dialog: Story/Dialogue Edits (#361)

Initial dialogue/story edits for 2023, since it's been a while since
this was all written.
This commit is contained in:
Alice D 2023-04-10 15:05:46 -04:00 committed by GitHub
parent 76c038570d
commit 38c334ebcc
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 184 additions and 174 deletions

View file

@ -22,30 +22,30 @@ DIALOG_TASK(marisa, Stage1PreBoss) {
HIDE(cirno);
FACE(marisa, puzzled);
MSG(marisa, "Aw, snow again? I just put away my winter coat.");
MSG(marisa, "Snow again? But I just put away my winter coat.");
FACE(marisa, sweat_smile);
MSG(marisa, "…even though its half-way through summer already.");
EVENT(boss_appears);
MSG_UNSKIPPABLE(cirno, 180, "Nice, right?");
MSG(cirno, "Dont you like the cold weather???");
SHOW(cirno);
FACE(cirno, normal);
MSG(cirno, "Its my snow. I did it!");
MSG(cirno, "It should be winter all the time!");
FACE(marisa, normal);
MSG(marisa, "Mind if I borrow some money for the drycleanin bill?");
MSG(marisa, "Mind paying to get my coat cleaned, then?");
FACE(marisa, sweat_smile);
MSG(marisa, "I was gonna get it done in the fall, but now…");
TITLE(cirno, "Cirno", "Thermodynamic Ice Fairy");
MSG(cirno, "No, but I can lend you some ice cream!");
MSG(cirno, "Why would I do that?! Youre never going to pay me back!");
EVENT(music_changes);
FACE(cirno, angry);
MSG(cirno, "After I turn YOU into ice cream!");
MSG(cirno, "Im gonna turn you into an ice cube!");
FACE(marisa, smug);
MSG(marisa, "I prefer shaved ice, myself.");
MSG(marisa, "Really? I prefer shaved ice, myself.");
DIALOG_END();
}
@ -82,26 +82,24 @@ DIALOG_TASK(marisa, Stage2PreBoss) {
HIDE(hina);
FACE(marisa, unamused);
MSG(marisa, "Geez, this place is kinda sad now.");
MSG(marisa, "What could be causin the yōkai to get all weird, anyways?");
MSG(marisa, "What would be causin the yōkai to get all weird, anyways?");
EVENT(boss_appears);
WAIT(60);
MSG(hina, "Why hello, Ms. Kirisame.");
SHOW(hina);
FACE(hina, normal);
MSG(hina, "Why hello, Ms. Kirisame. Its been quite a while.");
MSG(hina, "You seem to be as reckless as always. I recommend turning back.");
FACE(marisa, happy);
MSG(marisa, "As always, my reputation as an Incident Solver is at stake here, so Ill be ignorin that advice.");
FACE(marisa, normal);
MSG(marisa, "Thanks, though. See ya.");
MSG(marisa, "Thanks for the advice! Ill be ignoring it, though.");
MSG(marisa, "See ya.");
TITLE(hina, "Kagiyama Hina", "Gyroscopic Pestilence God");
FACE(hina, serious);
MSG(hina, "Oh my… youre quite the rebellious one, arent you?");
MSG(hina, "Such confidence, ignoring my warning like that.");
FACE(marisa, happy);
FACE(marisa, smug);
MSG(marisa, "Ill take that as a compliment.");
EVENT(music_changes);
@ -119,13 +117,14 @@ DIALOG_TASK(marisa, Stage2PostBoss) {
VARIANT(hina, defeated);
FACE(hina, defeated);
FACE(marisa, unamused);
MSG(marisa, "Yknow, youre way more snippy than usual today, Hina.");
MSG(marisa, "Youre way more snippy than usual today.");
MSG(marisa, "Its kinda annoyin, honestly.");
MSG(hina, "H-how mean…");
MSG(hina, "Dont you see I was just trying to keep you safe…?");
MSG(marisa, "Oi, dont get all motherly on me now.");
MSG(marisa, "Dont get all motherly on me now.");
FACE(marisa, sweat_smile);
MSG(marisa, "Ive had enough of that for a lifetime.");
DIALOG_END();
@ -142,19 +141,20 @@ DIALOG_TASK(marisa, Stage3PreBoss) {
ACTOR_RIGHT(wriggle);
HIDE(wriggle);
FACE(marisa, normal);
MSG(marisa, "Everyones more reckless today. What gives?");
MSG(marisa, "Geez, everyones getting even more reckless the further up I go. What gives?");
EVENT(boss_appears);
MSG_UNSKIPPABLE(wriggle, 180, "Wait til you see their leader!");
MSG(wriggle, "Wait til you meet their leader!");
SHOW(wriggle);
MSG(marisa, "Yeah, Im gonna have to ask their leader a buncha questions for sure.");
FACE(wriggle, proud);
MSG(wriggle, "Feel free to go ahead. Im listening.");
MSG(marisa, "Oh, youre her messenger?");
MSG(marisa, "Oh, youre the messenger?");
FACE(marisa, happy);
MSG(marisa, "Mind passin somethin along?");
MSG(marisa, "Mind passin a message along?");
TITLE(wriggle, "Wriggle Nightbug", "Insect Rights Activist");
FACE(wriggle, outraged);
@ -174,11 +174,13 @@ DIALOG_TASK(marisa, Stage3PreBoss) {
MSG(marisa, "Hmm, guess I forgot.");
MSG(marisa, "Whats yer deal, anyways?");
FACE(wriggle, proud);
MSG(wriggle, "We insects have three demands:");
MSG(wriggle, "First: say nay to insect spray!");
MSG(wriggle, "Second: swat the swatters!");
FACE(wriggle, outraged);
MSG(wriggle, "Third: the right to bite!");
MSG(wriggle, "Fourth—");
MSG(wriggle, "Fourth—!");
FACE(marisa, unamused);
MSG(marisa, "Okay okay, this is great n all, but Ive honestly got more important stuff to do.");
@ -205,17 +207,19 @@ DIALOG_TASK(marisa, Stage3PostBoss) {
MSG(marisa, "Tougher than usual, but not tough enough.");
MSG(marisa, "Whered ya pick up those new moves, anyway?");
MSG(wriggle, "Aw! It was um… the great vision of our glorious Insect past!");
MSG(wriggle, "Aw! It was, um… the great vision of our glorious Insect past!");
MSG(wriggle, "It was in the age of Car—… Carb—… the age of Carbs!");
FACE(marisa, puzzled);
MSG(marisa, "Glorious insect past? Carbs?");
FACE(marisa, normal);
MSG(marisa, "Oh, ya must mean the Carboniferous Period. With the giant bugs n all that.");
MSG(marisa, "I remember that doctor in the bamboo forest goin off about it once.");
MSG(marisa, "Oh, ya must mean the Carboniferous Period. With the giant bug- err, insects, n all that.");
MSG(marisa, "I remember that doctor at Eientei goin off about it once.");
FACE(marisa, sweat_smile);
MSG(marisa, "Only time Id seen her so excited…");
MSG(wriggle, "Yeah, that!");
FACE(wriggle, proud);
MSG(wriggle, "Do you want to be an ally in our glorious conquest…?");
FACE(marisa, smug);
@ -238,12 +242,12 @@ DIALOG_TASK(marisa, Stage4PreBoss) {
HIDE(kurumi);
FACE(marisa, surprised);
MSG(marisa, "Oh boy, a mysterious mansion!");
MSG(marisa, "Oh wow, a mysterious, magical mansion!");
FACE(marisa, smug);
MSG(marisa, "… how generic can you get?");
EVENT(boss_appears);
MSG_UNSKIPPABLE(kurumi, 180, "And to top it off, a western witch!");
MSG(kurumi, "And to top it off, a western witch!");
SHOW(kurumi);
MSG(kurumi, "Seen it a thousand times already. Its such a boring motif.");
@ -256,12 +260,13 @@ DIALOG_TASK(marisa, Stage4PreBoss) {
MSG(kurumi, "Whats next? A maid?");
FACE(marisa, normal);
MSG(kurumi, "A little girl with almost no dialogue who becomes a fan-favourite anyways?");
MSG(kurumi, "How about one thatll have her personality massacred by the fans?");
MSG(kurumi, "One thatll have her personality massacred by the fans?");
FACE(marisa, smug);
MSG(marisa, "Oh, I wouldnt know anythin about that.");
MSG(marisa, "Maybe theyll even make her something edgy like a vampire to drive up sales.");
MSG(kurumi, "Maybe Ive been reading too much manga that those tengu churn out.");
FACE(kurumi, dissatisfied);
MSG(kurumi, "Ugh! Maybe Ive been reading too much manga that those tengu churn out.");
FACE(marisa, puzzled);
MSG(marisa, "The tengu write manga now?");
@ -273,7 +278,7 @@ DIALOG_TASK(marisa, Stage4PreBoss) {
MSG(kurumi, "Yeah, duh?");
MSG(kurumi, "Of course, most of it is garbage that only weirdos like!");
FACE(kurumi, dissatisfied);
MSG(kurumi, "And dont EVEN get me started on certain character designs! So gross!");
MSG(kurumi, "And dont EVEN get me started on certain character designs! So generic!");
FACE(marisa, normal);
MSG(marisa, "Maybe they oughta hire someone with some fashion sense.");
@ -289,17 +294,17 @@ DIALOG_TASK(marisa, Stage4PreBoss) {
MSG(kurumi, "Huh?!");
FACE(marisa, smug);
MSG(marisa, "Your outfits missin somethin. Fallen on hard times, maybe?");
MSG(marisa, "Your outfits missin somethin'…");
FACE(kurumi, tsun_blush);
MSG(kurumi, "H-Hmph! I could say the same about you!");
FACE(kurumi, normal);
MSG(kurumi, "Seriously, its just a plain generic witch outfit!");
FACE(marisa, normal);
MSG(marisa, "My petticoats are legendary, yknow.");
FACE(marisa, unamused);
MSG(marisa, "Thats just because its summer!");
FACE(marisa, happy);
MSG(marisa, "Girls across Gensōkyō talk about em.");
MSG(marisa, "My winter petticoats are legendary. Girls across Gensōkyō talk about em.");
FACE(marisa, normal);
MSG(marisa, "In fact, theres a few of em, uh, deeper inside this mansion.");
FACE(marisa, happy);
@ -329,24 +334,26 @@ DIALOG_TASK(marisa, Stage4PostBoss) {
MSG(kurumi, "W-wait, what was I doing again?");
MSG(kurumi, "(Y-yeah, thats it, play it off as amnesia…");
MSG(kurumi, "Uuu, I dont remember anything at all!!");
MSG(kurumi, "(But, hmm… havent I seen this nerdy-looking girl before…?)");
MSG(kurumi, "Uuu, I dont remember anything at all!!");
FACE(marisa, normal);
MSG(marisa, "Ah, sorry, sorry. I think ya slipped n hit your head.");
FACE(marisa, sweat_smile);
MSG(marisa, "Im Gensōkyōs… petticoat inspector.");
FACE(marisa, smug);
MSG(marisa, "Im here to inspect the petticoats in this here mansion.");
FACE(marisa, happy);
MSG(marisa, "Ya were just lettin me in, so Ill be off, then.");
FACE(kurumi, normal);
MSG(kurumi, "Uh, I kinda doubt that…");
MSG(kurumi, "Uhm, I kind of doubt that…");
FACE(kurumi, defeated);
MSG(kurumi, "Not that I can stop you, anyways…");
MSG(kurumi, "Not that I could stop you, anyways…");
FACE(marisa, normal);
MSG(kurumi, "Ugh, I didnt sign up to get beaten like this!");
FACE(marisa, puzzled);
FACE(marisa, smug);
MSG(marisa, "Sign up? I thought you didnt remember anything.");
FACE(kurumi, tsun_blush);
@ -368,13 +375,12 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
FACE(marisa, inquisitive);
MSG(marisa, "This place is fascinatin!");
MSG(marisa, "What kinda energy source would they even use for this?!");
MSG(marisa, "I gotta tell Patchy!");
MSG(marisa, "I gotta tell Nitori!");
EVENT(boss_appears);
MSG_UNSKIPPABLE(iku, 180, "I would not recommend getting too enamoured, young witch.");
MSG(iku, "I would not recommend getting too enamoured, young witch.");
SHOW(iku);
MSG(iku, "Regardless, Im surprised to see you here. How have you been?");
MSG(iku, "Im surprised to see you here. How have you been?");
MSG(marisa, "What grimoire would this be in…?");
MSG(marisa, "Hmm… probably a major illusion of some kind…?");
@ -382,20 +388,20 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
TITLE(iku, "Nagae Iku", "Fulminologist of the Heavens");
FACE(iku, smile);
MSG(iku, "U-um, pardon me. Are you conversing with yourself?");
MSG(iku, "… pardon me, are you conversing with yourself?");
FACE(marisa, normal);
MSG(marisa, "Huh? No, I was askin ya a question.");
MSG(iku, "Would that be your theory about this tower, perhaps?");
MSG(iku, "An interesting theory, I suppose.");
MSG(marisa, "Itd make sense though, right?");
FACE(marisa, inquisitive);
MSG(marisa, "It appeared outta nowhere. If it were real brick, the air displacement alone woulda caused a huge noise…");
MSG(marisa, "And itd take so much power, too.");
MSG(marisa, "Definitely a major illusion, then.");
MSG(marisa, "Definitely an illusion, then.");
MSG(iku, "I feel as though the premise of your theory is flawed, unfortunately.");
MSG(iku, "The premise of your theory is flawed, unfortunately.");
FACE(iku, eyes_closed);
FACE(marisa, normal);
MSG(iku, "The technology on display here is beyond our current comprehension.");
@ -412,9 +418,9 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
MSG(marisa, "What grimoires does she got to pull somethin like this off?!");
FACE(iku, smile);
MSG(iku, "S-she does not use grimoires, or magic.");
MSG(iku, "I-I would imagine she does not use grimoires, or magic.");
FACE(iku, serious);
MSG(iku, "She is relying on complex machinery, and likely advanced computational—");
MSG(iku, "This is highly complex machinery, likely relying on advanced computational—");
MSG(marisa, "But then, whats the power source?");
MSG(marisa, "Not even nuclear fusion could sustain somethin like this!");
@ -429,15 +435,15 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
MSG(iku, "You mean…?");
FACE(marisa, inquisitive);
MSG(marisa, "Yeah, the owner! Upstairs, right?");
MSG(marisa, "The owner, o course! Upstairs, right?");
FACE(iku, serious);
MSG(iku, "Perhaps the thin atmosphere at this elevation has gotten to your head. I should not divulge any further information, for your own protection.");
MSG(iku, "Perhaps the thin atmosphere at this elevation has gotten to you. I will not divulge any further information, for your own protection.");
FACE(marisa, happy);
MSG(marisa, "Whats her name?");
MSG(iku, "Why are you not listening to me? You are not thinking straight!");
MSG(iku, "Why are you not listening to me?");
FACE(marisa, inquisitive);
MSG(marisa, "Do ya got any tips on talkin to her, maybe make her loosen up a bit?");
@ -449,7 +455,7 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
MSG(iku, "I had expectations that you would be able to approach this with a clear head and resolve this incident, but it seems—");
FACE(marisa, normal);
MSG(marisa, "Ah, ah, I see. Ill have to turn on the ol Kirisame charm.");
MSG(marisa, "Ah, I see, I see. Ill have to turn on the ol Kirisame charm.");
FACE(marisa, smug);
FACE(iku, serious);
MSG(marisa, "I get it, I get it.");
@ -459,6 +465,7 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
MSG(iku, "Enough!");
MSG(iku, "It is said that specifically applied electro-stimulation can ease the mind.");
FACE(iku, eyes_closed);
MSG(iku, "Allow me to put that into practice for you!");
DIALOG_END();
@ -484,14 +491,14 @@ DIALOG_TASK(marisa, Stage5PostBoss) {
VARIANT(iku, defeated);
FACE(iku, defeated);
FACE(marisa, normal);
FACE(marisa, unamused);
MSG(marisa, "Oof, I hope that didnt make my hair too frizzy.");
FACE(marisa, happy);
MSG(marisa, "Yknow, for my big first impression n all.");
FACE(iku, eyes_closed);
MSG(iku, "F-For the last time, shell have nothing to teach you…");
MSG(iku, "Her powers rely on technology and the scientific method. Of that much I am sure.");
MSG(iku, "Her powers rely on technology and the scientific method. Of that much, I am sure.");
FACE(marisa, unamused);
MSG(marisa, "The one time Sanaes not around to geek out about all the sciencey stuff, eh?");
@ -509,10 +516,13 @@ DIALOG_TASK(marisa, Stage5PostBoss) {
FACE(iku, eyes_closed);
MSG(iku, "Ugh, you fool.");
FACE(iku, normal);
MSG(iku, "But perhaps you are thinking just well enough to resolve this incident after all…");
FACE(marisa, surprised);
MSG(marisa, "Ah! Theres that voice again! So strange…");
MSG(marisa, "Ah! Theres that voice again!");
FACE(marisa, smug);
MSG(marisa, "So strange…");
DIALOG_END();
}
@ -529,11 +539,11 @@ DIALOG_TASK(marisa, Stage6PreBoss) {
HIDE(elly);
EVENT(boss_appears);
MSG_UNSKIPPABLE(elly, 180, "Ive been waiting for you to make your move.");
MSG(elly, "Ive been waiting for you to make your move.");
SHOW(elly);
MSG(elly, "Sneaking around as you are, and yet still so loud.");
MSG(elly, "Sneaking around as you are, and yet still so loud somehow.");
FACE(marisa, unamused);
FACE(marisa, puzzled);
MSG(marisa, "Hmm…");
FACE(elly, smug);
@ -550,7 +560,6 @@ DIALOG_TASK(marisa, Stage6PreBoss) {
FACE(elly, normal);
MSG(elly, "… w-what is it?");
FACE(marisa, unamused);
MSG(marisa, "Ya dont look like a magician after all.");
MSG(marisa, "Im pretty disappointed.");
MSG(marisa, "Honestly, this might be the most disappointing incident yet.");
@ -585,14 +594,15 @@ DIALOG_TASK(marisa, Stage6PreBoss) {
FACE(elly, eyes_closed);
MSG(elly, "");
MSG(marisa, "*sigh*");
MSG(elly, "Are you finally done?");
FACE(elly, angry);
MSG(elly, "Is this some kind of joke?!");
FACE(elly, shouting);
MSG(elly, "Are you just trying to mock me like you did the first time we met?!");
MSG(elly, "How does every version of you just keep mocking me?!");
MSG(marisa, "At least that time ya were guardin some powerful thingy I coulda used.");
MSG(marisa, "Im tryin to remember, was that time a bust, too?");
MSG(marisa, "What, you mean last time? At least then you were guardin some powerful thingy I coulda used.");
MSG(marisa, "Im tryin to remember, was that timeline a bust, too?");
FACE(marisa, happy);
MSG(marisa, "At least I met Yūka, right? Did ya know she ended up givin me my trademark spell?");
MSG(marisa, "Not right then, n not voluntarily, but—");
@ -616,21 +626,20 @@ DIALOG_TASK(marisa, Stage6PreBoss) {
MSG(marisa, "My minds always racin with this n that…");
MSG(marisa, "Ya think this is any different than how I usually live?! Get over yerself!");
FACE(marisa, inquisitive);
MSG(marisa, "Now, I gotta ask… ya really, seriously dont got a secret library anywhere?");
MSG(marisa, "Now, I gotta ask… ya really, seriously dont got anything?");
MSG(marisa, "A single bookshelf?! A few loose scribbled notes?!");
MSG(marisa, "Heck, Ill even take one of those little glowy tablet thingies with all those Pee Dee Effs on em! They hurt my dang eyes, but—");
MSG(marisa, "Heck, Ill even take one of those little glowy tablet thingies with all those Pee Dee Effs on em! They're so bright they hurt my eyes, but—");
FACE(elly, eyes_closed);
MSG(elly, "Since youre OBVIOUSLY treating this as a joke, I REFUSE to speak with you any longer!");
FACE(marisa, happy);
MSG(marisa, "Oh cmon, wanna catch up on old times?");
MSG(marisa, "Turn the madness-whatever off n well go out for drinks! Theres this nice new bar in town with a cute—");
MSG(marisa, "Oh cmon, turn the madness-whatever off n well go out for drinks! Theres this nice new bar in town with a cute—");
MSG(elly, "Theres no force in this world that would make me turn back now!");
EVENT(music_changes);
FACE(elly, smug);
MSG(elly, "Someone as ordinary as you getting in our way is impressive, Ill give you that much.");
MSG(elly, "Someone as ordinary as you getting in our way may be impressive…");
FACE(elly, angry);
MSG(elly, "But theres no place for sorcery in our enlightened vision of Gensōkyō!");
FACE(elly, shouting);
@ -645,9 +654,10 @@ DIALOG_TASK(marisa, Stage6PreFinal) {
ACTOR_LEFT(marisa);
ACTOR_RIGHT(elly);
VARIANT(elly, beaten);
FACE(elly, angry);
FACE(elly, normal);
FACE(marisa, unamused);
MSG(marisa, "Are ya sure ya dont got a spellbook laying around?! Nothin at all?!");
FACE(elly, angry);
MSG(elly, "Are you still on about that?! Fine, see what good it does you!");
FACE(elly, shouting);
MSG(elly, "Your pitiful magic amounts to nothing against the true nature of reality!");

View file

@ -41,42 +41,36 @@ DIALOG_TASK(reimu, Stage1PreBoss) {
// All timings are in frames (60 = 1 sec).
WAIT_SKIPPABLE(60);
// "normal" is the default face.
FACE(reimu, normal);
FACE(reimu, sigh);
// MSG() makes the actor say a line, and then waits an unspecified amount of time (skippable).
// The timeout is determined by the dialog_util_estimate_wait_timeout_from_text() function in dialog.c
MSG(reimu, "Unseasonable snow? I wonder if its that Secret God again");
MSG(reimu, "Snow during summer? This is certainly familiar");
// EVENT()s are handled by stage code.
// You can find the list of events per dialogue in dialog_interface.h
// All of them should be signaled eventually.
EVENT(boss_appears);
// MSG_UNSKIPPABLE() is like MSG(), but cant be skipped and takes an explicit timeout.
// Wait until the boss slides in.
MSG_UNSKIPPABLE(cirno, 180, "Did you just call me a God?");
MSG(cirno, "Nobody can stop me now!");
// Reveal Cirnos portrait
SHOW(cirno);
MSG(cirno, "What, are you *that* impressed by my incredible magic?!");
FACE(reimu, sigh);
MSG(reimu, "Right, of course, I completely forgot about you from before.");
MSG(reimu, "Shouldve known.");
FACE(cirno, normal);
MSG(cirno, "Mwahahaha!");
FACE(reimu, puzzled);
MSG(reimu, "Whats gotten into you all of a sudden?");
// Titles are not yet implemented, but this should work once they are.
// Right now this does nothing.
TITLE(cirno, "Cirno", "Thermodynamic Ice Fairy");
MSG(cirno, "Known better than to intrude on my secret lair!");
FACE(reimu, normal);
MSG(reimu, "Well, if *youre* excited, I guess something really is going on.");
MSG(reimu, "Id ask if youd just let me through, but…");
MSG(cirno, "Gah! Y-you again?! Are you here to get in the way of my plans?!");
MSG(reimu, "What plans'? Freezing frogs?");
FACE(reimu, sigh);
MSG(reimu, "Anyway, I dont really care. So if you could just—");
EVENT(music_changes);
FACE(cirno, angry);
MSG(cirno, "No way! Prepare to be chilled to the bone!");
FACE(reimu, annoyed);
MSG(cirno, "Ill never tell you! Prepare to be chilled to the bone!");
// Teardown, must be at the very bottom.
DIALOG_END();
}
@ -95,10 +89,10 @@ DIALOG_TASK(reimu, Stage1PostBoss) {
// Bosses also have a "defeated" face to go along with the variant, but all the other faces can be used as well.
// Its best to set the face to "defeated" in the beginning of a post-battle dialogue, and change it later if needed.
FACE(cirno, defeated);
MSG(cirno, "Cool down! I didnt mean it like that!");
MSG(cirno, "Chill out! I didnt mean it like that!");
FACE(reimu, smug);
MSG(reimu, "I did say you could just let me through, you know.");
MSG(cirno, "I dont remember that! You broke the rules! I wasnt ready yet…");
MSG(reimu, "You could have just let me through, you know.");
MSG(cirno, "Not fair! You broke the rules! I wasnt ready yet…");
DIALOG_END();
}
@ -119,10 +113,10 @@ DIALOG_TASK(reimu, Stage2PreBoss) {
FACE(reimu, normal);
MSG(reimu, "With those loudmouthed kappa gone, the mountain feels practically deserted.");
FACE(reimu, sigh);
MSG(reimu, "Its almost like I miss them.");
MSG(reimu, "I almost miss them.");
EVENT(boss_appears);
MSG_UNSKIPPABLE(hina, 180, "Ah, its Ms. Hakurei.");
MSG(hina, "Ah, its Ms. Hakurei.");
SHOW(hina);
FACE(reimu, normal);
FACE(hina, normal);
@ -150,7 +144,7 @@ DIALOG_TASK(reimu, Stage2PreBoss) {
EVENT(music_changes);
MSG(hina, "In this instance, Im sure I know better than the mountain Gods.");
MSG(hina, "I know better than the mountain Gods this time.");
MSG(hina, "If you do not turn back immediately, Ill have to repel you by force.");
FACE(reimu, sigh);
@ -165,7 +159,7 @@ DIALOG_TASK(reimu, Stage2PostBoss) {
ACTOR_LEFT(reimu);
ACTOR_RIGHT(hina);
WAIT(30);
WAIT_SKIPPABLE(30);
VARIANT(hina, defeated);
FACE(hina, defeated);
@ -196,23 +190,19 @@ DIALOG_TASK(reimu, Stage3PreBoss) {
MSG(reimu, "Aside from everyone being whipped up into a frenzy, I cant see anything abnormal yet.");
EVENT(boss_appears);
MSG_UNSKIPPABLE(wriggle, 180, "Well, to your human eyes, insects may seem normal");
MSG(wriggle, "Well, to your human eyes, insects may seem normal");
SHOW(wriggle);
FACE(wriggle, proud);
MSG(wriggle, "… but there was a time when we ruled supreme!");
MSG(wriggle, "… but there was a time when we reigned supreme!");
FACE(reimu, puzzled);
MSG(reimu, "Eh? You? Arent you a bit far from home?");
MSG(reimu, "Besides, ruled supreme? Ive never heard of insects ruling over Gensōkyō.");
MSG(reimu, "Besides, reigned supreme? Ive never heard of insects ruling over Gensōkyō.");
TITLE(wriggle, "Wriggle Nightbug", "Insect Rights Activist");
FACE(wriggle, outraged);
MSG(wriggle, "Home? But youve intruded on my secret lair!");
FACE(reimu, sigh);
MSG(reimu, "Again with the secret lair");
MSG(wriggle, "'Far from home'? But youve intruded on my secret lair!");
FACE(wriggle, proud);
MSG(wriggle, "Havent you heard of the Car—…");
MSG(wriggle, "Carb—…");
@ -235,7 +225,7 @@ DIALOG_TASK(reimu, Stage3PreBoss) {
EVENT(music_changes);
MSG(wriggle, "You dont seem very educated about our history.");
MSG(wriggle, "So allow me to be your teacher!");
MSG(wriggle, "Allow me to be your teacher!");
DIALOG_END();
}
@ -252,9 +242,9 @@ DIALOG_TASK(reimu, Stage3PostBoss) {
MSG(reimu, "Giant insects roaming Gensōkyō, huh?");
MSG(reimu, "Sounds like one of Sanaes nuclear experiments.");
MSG(wriggle, "B-but I saw it clearly… the fate of insectkind…");
MSG(wriggle, "B-but I saw it clearly… the glorious past of insectkind…");
FACE(reimu, normal);
FACE(reimu, unamused);
MSG(reimu, "Dont you have a pretty sweet deal as it is, though?");
MSG(reimu, "You practically own Gensōkyōs forests.");
@ -281,7 +271,7 @@ DIALOG_TASK(reimu, Stage4PreBoss) {
MSG(reimu, "This makes even less sense than usual.");
EVENT(boss_appears);
WAIT(30);
WAIT_SKIPPABLE(30);
FACE(reimu, normal);
MSG(reimu, "And who are you supposed to be?");
@ -320,15 +310,16 @@ DIALOG_TASK(reimu, Stage4PreBoss) {
FACE(kurumi, normal);
MSG(kurumi, "Youre a shrine maiden?");
FACE(reimu, unamused);
MSG(kurumi, "More like… BAD maiden!");
MSG(kurumi, "More like… BRINE maiden!");
FACE(reimu, assertive);
MSG(reimu, "T-this is what a shrine maiden wears. Its a uniform.");
MSG(kurumi, "Uniform? Are you kidding me?");
MSG(kurumi, "Uniform? Are you kidding me?!");
MSG(kurumi, "Ive seen a real shrine maiden before, and she didnt look anything like you!");
MSG(kurumi, "Whats with those patterns, anyways? Its completely unorthodox!");
MSG(kurumi, "Its not even using the right type of fabric! Get out of here, fake-maiden!");
MSG(kurumi, "Whats with those patterns, anyways? Its completely unorthodox! Its not even using the right type of fabric!");
FACE(kurumi, tsun);
MSG(kurumi, "Get out of here, fake-maiden!");
FACE(reimu, irritated);
MSG(reimu, "… ARGH!");
@ -337,13 +328,14 @@ DIALOG_TASK(reimu, Stage4PreBoss) {
MSG(reimu, "It has to fit a certain style!");
MSG(reimu, "And only a few fabrics feel good to wear!");
MSG(reimu, "I cant stand scratchy wool or slippery silk!");
MSG(reimu, "Everything else feels terrible again my skin—");
MSG(reimu, "Everything else feels terrible against my skin—");
FACE(reimu, irritated);
MSG(reimu, "… damnit! Now Im all worked up!");
MSG(kurumi, "Whoa, hey, sorry, didnt mean to make you all—");
EVENT(music_changes);
MSG(reimu, "I hate prissy mansion dwellers!");
MSG(reimu, "I *hate* prissy mansion dwellers!");
FACE(reimu, outraged);
MSG(reimu, "Lets just get this over with!");
@ -371,19 +363,20 @@ DIALOG_TASK(reimu, Stage4PostBoss) {
MSG(kurumi, "O-oof, my head! Ow! How did I even get here???");
MSG(kurumi, "W-wait! Arent you that girl from a long while back?");
FACE(reimu, unsettled);
MSG(reimu, "I dont remember you at all? Its just that unsettling feeling again…");
MSG(reimu, "So familiar…");
FACE(reimu, sigh);
MSG(reimu, "Its annoying, whatever it is. Make it stop, or tell me how to make it stop.");
MSG(reimu, "I dont remember you at all.");
FACE(reimu, unsettled);
MSG(reimu, "But somehow, so familiar…");
FACE(reimu, sigh);
MSG(reimu, "This feeling is annoying, whatever it is. Make it stop, or tell me how to make it stop.");
FACE(kurumi, defeated);
MSG(kurumi, "Huh? I-I dont know! I barely remember anything!");
MSG(kurumi, "(Ugh, her clothes really do suck though…)");
MSG(kurumi, "(Ugh, her outfit really does suck though…)");
MSG(reimu, "(Just another victim…?)");
FACE(reimu, normal);
MSG(reimu, "Stick around. I want to talk to you after I settle this.");
MSG(reimu, "Ill deal with you after I figure out whatever's happening here.");
DIALOG_END();
}
@ -405,7 +398,7 @@ DIALOG_TASK(reimu, Stage5PreBoss) {
MSG(reimu, "Or maybe Im just feeling nauseous with this towers constant spinning.");
EVENT(boss_appears);
WAIT(60);
WAIT_SKIPPABLE(60);
SHOW(iku);
FACE(iku, normal);
MSG(iku, "Or perchance it a side effect of the towers mere presence?");
@ -423,7 +416,7 @@ DIALOG_TASK(reimu, Stage5PreBoss) {
MSG(reimu, "Err, right, yes, it has been a while. Nice to see you again.");
FACE(iku, serious);
MSG(iku, "To get straight to the point, this tower is unlike anything I have seen before.");
MSG(iku, "This tower is unlike anything I have seen before.");
MSG(iku, "Since word spread through the clouds, Ive learned that the culprit is connected to parallel universes.");
FACE(reimu, puzzled);
@ -494,7 +487,8 @@ DIALOG_TASK(reimu, Stage5PostMidBoss) {
FACE(reimu, surprised);
// should be only one message with a fixed 120-frames timeout
MSG_UNSKIPPABLE(reimu, 120, "The oarfish? Whys SHE here?");
// UNSKIPPABLE is required here to keep music in sync
MSG_UNSKIPPABLE(reimu, 120, "Thunder clouds? Are we really that high up?");
DIALOG_END();
}
@ -508,7 +502,7 @@ DIALOG_TASK(reimu, Stage5PostBoss) {
FACE(iku, defeated);
MSG(iku, "Ah…");
MSG(iku, "I was wrong for doubting you, I suppose.");
MSG(iku, "I was wrong for doubting you, I suppose");
FACE(reimu, unamused);
MSG(reimu, "Somehow I dont feel too satisfied by that.");
@ -526,8 +520,7 @@ DIALOG_TASK(reimu, Stage5PostBoss) {
MSG(reimu, "Ill need to take this seriously.");
FACE(iku, normal);
MSG(iku, "Good.");
MSG(iku, "Keep climbing until you reach the top floor. You will undoubtedly meet the instigator there.");
MSG(iku, "Glad to hear it.");
DIALOG_END();
}
@ -543,7 +536,7 @@ DIALOG_TASK(reimu, Stage6PreBoss) {
ACTOR_RIGHT(elly);
HIDE(elly);
EVENT(boss_appears);
MSG_UNSKIPPABLE(elly, 180, "Well, well, well. It seems a rat trespassed on our domain.");
MSG(elly, "Well, well, well. It seems a faithful rat trespassed on our domain.");
SHOW(elly);
FACE(elly, smug);
@ -571,13 +564,16 @@ DIALOG_TASK(reimu, Stage6PreBoss) {
FACE(elly, smug);
MSG(elly, "Ah. I see.");
MSG(elly, "Fine. I will.");
FACE(elly, normal);
MSG(elly, "Fine. I will.");
FACE(reimu, unamused);
MSG(elly, "This tower is a recent invention. Its mere existence is revolutionary in several scientific fields.");
MSG(elly, "The folks of this Gensōkyō ought to have been thankful for its vast scientific knowledge…");
MSG(elly, "The denizens of this Gensōkyō ought to have been thankful for its vast scientific knowledge…");
MSG(elly, "But alas, we have other plans.");
FACE(reimu, unsettled);
MSG(reimu, "This Gensōkyō…?");
FACE(reimu, unamused);
MSG(reimu, "Somehow, it feels like more of a punishment.");
MSG(reimu, "Ever heard of ignorance is bliss?");
@ -587,10 +583,9 @@ DIALOG_TASK(reimu, Stage6PreBoss) {
FACE(elly, smug);
MSG(elly, "Anyone unable to comprehend its brilliance will be driven to madness.");
FACE(elly, shouting);
MSG(elly, "But the residents of this Gensōkyō mean less than nothing to us! This is simply retribution!");
MSG(elly, "But this is simply retribution for the crimes that have been committed against us!");
FACE(reimu, unsettled);
MSG(reimu, "This Gensōkyō…?");
MSG(reimu, "Parallel universes, is that it?");
FACE(elly, normal);
@ -611,12 +606,12 @@ DIALOG_TASK(reimu, Stage6PreBoss) {
FACE(reimu, unsettled);
MSG(reimu, "You mean Kazami Yūka? And I suppose… Alice, too?");
MSG(reimu, "I remember when I first met Alice, and she said weird things too, just like you are now.");
MSG(reimu, "I remember when I first met Alice, and she said some weird things too, just like you are now.");
FACE(reimu, unamused);
MSG(reimu, "But she didnt go around threatening everyone!");
FACE(elly, angry);
MSG(elly, "We werent as lucky! And as reparations, we will take control of this Gensōkyō!");
MSG(elly, "We werent as lucky! And as reparation, we will take control of this Gensōkyō!");
MSG(elly, "We will make it so we will NEVER be forgotten!");
FACE(reimu, sigh);
@ -630,7 +625,7 @@ DIALOG_TASK(reimu, Stage6PreBoss) {
MSG(elly, "Its too late for that! Soon, all of Gensōkyō will become enlightened!");
FACE(reimu, unsettled);
MSG(elly, "Dont you understand, pitiful shrine maiden? Science is an unfathomable power, surpassed by nothing!");
MSG(elly, "We wont be forgotten by this world, at any cost!");
MSG(elly, "We wont be forgotten again!");
DIALOG_END();
}

View file

@ -25,7 +25,7 @@ DIALOG_TASK(youmu, Stage1PreBoss) {
MSG(youmu, "I suppose falling snow can be just as pretty as cherry blossoms…");
EVENT(boss_appears);
MSG_UNSKIPPABLE(cirno, 180, "Hey!");
MSG(cirno, "Hey!");
SHOW(cirno);
MSG(cirno, "Im cooler than you, so get off my lake!");
@ -79,16 +79,14 @@ DIALOG_TASK(youmu, Stage2PreBoss) {
FACE(youmu, normal);
MSG(youmu, "So this is Yōkai Mountain…");
MSG(youmu, "A shame, Ive heard this is usually quite a lively place.");
MSG(youmu, "A shame, Ive heard this is usually quite a lovely place.");
EVENT(boss_appears);
MSG_UNSKIPPABLE(hina, 180, "Oh my, whats this? A new face?");
MSG(hina, "Oh my, whats this? A new face?");
SHOW(hina);
MSG(hina, "And who might you be, dear?");
MSG(youmu, "Konpaku Yōmu. I am on a mission from Lady Yuyuko to investigate the disturbance.");
FACE(youmu, eyes_closed);
MSG(youmu, "You neednt concern yourself. Ill be passing through now.");
MSG(youmu, "Konpaku Yōmu. I am on a mission from Lady Yuyuko to investigate—");
TITLE(hina, "Kagiyama Hina", "Gyroscopic Pestilence God");
MSG(hina, "Ive never heard of this Lady Yuyuko you speak of, but I cant let this slide.");
@ -102,7 +100,7 @@ DIALOG_TASK(youmu, Stage2PreBoss) {
MSG(youmu, "—dare I say even the best in Gensōkyō—");
FACE(hina, normal);
MSG(hina, "Aww… but you look so cute! No way someone like you could be into that.");
MSG(hina, "Aww… but youre so adorable! No way someone like you could be into that.");
MSG(hina, "Are you sure this expert swordswoman thing isnt just some sort of teenage phase?");
FACE(youmu, unamused);
@ -155,9 +153,9 @@ DIALOG_TASK(youmu, Stage3PreBoss) {
MSG(youmu, "Something is definitely amiss.");
EVENT(boss_appears);
MSG_UNSKIPPABLE(wriggle, 120, "Amiss?");
MSG(wriggle, "Amiss?");
SHOW(wriggle);
MSG(wriggle, "Perhaps youre frightened by our growing, overwhelming population?");
MSG(wriggle, "Perhaps youre frightened by our growing, overwhelming influence?");
FACE(youmu, eyes_closed);
MSG(youmu, "Bugs do not concern me at the moment.");
@ -165,24 +163,22 @@ DIALOG_TASK(youmu, Stage3PreBoss) {
FACE(wriggle, outraged);
MSG(wriggle, "Oh, so all insects are bugs now, hmm? I see how it is!");
TITLE(wriggle, "Wriggle Nightbug", "Insect Rights Activist");
MSG(wriggle, "Ever heard of beetles? Flies? Its about respect, you know!");
MSG(wriggle, "Ever heard of beetles? Flies? Show us some respect!");
FACE(youmu, normal);
MSG(youmu, "Apologies, I meant no disrespect.");
MSG(youmu, "Apologies, I meant no offense.");
FACE(youmu, eyes_closed);
MSG(youmu, "I am on a mission from Lady Yuyuko to end whatever is causing the disturbance in this area.");
FACE(youmu, normal);
MSG(youmu, "Tell me everything you know.");
MSG(youmu, "I am on a mission from Lady Yuyuko to end whatever is causing the disturbance—");
FACE(wriggle, proud);
MSG(wriggle, "Oh, I understand now.");
MSG(wriggle, "Oh, oh, I understand now.");
FACE(wriggle, calm);
MSG(wriggle, "The power wielded by an army of giant insects would surely raise some concerns.");
FACE(wriggle, proud);
MSG(wriggle, "Simply put, we want to restore our rightful place in history!");
MSG(wriggle, "Its only natural that the lower inhabitants of the mountain would get nervous in the face of our natural dominance.");
FACE(wriggle, calm);
MSG(wriggle, "Your apology is accepted. You shall not fear our wrath. For now.");
MSG(wriggle, "Your apology is accepted. You shall not fear our wrath");
FACE(youmu, unamused);
MSG(youmu, "… no, no, bugs alone wouldnt cause this kind of disturbance…");
@ -248,11 +244,11 @@ DIALOG_TASK(youmu, Stage4PreBoss) {
FACE(youmu, eyes_closed);
MSG(youmu, "This tower… I can already feel it…");
FACE(youmu, chuuni);
MSG(youmu, "Can this truly be a challenge worthy of my skills, at long last?");
MSG(youmu, "Could this be a challenge worthy of my skills…?!");
EVENT(boss_appears);
SHOW(kurumi);
MSG(kurumi, "This mansion is actually pretty trashy, though. I expected better.");
MSG(kurumi, "Really? This mansion is actually pretty trashy, though.");
FACE(youmu, relaxed);
MSG(youmu, "Who might you be?");
@ -266,8 +262,9 @@ DIALOG_TASK(youmu, Stage4PreBoss) {
FACE(youmu, normal);
MSG(youmu, "Are you an associate of this… mansion-towers denizens, then?");
FACE(kurumi, dissastisfied);
MSG(kurumi, "Of course not! Who do you take me for?!");
MSG(kurumi, "No WAY Id want to associate myself with the folk of this mansion!");
MSG(kurumi, "No WAY Id want to associate myself with the dweebs running this mansion!");
MSG(kurumi, "They dress like theyve fallen out of a bad 80s anime!");
FACE(youmu, eyes_closed);
@ -315,7 +312,7 @@ DIALOG_TASK(youmu, Stage4PostBoss) {
MSG(kurumi, "(She earnestly talks like a manga anti-hero…)");
FACE(kurumi, normal);
MSG(kurumi, "Oh, okay then!");
MSG(kurumi, "O-Oh, okay then!");
FACE(kurumi, defeated);
MSG(kurumi, "Im sick of guarding this creepy, spooky mansion anyways.");
@ -325,7 +322,7 @@ DIALOG_TASK(youmu, Stage4PostBoss) {
FACE(kurumi, puzzled);
MSG(kurumi, "…?");
FACE(kurumi, normal);
MSG(kurumi, "… yeah! I thought it was gonna be all scientific, but then they made it haunted, with ghosts and stuff!");
MSG(kurumi, "… yeah! I thought it was gonna be all scientific or whatever, but then they made it haunted, with like, ghosts and stuff!");
FACE(youmu, eeeeh);
MSG(youmu, "G-…");
@ -337,6 +334,7 @@ DIALOG_TASK(youmu, Stage4PostBoss) {
FACE(youmu, embarrassed);
MSG(youmu, "B-Bring it on! Nothing will stand in my way!");
FACE(kurumi, tsun);
MSG(kurumi, "(Teehee, so gullible.)");
DIALOG_END();
@ -361,10 +359,10 @@ DIALOG_TASK(youmu, Stage5PreBoss) {
MSG(youmu, "Will it be a legendary duel? One to go down in the history of Gensōkyō?!");
EVENT(boss_appears);
MSG_UNSKIPPABLE(iku, 180, "Oh, the gardener from the Netherworld?");
MSG(iku, "Oh, the gardener from the Netherworld?");
SHOW(iku);
MSG(iku, "Its no surprise to see you here.");
MSG(iku, "Your mistress has been taken by the towers presence, I assume?");
MSG(iku, "Your mistress has been taken by the Towers presence, I assume?");
FACE(youmu, normal);
MSG(youmu, "Lady Yuyuko is in a safe, undisclosed location.");
@ -379,7 +377,7 @@ DIALOG_TASK(youmu, Stage5PreBoss) {
FACE(youmu, unamused);
MSG(youmu, "Hmph. Perhaps we have become too predictable.");
MSG(youmu, "I am here to settle this matter. You need not concern yourself with it any longer.");
MSG(youmu, "I am here to settle this matter. You need not concern yourself");
FACE(iku, normal);
MSG(iku, "On the contrary, I would say.");
@ -395,19 +393,21 @@ DIALOG_TASK(youmu, Stage5PreBoss) {
FACE(youmu, eyes_closed);
MSG(youmu, "Fear not. I will allow nothing to stand in my way.");
FACE(youmu, chuuni);
MSG(youmu, "Konpaku Yōmu, the greatest swordswoman to live and die, will settle this incident once and for all!");
MSG(youmu, "Konpaku Yōmu, the greatest swordswoman to live and die, will settle this incident once and");
FACE(iku, smile);
MSG(iku, "It seems that the machine has also overinflated your ego, Swordswoman of Hakugyokurō.");
FACE(iku, serious);
MSG(iku, "Would caution not be prudent in this situation?");
FACE(youmu, eyes_closed);
MSG(youmu, "Overinflated ego? Nonsense.");
MSG(youmu, "During my recent battles, I have achieved a meditative state most blademasters only dream of!");
MSG(youmu, "During my recent battles, I have achieved a flow state most blademasters only dream of!");
FACE(youmu, chuuni);
MSG(youmu, "Through that, I have realized the true form of my previously-incomplete yōkai-vanquishing technique!");
MSG(iku, "Is that so? You believe that this technique will help you defeat the instigators effortlessly?");
FACE(iku, smile);
MSG(iku, "Is that so?");
FACE(youmu, sigh);
MSG(youmu, "More doubt from ignorant skeptics, I see.");
@ -417,12 +417,15 @@ DIALOG_TASK(youmu, Stage5PreBoss) {
FACE(iku, serious);
MSG(iku, "W-wait, that is not what I meant, I simply—");
MSG(youmu, "I can see it in your expression! The doubt! The fear!");
MSG(youmu, "But I have become one with my swords, achieving a perfection that no other before me has been able—");
EVENT(music_changes);
MSG(iku, "Ah, I havent the time for this nonsense!");
MSG(iku, "Insolent humans such as you need rehabilitation! Allow me to administer some onto you!");
MSG(iku, "I will not allow you to march onwards to your demise!");
MSG(youmu, "Finally! Witness the overwhelming strength of my Rōkanken!");
MSG(youmu, "Finally! Then, witness the overwhelming strength of my Rōkanken!");
DIALOG_END();
}
@ -485,19 +488,21 @@ DIALOG_TASK(youmu, Stage6PreBoss) {
FACE(youmu, eyes_closed);
MSG(youmu, "Ah.");
FACE(youmu, happy);
MSG(youmu, "Ahaha.");
FACE(youmu, chuuni);
MSG(youmu, "Ah-hahaha!");
MSG(youmu, "Yes. Yes! This is it!");
FACE(youmu, happy);
MSG(youmu, "This is obviously the dramatic arena for the final battle!");
MSG(youmu, "What a magnificent arena for a heroic final battle!!");
EVENT(boss_appears);
MSG_UNSKIPPABLE(elly, 180, "Nothing seems to slow you down, hmm?");
MSG(elly, "Nothing seems to slow you down, hmm?");
SHOW(elly);
MSG(elly, "Youre such an annoyance. But thats to be expected of the folk of this Gensōkyō.");
MSG(elly, "Such an annoyance. But thats to be expected of the folk of this Gensōkyō.");
MSG(youmu, "And I see that youre a master of the blade, a shinigami no less!");
FACE(youmu, happy);
MSG(youmu, "Absolutely splendid!");
TITLE(elly, "Elly", "The Theoretical Reaper");
@ -520,13 +525,11 @@ DIALOG_TASK(youmu, Stage6PreBoss) {
FACE(elly, angry);
MSG(elly, "Techniques? Hah!");
MSG(elly, "Your existence means nothing to us! And Im sure our existence means nothing to you, either!");
MSG(elly, "Im sure our existence means nothing to you! And the feeling is mutual!");
FACE(youmu, chuuni);
MSG(youmu, "On the contrary, scythe-bearer!");
MSG(youmu, "Youve created an impeccable stage for our final confrontation.");
FACE(youmu, happy);
MSG(youmu, "Truly, one of the best. I applaud you!");
FACE(youmu, eyes_closed);
MSG(youmu, "But first, please, tell me: what is your mission? What is it you desire?");
FACE(youmu, chuuni);
@ -552,14 +555,16 @@ DIALOG_TASK(youmu, Stage6PreBoss) {
MSG(youmu, "Perhaps, in another time and place, we could have been friends!");
FACE(elly, angry);
MSG(elly, "B-Being friends with you heartless folk would be a sin! I could never!");
MSG(elly, "B-Being friends with you h-heartless folk would be a sin! I could never!");
FACE(youmu, chuuni);
MSG(youmu, "What a tragedy!");
MSG(elly, "Youre aiming to be the big hero of this Gensōkyō, arent you?");
FACE(elly, outraged);
MSG(elly, "Youre aiming to be the big hero of this Gensōkyō, arent you?!");
MSG(youmu, "Naturally! No different than how you wish to be the hero of your Gensōkyō!");
FACE(youmu, eyes_closed);
MSG(youmu, "Were not so different, you and I.");
FACE(elly, smug);
@ -571,8 +576,8 @@ DIALOG_TASK(youmu, Stage6PreBoss) {
FACE(elly, shouting);
FACE(youmu, normal);
MSG(elly, "For I possess the knowledge of science!");
MSG(elly, "In a magic-filled world like this, science and rationality cut through opponents with unparalleled precision!");
MSG(elly, "For I possess the knowledge of science and rationality!");
MSG(elly, "In a magic-filled world like this, they cut through delusional opponents with unparalleled precision!");
MSG(elly, "Lets see what good your swords do you when you fall prey to true enlightenment!");
DIALOG_END();
@ -591,7 +596,7 @@ DIALOG_TASK(youmu, Stage6PreFinal) {
MSG(elly, "Your despicable pride will be your downfall!");
FACE(elly, shouting);
MSG(elly, "Behold your judgement before the true nature of reality!");
MSG(elly, "Behold, your judgement before the true nature of reality!");
DIALOG_END();
}