taisei/src/resource/sprite.h

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/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (c) 2011-2018, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2018, Andrei Alexeyev <akari@alienslab.net>.
*/
#pragma once
#include "taisei.h"
#include "resource.h"
#include "texture.h"
typedef struct Sprite {
Texture *tex;
FloatRect tex_area;
float w;
float h;
} Sprite;
char* sprite_path(const char *name);
void* load_sprite_begin(const char *path, uint flags);
void* load_sprite_end(void *opaque, const char *path, uint flags);
bool check_sprite_path(const char *path);
void draw_sprite(float x, float y, const char *name);
void draw_sprite_p(float x, float y, Sprite *spr);
void draw_sprite_batched(float x, float y, const char *name);
void draw_sprite_batched_p(float x, float y, Sprite *spr);
void draw_sprite_ex(float x, float y, float scale_x, float scale_y, bool batched, Sprite *spr);
void begin_draw_sprite(float x, float y, float scale_x, float scale_y, Sprite *spr);
void end_draw_sprite(void);
Sprite* get_sprite(const char *name);
Sprite* prefix_get_sprite(const char *name, const char *prefix);
extern ResourceHandler sprite_res_handler;
#define SPRITE_PATH_PREFIX "res/gfx/"
#define SPRITE_EXTENSION ".spr"