey)))
#define list_insert(dest,elem) \
(LIST_CAST_RETURN(elem, list_insert(LIST_CAST_2(dest), LIST_CAST(elem))))
#define alist_insert(dest,ref,elem) \
(LIST_CAST_RETURN(elem, alist_insert(LIST_ANCHOR_CAST(dest), LIST_CAST(ref), LIST_CAST(elem))))
#define list_push(dest,elem) \
(LIST_CAST_RETURN(elem, list_push(LIST_CAST_2(dest), LIST_CAST(elem))))
#define alist_push(dest,elem) \
(LIST_CAST_RETURN(elem, alist_push(LIST_ANCHOR_CAST(dest), LIST_CAST(elem))))
#define list_append(dest,elem) \
(LIST_CAST_RETURN(elem, list_append(LIST_CAST_2(dest), LIST_CAST(elem))))
#define alist_append(dest,elem) \
(LIST_CAST_RETURN(elem, alist_append(LIST_ANCHOR_CAST(dest), LIST_CAST(elem))))
#define list_insert_at_priority_head(dest,elem,prio,prio_func) \
(LIST_CAST_RETURN(elem, list_insert_at_priority_head(LIST_CAST_2(dest), LIST_CAST(elem), prio, prio_func)))
#define alist_insert_at_priority_head(dest,elem,prio,prio_func) \
(LIST_CAST_RETURN(elem, alist_insert_at_priority_head(LIST_ANCHOR_CAST(dest), LIST_CAST(elem), prio, prio_func)))
#define list_insert_at_priority_tail(dest,elem,prio,prio_func) \
(LIST_CAST_RETURN(elem, list_insert_at_priority_tail(LIST_CAST_2(dest), LIST_CAST(elem), prio, prio_func)))
#define alist_insert_at_priority_tail(dest,elem,prio,prio_func) \
(LIST_CAST_RETURN(elem, alist_insert_at_priority_tail(LIST_ANCHOR_CAST(dest), LIST_CAST(elem), prio, prio_func)))
#define list_pop(dest) \
(LIST_CAST_RETURN(*(dest), list_pop(LIST_CAST_2(dest))))
#define alist_pop(dest) \
(LIST_CAST_RETURN((dest)->first, alist_pop(LIST_ANCHOR_CAST(dest))))
#define list_unlink(dest,elem) \
(LIST_CAST_RETURN(elem, list_unlink(LIST_CAST_2(dest), LIST_CAST(elem))))
#define alist_unlink(dest,elem) \
(LIST_CAST_RETURN(elem, alist_unlink(LIST_ANCHOR_CAST(dest), LIST_CAST(elem))))
#define alist_merge_tail(dest,src) \
alist_merge_tail(LIST_ANCHOR_CAST(dest), LIST_ANCHOR_CAST(src))
#define list_foreach(dest,callback,arg) \
list_foreach(LIST_CAST_2(dest), callback, arg)
#define alist_foreach(dest,callback,arg) \
alist_foreach(LIST_ANCHOR_CAST(dest), callback, arg)
#define list_free_all(dest) \
list_free_all(LIST_CAST_2(dest))
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#define alist_free_all(dest) \
alist_free_all(LIST_ANCHOR_CAST(dest))