kill the easy way of dodging overload
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@ -1030,7 +1030,7 @@ int iku_extra_slave(Enemy *e, int t) {
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for(i = 0; i < cnt; ++i) {
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PROJECTILE("ball", o->pos, rgb(0, 1, 1), asymptotic,
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.args = { 1.5*cexp(I*(t + i*2*M_PI/cnt)), 5},
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.args = { 1.5*cexp(I*(t + i*2*M_PI/cnt)), 8},
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.flags = PFLAG_DRAWADD,
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);
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}
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