build: refuse to use broken glslang for validation
See #237, KhronosGroup/glslang#2206
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2 changed files with 21 additions and 19 deletions
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@ -8,5 +8,8 @@ layout(location = 0) uniform sampler2D tex;
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layout(location = 1) uniform vec4 color;
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void main(void) {
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outColor = texture(tex, texCoord) * color;
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// https://github.com/KhronosGroup/glslang/issues/2206
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float foo = 42;
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foo = smoothstep(0, 1, foo);
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outColor = texture(tex, texCoord) * color * foo;
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}
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@ -170,30 +170,29 @@ if validate_glsl != 'false'
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if test_result.returncode() == 0
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glslc_args += '-Werror'
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validate_glsl = true
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else
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glslc_args += '-std=430core'
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warning('glslc does not support GL_ARB_explicit_uniform_location, forcing shader version to 430core as a workaround.\n\n@0@'.format(test_result.stderr()))
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endif
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test_result = run_command(glslc_command,
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glslc_args,
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glslc_frag_args,
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glslc_test_basic_file,
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'-o', '-',
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capture : false
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)
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test_result = run_command(glslc_command,
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glslc_args,
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glslc_frag_args,
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glslc_test_basic_file,
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'-o', '-',
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capture : false
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)
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if test_result.returncode() == 0
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validate_glsl = true
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if test_result.returncode() == 0
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validate_glsl = true
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else
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warning(test_result.stderr())
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if validate_glsl == 'auto'
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warning('Basic glslc test failed, you probably have a broken/incompatible version. GLSL validation will be disabled.')
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validate_glsl = false
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else
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warning(test_result.stderr())
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if validate_glsl == 'auto'
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warning('glslc test failed, you probably have an incompatible version. GLSL validation will be disabled.')
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validate_glsl = false
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else
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error('glslc test failed, you probably have an incompatible version.')
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endif
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error('Basic glslc test failed, you probably have a broken/incompatible version.')
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endif
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endif
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else
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