Draw the charselect and diffselect menu titles correctly

This commit is contained in:
Andrei "Akari" Alexeyev 2017-02-19 04:16:05 +02:00
parent 4e32f164e9
commit 1f6faed3fc
2 changed files with 4 additions and 2 deletions

View file

@ -7,6 +7,7 @@
#include "menu.h"
#include "options.h"
#include "common.h"
#include "global.h"
void set_player(MenuData *m, void *p) {
@ -39,7 +40,7 @@ void draw_char_menu(MenuData *menu) {
MenuData *mod = ((MenuData *)menu->context);
draw_options_menu_bg(menu);
draw_text(AL_Right, 220*(1-menu_fade(menu)), 30, "Select Character", _fonts.mainmenu);
draw_menu_title(menu, "Select Character");
glPushMatrix();
glColor4f(0,0,0,0.7);

View file

@ -7,6 +7,7 @@
#include "difficulty.h"
#include "options.h"
#include "common.h"
#include "global.h"
void set_difficulty(MenuData *m, void *d) {
@ -26,7 +27,7 @@ void create_difficulty_menu(MenuData *m) {
void draw_difficulty_menu(MenuData *menu) {
draw_options_menu_bg(menu);
draw_text(AL_Right, 210*(1-menu_fade(menu)), 30, "Select Difficulty", _fonts.mainmenu);
draw_menu_title(menu, "Select Difficulty");
int i;
for(i = 0; i < menu->ecount; i++) {