Some minor fixes of sources to remove inadequate differences from upstream
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parent
815ae7b23b
commit
165a8fb6d8
16 changed files with 12 additions and 36 deletions
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@ -45,7 +45,6 @@ void delete_dialog(Dialog *d) {
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}
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void draw_dialog(Dialog *dialog) {
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glPushMatrix();
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glTranslatef(VIEWPORT_W/2.0, VIEWPORT_H*3.0/4.0, 0);
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@ -42,7 +42,6 @@ void taisei_shutdown(void) {
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if (!tconfig.intval[NO_AUDIO]) shutdown_sfx();
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if (!tconfig.intval[NO_MUSIC]) shutdown_bgm();
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free_resources();
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video_shutdown();
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gamepad_shutdown();
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@ -87,7 +86,6 @@ int main(int argc, char** argv) {
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init_sfx(&argc, argv);
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init_bgm(&argc, argv);
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load_resources();
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printf("initialization complete.\n");
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atexit(taisei_shutdown);
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@ -182,21 +182,12 @@ void play_sound_p(char *name, int unconditional)
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}
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if(res != -1) {
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//#ifdef DEBUG
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// For debug only
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if (res > 20) warnx("play_sound_p(): %d sources consumed", res);
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//#endif
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alSourcei(resources.sndsrc[res],AL_BUFFER, snd->alsnd);
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warn_alut_error("changing buffer of sfx source");
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alSourcePlay(resources.sndsrc[res]);
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warn_alut_error("starting playback of sfx source");
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} else {
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//#ifdef DEBUG
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// It is normal situation since there definitely may be more
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// than SNDSRC_COUNT simultaneous sounds; we will spam output
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// with tons of these warnings only in DEBUG mode.
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warnx("play_sound_p():\n!- not enough sources");
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//#endif
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}
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}
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@ -5,4 +5,4 @@
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int load_ogg(char *filename, ALenum *format, char **buffer, ALsizei *size, ALsizei *freq);
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#endif
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#endif
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10
src/stage.c
10
src/stage.c
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@ -291,11 +291,8 @@ void stage_draw(StageInfo *info, StageRule bgdraw, ShaderRule *shaderrules, int
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// BGM handling
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if(global.dialog && global.dialog->messages[global.dialog->pos].side == BGM)
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{
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printf("bgm dialog entry\n");
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start_bgm(global.dialog->messages[global.dialog->pos].msg);
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printf("paging dialog\n");
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page_dialog(&global.dialog);
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printf("dialog paged");
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}
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if (global.dialog)
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@ -543,12 +540,11 @@ void stage_loop(StageInfo* info, StageRule start, StageRule end, StageRule draw,
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SDL_EnableKeyRepeat(TS_KR_DELAY, TS_KR_INTERVAL);
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}
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void draw_title(int t, StageInfo *info, Alignment al, int x, int y, const char *text, TTF_Font *font)
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{
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void draw_title(int t, StageInfo *info, Alignment al, int x, int y, const char *text, TTF_Font *font) {
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int i;
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float f = 0;
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if(t < 30 || t > 220) return;
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if(t < 30 || t > 220)
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return;
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if((i = abs(t-135)) >= 50) {
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i -= 50;
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@ -654,16 +654,14 @@ void stage1_events(void) {
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AT(4200)
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create_enemy2c(VIEWPORT_W/2.0, 4000, BigFairy, stage1_tritoss, 2.0I, -2.6I);
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AT(5000) {
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AT(5000)
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global.boss = create_cirno();
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}
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}
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void stage1_start(void) {
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init_stage3d(&bgcontext);
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start_bgm("bgm_stage1");
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add_model(&bgcontext, stage1_bg_draw, stage1_bg_pos);
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add_model(&bgcontext, stage1_smoke_draw, stage1_smoke_pos);
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@ -136,7 +136,6 @@ void stage2_start(void) {
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bgcontext.cv[0] = 9;
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start_bgm("bgm_stage2");
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add_model(&bgcontext, stage2_bg_ground_draw, stage2_bg_pos);
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add_model(&bgcontext, stage2_bg_leaves_draw, stage2_bg_pos);
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}
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@ -31,12 +31,12 @@ Dialog *stage2_dialog(void) {
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}
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dadd_msg(d, BGM, "bgm_stage2boss");
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return d;
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}
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Dialog *stage2_post_dialog(void) {
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Dialog *d = create_dialog(global.plr.cha == Marisa ? "dialog/marisa" : "dialog/youmu", NULL);
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dadd_msg(d, Right, "Well, let's go then.");
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return d;
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@ -114,7 +114,6 @@ void stage3_start(void) {
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init_stage3d(&bgcontext);
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start_bgm("bgm_stage3");
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bgcontext.cx[2] = -10;
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bgcontext.crot[0] = -95;
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bgcontext.cv[1] = 20;
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@ -758,6 +758,7 @@ void stage3_boss_intro(Boss *boss, int time) {
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Boss* stage3_create_boss(void) {
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Boss *wriggle = create_boss("Wriggle EX", "wriggleex", VIEWPORT_W/2 - 200.0I);
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boss_add_attack(wriggle, AT_Move, "Introduction", 2, 0, stage3_boss_intro, NULL);
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boss_add_attack(wriggle, AT_Normal, "", 20, 15000, stage3_boss_prea1, NULL);
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boss_add_attack(wriggle, AT_Spellcard, "Firefly Sign ~ Moonlight Rocket", 30, 20000, stage3_boss_a1, stage3_boss_spellbg);
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boss_add_attack(wriggle, AT_Normal, "", 20, 15000, stage3_boss_prea2, NULL);
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@ -854,5 +855,4 @@ void stage3_events(void) {
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AT(5300)
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global.boss = stage3_create_boss();
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}
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@ -193,7 +193,6 @@ void stage4_start(void) {
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init_stage3d(&bgcontext);
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start_bgm("bgm_stage4");
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bgcontext.cx[2] = -10000;
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bgcontext.cv[2] = 19.7;
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bgcontext.crot[0] = 80;
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@ -30,14 +30,14 @@ Dialog *stage4_dialog(void) {
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dadd_msg(d, Left, "...");
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dadd_msg(d, Right, "So stop asking questions!\nSecrets are secret!\n...\nAnd I will beat you now!");
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}
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dadd_msg(d, BGM, "bgm_stage4boss");
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return d;
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}
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Dialog *stage4_dialog_end(void) {
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Dialog *d = create_dialog(global.plr.cha == Marisa ? "dialog/marisa" : "dialog/youmu", "masterspark");
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dadd_msg(d, Left, "Now, where is your master?");
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dadd_msg(d, Right, "Didn't I tell you? At the end of this corridor,\nthere is a door.");
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dadd_msg(d, Right, "Just leave me alone.");
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@ -415,7 +415,7 @@ void kurumi_boss_intro(Boss *b, int t) {
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TIMER(&t);
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GO_TO(b, VIEWPORT_W/2.0+200.0I, 0.01);
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AT(120)
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AT(400)
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global.dialog = stage4_dialog();
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}
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@ -120,7 +120,6 @@ void stage5_start(void) {
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add_model(&bgcontext, stage5_stairs_draw, stage5_stairs_pos);
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start_bgm("bgm_stage5");
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bgcontext.crot[0] = 60;
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stagedata.rotshift = 140;
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stagedata.rad = 2800;
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@ -26,14 +26,14 @@ Dialog *stage5_boss_dialog(void) {
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dadd_msg(d, Right, "I don't have time for your suspicions now.");
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dadd_msg(d, Left, "Sounds very suspicious, actually.");
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dadd_msg(d, Right, "Ok, let's finish this quickly.");
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dadd_msg(d, BGM, "bgm_stage5boss");
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return d;
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}
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Dialog *stage5_post_boss_dialog(void) {
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Dialog *d = create_dialog(global.plr.cha == Marisa ? "dialog/marisa" : "dialog/youmu", NULL);
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dadd_msg(d, Left, "I can see the top!");
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dadd_msg(d, Left, "Hopefully climbing all those stairs\nwas worth it.");
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@ -152,7 +152,6 @@ void stage6_start(void) {
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fall_over = 0;
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start_bgm("bgm_stage6");
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add_model(&bgcontext, stage6_skysphere_draw, stage6_skysphere_pos);
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add_model(&bgcontext, stage6_towertop_draw, stage6_towertop_pos);
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add_model(&bgcontext, stage6_towerwall_draw, stage6_towerwall_pos);
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@ -33,7 +33,6 @@ Dialog *stage6_dialog(void) {
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dadd_msg(d, Right, "...\nSorry, this is more important than you!");
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dadd_msg(d, BGM, "bgm_stage6boss");
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return d;
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}
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