dialog: Story/Dialogue Edits (#361)
Initial dialogue/story edits for 2023, since it's been a while since this was all written.
This commit is contained in:
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76c038570d
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3 changed files with 184 additions and 174 deletions
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@ -22,30 +22,30 @@ DIALOG_TASK(marisa, Stage1PreBoss) {
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HIDE(cirno);
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FACE(marisa, puzzled);
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MSG(marisa, "Aw, snow again? I just put away my winter coat.");
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MSG(marisa, "Snow again? But I just put away my winter coat.");
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FACE(marisa, sweat_smile);
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MSG(marisa, "…even though it’s half-way through summer already.");
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EVENT(boss_appears);
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MSG_UNSKIPPABLE(cirno, 180, "Nice, right?");
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MSG(cirno, "Don’t you like the cold weather???");
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SHOW(cirno);
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FACE(cirno, normal);
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MSG(cirno, "It’s my snow. I did it!");
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MSG(cirno, "It should be winter all the time!");
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FACE(marisa, normal);
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MSG(marisa, "Mind if I borrow some money for the drycleanin’ bill?");
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MSG(marisa, "Mind paying to get my coat cleaned, then?");
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FACE(marisa, sweat_smile);
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MSG(marisa, "I was gonna get it done in the fall, but now…");
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TITLE(cirno, "Cirno", "Thermodynamic Ice Fairy");
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MSG(cirno, "No, but I can lend you some ice cream!");
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MSG(cirno, "Why would I do that?! You’re never going to pay me back!");
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EVENT(music_changes);
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FACE(cirno, angry);
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MSG(cirno, "After I turn YOU into ice cream!");
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MSG(cirno, "I’m gonna turn you into an ice cube!");
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FACE(marisa, smug);
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MSG(marisa, "I prefer shaved ice, myself.");
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MSG(marisa, "Really? I prefer shaved ice, myself.");
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DIALOG_END();
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}
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@ -82,26 +82,24 @@ DIALOG_TASK(marisa, Stage2PreBoss) {
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HIDE(hina);
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FACE(marisa, unamused);
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MSG(marisa, "Geez, this place is kinda sad now.");
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MSG(marisa, "What could be causin’ the yōkai to get all weird, anyways?");
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MSG(marisa, "What would be causin’ the yōkai to get all weird, anyways?");
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EVENT(boss_appears);
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WAIT(60);
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MSG(hina, "Why hello, Ms. Kirisame.");
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SHOW(hina);
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FACE(hina, normal);
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MSG(hina, "Why hello, Ms. Kirisame. It’s been quite a while.");
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MSG(hina, "You seem to be as reckless as always. I recommend turning back.");
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FACE(marisa, happy);
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MSG(marisa, "As always, my reputation as an Incident Solver is at stake here, so I’ll be ignorin’ that advice.");
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FACE(marisa, normal);
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MSG(marisa, "Thanks, though. See ya.");
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MSG(marisa, "Thanks for the advice! I’ll be ignoring it, though.");
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MSG(marisa, "See ya.");
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TITLE(hina, "Kagiyama Hina", "Gyroscopic Pestilence God");
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FACE(hina, serious);
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MSG(hina, "Oh my… you’re quite the rebellious one, aren’t you?");
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MSG(hina, "Such confidence, ignoring my warning like that.");
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FACE(marisa, happy);
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FACE(marisa, smug);
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MSG(marisa, "I’ll take that as a compliment.");
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EVENT(music_changes);
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@ -119,13 +117,14 @@ DIALOG_TASK(marisa, Stage2PostBoss) {
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VARIANT(hina, defeated);
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FACE(hina, defeated);
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FACE(marisa, unamused);
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MSG(marisa, "Y’know, you’re way more snippy than usual today, Hina.");
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MSG(marisa, "You’re way more snippy than usual today.");
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MSG(marisa, "It’s kinda annoyin’, honestly.");
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MSG(hina, "H-how mean…");
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MSG(hina, "Don’t you see I was just trying to keep you safe…?");
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MSG(marisa, "Oi, don’t get all motherly on me now.");
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MSG(marisa, "Don’t get all motherly on me now.");
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FACE(marisa, sweat_smile);
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MSG(marisa, "I’ve had enough of that for a lifetime.");
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DIALOG_END();
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@ -142,19 +141,20 @@ DIALOG_TASK(marisa, Stage3PreBoss) {
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ACTOR_RIGHT(wriggle);
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HIDE(wriggle);
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FACE(marisa, normal);
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MSG(marisa, "Everyone’s more reckless today. What gives?");
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MSG(marisa, "Geez, everyone’s getting even more reckless the further up I go. What gives?");
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EVENT(boss_appears);
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MSG_UNSKIPPABLE(wriggle, 180, "Wait ‘til you see their leader!");
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MSG(wriggle, "Wait ‘til you meet their leader!");
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SHOW(wriggle);
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MSG(marisa, "Yeah, I’m gonna have to ask their leader a bunch‘a questions for sure.");
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FACE(wriggle, proud);
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MSG(wriggle, "Feel free to go ahead. I’m listening.");
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MSG(marisa, "Oh, you’re her messenger?");
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MSG(marisa, "Oh, you’re the messenger?");
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FACE(marisa, happy);
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MSG(marisa, "Mind passin’ somethin’ along?");
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MSG(marisa, "Mind passin’ a message along?");
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TITLE(wriggle, "Wriggle Nightbug", "Insect Rights Activist");
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FACE(wriggle, outraged);
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@ -174,11 +174,13 @@ DIALOG_TASK(marisa, Stage3PreBoss) {
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MSG(marisa, "Hmm, guess I forgot.");
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MSG(marisa, "What’s yer deal, anyways?");
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FACE(wriggle, proud);
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MSG(wriggle, "We insects have three demands:");
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MSG(wriggle, "First: say nay to insect spray!");
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MSG(wriggle, "Second: swat the swatters!");
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FACE(wriggle, outraged);
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MSG(wriggle, "Third: the right to bite!");
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MSG(wriggle, "Fourth—");
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MSG(wriggle, "Fourth—!");
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FACE(marisa, unamused);
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MSG(marisa, "Okay okay, this is great ‘n all, but I’ve honestly got more important stuff to do.");
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@ -205,17 +207,19 @@ DIALOG_TASK(marisa, Stage3PostBoss) {
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MSG(marisa, "Tougher than usual, but not tough enough.");
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MSG(marisa, "Where’d ya pick up those new moves, anyway?");
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MSG(wriggle, "Aw! It was um… the great vision of our glorious Insect past!");
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MSG(wriggle, "Aw! It was, um… the great vision of our glorious Insect past!");
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MSG(wriggle, "It was in the age of Car—… Carb—… the age of Carbs!");
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FACE(marisa, puzzled);
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MSG(marisa, "‘Glorious insect past’? ‘Carbs’?");
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FACE(marisa, normal);
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MSG(marisa, "Oh, ya must mean the Carboniferous Period. With the giant bugs ‘n all that.");
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MSG(marisa, "I remember that doctor in the bamboo forest goin’ off about it once.");
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MSG(marisa, "Oh, ya must mean the Carboniferous Period. With the giant bug- err, insects, ‘n all that.");
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MSG(marisa, "I remember that doctor at Eientei goin’ off about it once.");
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FACE(marisa, sweat_smile);
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MSG(marisa, "Only time I’d seen her so excited…");
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MSG(wriggle, "Yeah, that!");
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FACE(wriggle, proud);
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MSG(wriggle, "Do you want to be an ally in our glorious conquest…?");
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FACE(marisa, smug);
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@ -238,12 +242,12 @@ DIALOG_TASK(marisa, Stage4PreBoss) {
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HIDE(kurumi);
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FACE(marisa, surprised);
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MSG(marisa, "Oh boy, a mysterious mansion!");
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MSG(marisa, "Oh wow, a mysterious, magical mansion!");
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FACE(marisa, smug);
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MSG(marisa, "… how generic can you get?");
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EVENT(boss_appears);
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MSG_UNSKIPPABLE(kurumi, 180, "And to top it off, a western witch!");
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MSG(kurumi, "And to top it off, a western witch!");
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SHOW(kurumi);
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MSG(kurumi, "Seen it a thousand times already. It’s such a boring motif.");
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@ -256,12 +260,13 @@ DIALOG_TASK(marisa, Stage4PreBoss) {
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MSG(kurumi, "What’s next? A maid?");
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FACE(marisa, normal);
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MSG(kurumi, "A little girl with almost no dialogue who becomes a fan-favourite anyways?");
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MSG(kurumi, "How about one that’ll have her personality massacred by the fans?");
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MSG(kurumi, "One that’ll have her personality massacred by the fans?");
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FACE(marisa, smug);
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MSG(marisa, "Oh, I wouldn’t know anythin’ about that.");
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MSG(marisa, "Maybe they’ll even make her something edgy like a vampire to drive up sales.");
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MSG(kurumi, "Maybe I’ve been reading too much manga that those tengu churn out.");
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FACE(kurumi, dissatisfied);
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MSG(kurumi, "Ugh! Maybe I’ve been reading too much manga that those tengu churn out.");
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FACE(marisa, puzzled);
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MSG(marisa, "The tengu write manga now?");
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@ -273,7 +278,7 @@ DIALOG_TASK(marisa, Stage4PreBoss) {
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MSG(kurumi, "Yeah, duh?");
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MSG(kurumi, "Of course, most of it is garbage that only weirdos like!");
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FACE(kurumi, dissatisfied);
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MSG(kurumi, "And don’t EVEN get me started on certain character designs! So gross!");
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MSG(kurumi, "And don’t EVEN get me started on certain character designs! So generic!");
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FACE(marisa, normal);
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MSG(marisa, "Maybe they oughta hire someone with some fashion sense.");
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@ -289,17 +294,17 @@ DIALOG_TASK(marisa, Stage4PreBoss) {
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MSG(kurumi, "Huh?!");
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FACE(marisa, smug);
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MSG(marisa, "Your outfit’s missin’ somethin’. Fallen on hard times, maybe?");
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MSG(marisa, "Your outfit’s missin’ somethin'…");
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FACE(kurumi, tsun_blush);
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MSG(kurumi, "H-Hmph! I could say the same about you!");
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FACE(kurumi, normal);
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MSG(kurumi, "Seriously, it’s just a plain generic witch outfit!");
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FACE(marisa, normal);
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MSG(marisa, "My petticoats are legendary, y’know.");
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FACE(marisa, unamused);
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MSG(marisa, "That’s just because it’s summer!");
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FACE(marisa, happy);
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MSG(marisa, "Girls across Gensōkyō talk about ‘em.");
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MSG(marisa, "My winter petticoats are legendary. Girls across Gensōkyō talk about ‘em.");
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FACE(marisa, normal);
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MSG(marisa, "In fact, there’s a few of ‘em, uh, deeper inside this mansion.");
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FACE(marisa, happy);
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@ -329,24 +334,26 @@ DIALOG_TASK(marisa, Stage4PostBoss) {
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MSG(kurumi, "W-wait, what was I doing again?");
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MSG(kurumi, "(Y-yeah, that’s it, play it off as amnesia…");
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MSG(kurumi, "Uuu, I don’t remember anything at all!!");
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MSG(kurumi, "(But, hmm… haven’t I seen this nerdy-looking girl before…?)");
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MSG(kurumi, "Uuu, I don’t remember anything at all!!");
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FACE(marisa, normal);
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MSG(marisa, "Ah, sorry, sorry. I think ya slipped ‘n hit your head.");
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FACE(marisa, sweat_smile);
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MSG(marisa, "I’m Gensōkyō’s… petticoat inspector.");
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FACE(marisa, smug);
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MSG(marisa, "I’m here to inspect the petticoats in this here mansion.");
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FACE(marisa, happy);
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MSG(marisa, "Ya were just lettin’ me in, so I’ll be off, then.");
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FACE(kurumi, normal);
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MSG(kurumi, "Uh, I kinda doubt that…");
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MSG(kurumi, "Uhm, I kind of doubt that…");
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FACE(kurumi, defeated);
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MSG(kurumi, "Not that I can stop you, anyways…");
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MSG(kurumi, "Not that I could stop you, anyways…");
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FACE(marisa, normal);
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MSG(kurumi, "Ugh, I didn’t sign up to get beaten like this!");
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FACE(marisa, puzzled);
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FACE(marisa, smug);
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MSG(marisa, "‘Sign up’? I thought you didn’t remember anything.");
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FACE(kurumi, tsun_blush);
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@ -368,13 +375,12 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
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FACE(marisa, inquisitive);
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MSG(marisa, "This place is fascinatin’!");
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MSG(marisa, "What kinda energy source would they even use for this?!");
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MSG(marisa, "I gotta tell Patchy!");
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MSG(marisa, "I gotta tell Nitori!");
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EVENT(boss_appears);
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MSG_UNSKIPPABLE(iku, 180, "I would not recommend getting too enamoured, young witch.");
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MSG(iku, "I would not recommend getting too enamoured, young witch.");
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SHOW(iku);
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MSG(iku, "Regardless, I’m surprised to see you here. How have you been?");
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MSG(iku, "I’m surprised to see you here. How have you been?");
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MSG(marisa, "What grimoire would this be in…?");
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MSG(marisa, "Hmm… probably a major illusion of some kind…?");
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@ -382,20 +388,20 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
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TITLE(iku, "Nagae Iku", "Fulminologist of the Heavens");
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FACE(iku, smile);
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MSG(iku, "U-um, pardon me. Are you conversing with yourself?");
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MSG(iku, "… pardon me, are you conversing with yourself?");
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FACE(marisa, normal);
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MSG(marisa, "Huh? No, I was askin’ ya a question.");
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MSG(iku, "Would that be your theory about this tower, perhaps?");
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MSG(iku, "An interesting theory, I suppose.");
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MSG(marisa, "It’d make sense though, right?");
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FACE(marisa, inquisitive);
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MSG(marisa, "It appeared outta nowhere. If it were real brick, the air displacement alone woulda caused a huge noise…");
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MSG(marisa, "And it’d take so much power, too.");
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MSG(marisa, "Definitely a major illusion, then.");
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MSG(marisa, "Definitely an illusion, then.");
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MSG(iku, "I feel as though the premise of your theory is flawed, unfortunately.");
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MSG(iku, "The premise of your theory is flawed, unfortunately.");
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FACE(iku, eyes_closed);
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FACE(marisa, normal);
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MSG(iku, "The technology on display here is beyond our current comprehension.");
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@ -412,9 +418,9 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
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MSG(marisa, "What grimoires does she got to pull somethin’ like this off?!");
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FACE(iku, smile);
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MSG(iku, "S-she does not use grimoires, or magic.");
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MSG(iku, "I-I would imagine she does not use grimoires, or magic.");
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FACE(iku, serious);
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MSG(iku, "She is relying on complex machinery, and likely advanced computational—");
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MSG(iku, "This is highly complex machinery, likely relying on advanced computational—");
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MSG(marisa, "But then, what’s the power source?");
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MSG(marisa, "Not even nuclear fusion could sustain somethin’ like this!");
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@ -429,15 +435,15 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
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MSG(iku, "You mean…?");
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FACE(marisa, inquisitive);
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MSG(marisa, "Yeah, the owner! Upstairs, right?");
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MSG(marisa, "The owner, o’ course! Upstairs, right?");
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FACE(iku, serious);
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MSG(iku, "Perhaps the thin atmosphere at this elevation has gotten to your head. I should not divulge any further information, for your own protection.");
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MSG(iku, "Perhaps the thin atmosphere at this elevation has gotten to you. I will not divulge any further information, for your own protection.");
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FACE(marisa, happy);
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MSG(marisa, "What’s her name?");
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MSG(iku, "Why are you not listening to me? You are not thinking straight!");
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MSG(iku, "Why are you not listening to me…?");
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FACE(marisa, inquisitive);
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MSG(marisa, "Do ya got any tips on talkin’ to her, maybe make her loosen up a bit?");
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@ -449,7 +455,7 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
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MSG(iku, "I had expectations that you would be able to approach this with a clear head and resolve this incident, but it seems—");
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FACE(marisa, normal);
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MSG(marisa, "Ah, ah, I see. I’ll have to turn on the ol’ Kirisame charm.");
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MSG(marisa, "Ah, I see, I see. I’ll have to turn on the ol’ Kirisame charm.");
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FACE(marisa, smug);
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FACE(iku, serious);
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MSG(marisa, "I get it, I get it.");
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@ -459,6 +465,7 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
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MSG(iku, "Enough!");
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MSG(iku, "It is said that specifically applied electro-stimulation can ease the mind.");
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FACE(iku, eyes_closed);
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MSG(iku, "Allow me to put that into practice for you!");
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DIALOG_END();
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@ -484,14 +491,14 @@ DIALOG_TASK(marisa, Stage5PostBoss) {
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VARIANT(iku, defeated);
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FACE(iku, defeated);
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FACE(marisa, normal);
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FACE(marisa, unamused);
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MSG(marisa, "Oof, I hope that didn’t make my hair too frizzy.");
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FACE(marisa, happy);
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MSG(marisa, "Y’know, for my big first impression ‘n all.");
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FACE(iku, eyes_closed);
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MSG(iku, "F-For the last time, she’ll have nothing to teach you…");
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MSG(iku, "Her powers rely on technology and the scientific method. Of that much I am sure.");
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MSG(iku, "Her powers rely on technology and the scientific method. Of that much, I am sure.");
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FACE(marisa, unamused);
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MSG(marisa, "The one time Sanae’s not around to geek out about all the sciencey stuff, eh?");
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@ -509,10 +516,13 @@ DIALOG_TASK(marisa, Stage5PostBoss) {
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FACE(iku, eyes_closed);
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MSG(iku, "Ugh, you fool.");
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FACE(iku, normal);
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MSG(iku, "But perhaps you are thinking just well enough to resolve this incident after all…");
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FACE(marisa, surprised);
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MSG(marisa, "Ah! There’s that voice again! So strange…");
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MSG(marisa, "Ah! There’s that voice again!");
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FACE(marisa, smug);
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MSG(marisa, "So strange…");
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DIALOG_END();
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}
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@ -529,11 +539,11 @@ DIALOG_TASK(marisa, Stage6PreBoss) {
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HIDE(elly);
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EVENT(boss_appears);
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MSG_UNSKIPPABLE(elly, 180, "I’ve been waiting for you to make your move.");
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MSG(elly, "I’ve been waiting for you to make your move.");
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SHOW(elly);
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MSG(elly, "Sneaking around as you are, and yet still so loud.");
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MSG(elly, "Sneaking around as you are, and yet still so loud somehow.");
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FACE(marisa, unamused);
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FACE(marisa, puzzled);
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MSG(marisa, "Hmm…");
|
||||
|
||||
FACE(elly, smug);
|
||||
|
@ -550,7 +560,6 @@ DIALOG_TASK(marisa, Stage6PreBoss) {
|
|||
FACE(elly, normal);
|
||||
MSG(elly, "… w-what is it?");
|
||||
|
||||
FACE(marisa, unamused);
|
||||
MSG(marisa, "Ya don’t look like a magician after all.");
|
||||
MSG(marisa, "I’m pretty disappointed.");
|
||||
MSG(marisa, "Honestly, this might be the most disappointing incident yet.");
|
||||
|
@ -585,14 +594,15 @@ DIALOG_TASK(marisa, Stage6PreBoss) {
|
|||
|
||||
FACE(elly, eyes_closed);
|
||||
MSG(elly, "…");
|
||||
MSG(marisa, "*sigh*");
|
||||
MSG(elly, "Are you finally done?");
|
||||
FACE(elly, angry);
|
||||
MSG(elly, "Is this some kind of joke?!");
|
||||
FACE(elly, shouting);
|
||||
MSG(elly, "Are you just trying to mock me like you did the first time we met?!");
|
||||
MSG(elly, "How does every version of you just keep mocking me?!");
|
||||
|
||||
MSG(marisa, "At least that time ya were guardin’ some powerful thingy I coulda used.");
|
||||
MSG(marisa, "I’m tryin’ to remember, was that time a bust, too?");
|
||||
MSG(marisa, "What, you mean last time? At least then you were guardin’ some powerful thingy I coulda used.");
|
||||
MSG(marisa, "I’m tryin’ to remember, was that timeline a bust, too?");
|
||||
FACE(marisa, happy);
|
||||
MSG(marisa, "At least I met Yūka, right? Did ya know she ended up givin’ me my trademark spell?");
|
||||
MSG(marisa, "Not right then, ‘n not voluntarily, but—");
|
||||
|
@ -616,21 +626,20 @@ DIALOG_TASK(marisa, Stage6PreBoss) {
|
|||
MSG(marisa, "My mind’s always racin’ with this ‘n that…");
|
||||
MSG(marisa, "Ya think this is any different than how I usually live?! Get over y’erself!");
|
||||
FACE(marisa, inquisitive);
|
||||
MSG(marisa, "Now, I gotta ask… ya really, seriously don’t got a secret library anywhere?");
|
||||
MSG(marisa, "Now, I gotta ask… ya really, seriously don’t got anything?");
|
||||
MSG(marisa, "A single bookshelf?! A few loose scribbled notes?!");
|
||||
MSG(marisa, "Heck, I’ll even take one of those little glowy tablet thingies with all those ‘Pee Dee Effs’ on ‘em! They hurt my dang eyes, but—");
|
||||
MSG(marisa, "Heck, I’ll even take one of those little glowy tablet thingies with all those ‘Pee Dee Effs’ on ‘em! They're so bright they hurt my eyes, but—");
|
||||
|
||||
FACE(elly, eyes_closed);
|
||||
MSG(elly, "Since you’re OBVIOUSLY treating this as a joke, I REFUSE to speak with you any longer!");
|
||||
|
||||
FACE(marisa, happy);
|
||||
MSG(marisa, "Oh c’mon, wanna catch up on old times?");
|
||||
MSG(marisa, "Turn the madness-whatever off ‘n we’ll go out for drinks! There’s this nice new bar in town with a cute—");
|
||||
MSG(marisa, "Oh c’mon, turn the madness-whatever off ‘n we’ll go out for drinks! There’s this nice new bar in town with a cute—");
|
||||
|
||||
MSG(elly, "There’s no force in this world that would make me turn back now!");
|
||||
EVENT(music_changes);
|
||||
FACE(elly, smug);
|
||||
MSG(elly, "Someone as ‘ordinary’ as you getting in our way is impressive, I’ll give you that much.");
|
||||
MSG(elly, "Someone as ‘ordinary’ as you getting in our way may be impressive…");
|
||||
FACE(elly, angry);
|
||||
MSG(elly, "But there’s no place for sorcery in our enlightened vision of Gensōkyō!");
|
||||
FACE(elly, shouting);
|
||||
|
@ -645,9 +654,10 @@ DIALOG_TASK(marisa, Stage6PreFinal) {
|
|||
ACTOR_LEFT(marisa);
|
||||
ACTOR_RIGHT(elly);
|
||||
VARIANT(elly, beaten);
|
||||
FACE(elly, angry);
|
||||
FACE(elly, normal);
|
||||
FACE(marisa, unamused);
|
||||
MSG(marisa, "Are ya sure ya don’t got a spellbook laying around?! Nothin’ at all?!");
|
||||
FACE(elly, angry);
|
||||
MSG(elly, "Are you still on about that?! Fine, see what good it does you!");
|
||||
FACE(elly, shouting);
|
||||
MSG(elly, "Your pitiful magic amounts to nothing against the true nature of reality!");
|
||||
|
|
|
@ -41,42 +41,36 @@ DIALOG_TASK(reimu, Stage1PreBoss) {
|
|||
// All timings are in frames (60 = 1 sec).
|
||||
WAIT_SKIPPABLE(60);
|
||||
// "normal" is the default face.
|
||||
FACE(reimu, normal);
|
||||
FACE(reimu, sigh);
|
||||
|
||||
// MSG() makes the actor say a line, and then waits an unspecified amount of time (skippable).
|
||||
// The timeout is determined by the dialog_util_estimate_wait_timeout_from_text() function in dialog.c
|
||||
MSG(reimu, "Unseasonable snow? I wonder if it’s that ‘Secret God’ again…");
|
||||
MSG(reimu, "Snow during summer? This is certainly familiar…");
|
||||
|
||||
// EVENT()s are handled by stage code.
|
||||
// You can find the list of events per dialogue in dialog_interface.h
|
||||
// All of them should be signaled eventually.
|
||||
EVENT(boss_appears);
|
||||
|
||||
// MSG_UNSKIPPABLE() is like MSG(), but can’t be skipped and takes an explicit timeout.
|
||||
// Wait until the boss slides in.
|
||||
MSG_UNSKIPPABLE(cirno, 180, "Did you just call me a ‘God’?");
|
||||
|
||||
MSG(cirno, "Nobody can stop me now!");
|
||||
// Reveal Cirno’s portrait
|
||||
SHOW(cirno);
|
||||
MSG(cirno, "What, are you *that* impressed by my incredible magic?!");
|
||||
|
||||
FACE(reimu, sigh);
|
||||
MSG(reimu, "Right, of course, I completely forgot about you from before.");
|
||||
MSG(reimu, "Should’ve known.");
|
||||
FACE(cirno, normal);
|
||||
MSG(cirno, "Mwahahaha!");
|
||||
|
||||
FACE(reimu, puzzled);
|
||||
MSG(reimu, "What’s gotten into you all of a sudden?");
|
||||
// Titles are not yet implemented, but this should work once they are.
|
||||
// Right now this does nothing.
|
||||
TITLE(cirno, "Cirno", "Thermodynamic Ice Fairy");
|
||||
MSG(cirno, "Known better than to intrude on my secret lair!");
|
||||
|
||||
FACE(reimu, normal);
|
||||
MSG(reimu, "Well, if *you’re* excited, I guess something really is going on.");
|
||||
MSG(reimu, "I’d ask if you’d just let me through, but…");
|
||||
MSG(cirno, "Gah! Y-you again?! Are you here to get in the way of my plans?!");
|
||||
|
||||
MSG(reimu, "What ‘plans'? Freezing frogs?");
|
||||
FACE(reimu, sigh);
|
||||
MSG(reimu, "Anyway, I don’t really care. So if you could just—");
|
||||
EVENT(music_changes);
|
||||
FACE(cirno, angry);
|
||||
MSG(cirno, "No way! Prepare to be chilled to the bone!");
|
||||
|
||||
FACE(reimu, annoyed);
|
||||
MSG(cirno, "I’ll never tell you! Prepare to be chilled to the bone!");
|
||||
// Teardown, must be at the very bottom.
|
||||
DIALOG_END();
|
||||
}
|
||||
|
@ -95,10 +89,10 @@ DIALOG_TASK(reimu, Stage1PostBoss) {
|
|||
// Bosses also have a "defeated" face to go along with the variant, but all the other faces can be used as well.
|
||||
// It’s best to set the face to "defeated" in the beginning of a post-battle dialogue, and change it later if needed.
|
||||
FACE(cirno, defeated);
|
||||
MSG(cirno, "Cool down! I didn’t mean it like that!");
|
||||
MSG(cirno, "Chill out! I didn’t mean it like that!");
|
||||
FACE(reimu, smug);
|
||||
MSG(reimu, "I did say you could just let me through, you know.");
|
||||
MSG(cirno, "I don’t remember that! You broke the rules! I wasn’t ready yet…");
|
||||
MSG(reimu, "You could have just let me through, you know.");
|
||||
MSG(cirno, "Not fair! You broke the rules! I wasn’t ready yet…");
|
||||
|
||||
DIALOG_END();
|
||||
}
|
||||
|
@ -119,10 +113,10 @@ DIALOG_TASK(reimu, Stage2PreBoss) {
|
|||
FACE(reimu, normal);
|
||||
MSG(reimu, "With those loudmouthed kappa gone, the mountain feels practically deserted.");
|
||||
FACE(reimu, sigh);
|
||||
MSG(reimu, "It’s almost like I miss them.");
|
||||
MSG(reimu, "I almost miss them.");
|
||||
|
||||
EVENT(boss_appears);
|
||||
MSG_UNSKIPPABLE(hina, 180, "Ah, it’s Ms. Hakurei.");
|
||||
MSG(hina, "Ah, it’s Ms. Hakurei.");
|
||||
SHOW(hina);
|
||||
FACE(reimu, normal);
|
||||
FACE(hina, normal);
|
||||
|
@ -150,7 +144,7 @@ DIALOG_TASK(reimu, Stage2PreBoss) {
|
|||
|
||||
EVENT(music_changes);
|
||||
|
||||
MSG(hina, "In this instance, I’m sure I know better than the mountain Gods.");
|
||||
MSG(hina, "I know better than the mountain Gods this time.");
|
||||
MSG(hina, "If you do not turn back immediately, I’ll have to repel you by force.");
|
||||
|
||||
FACE(reimu, sigh);
|
||||
|
@ -165,7 +159,7 @@ DIALOG_TASK(reimu, Stage2PostBoss) {
|
|||
ACTOR_LEFT(reimu);
|
||||
ACTOR_RIGHT(hina);
|
||||
|
||||
WAIT(30);
|
||||
WAIT_SKIPPABLE(30);
|
||||
|
||||
VARIANT(hina, defeated);
|
||||
FACE(hina, defeated);
|
||||
|
@ -196,23 +190,19 @@ DIALOG_TASK(reimu, Stage3PreBoss) {
|
|||
MSG(reimu, "Aside from everyone being whipped up into a frenzy, I can’t see anything abnormal yet.");
|
||||
|
||||
EVENT(boss_appears);
|
||||
MSG_UNSKIPPABLE(wriggle, 180, "Well, to your human eyes, insects may seem ‘normal’…");
|
||||
MSG(wriggle, "Well, to your human eyes, insects may seem ‘normal’…");
|
||||
|
||||
SHOW(wriggle);
|
||||
FACE(wriggle, proud);
|
||||
MSG(wriggle, "… but there was a time when we ruled supreme!");
|
||||
MSG(wriggle, "… but there was a time when we reigned supreme!");
|
||||
|
||||
FACE(reimu, puzzled);
|
||||
MSG(reimu, "Eh? You? Aren’t you a bit far from home?");
|
||||
MSG(reimu, "Besides, ‘ruled supreme’? I’ve never heard of insects ruling over Gensōkyō.");
|
||||
MSG(reimu, "Besides, ‘reigned supreme’? I’ve never heard of insects ruling over Gensōkyō.");
|
||||
|
||||
TITLE(wriggle, "Wriggle Nightbug", "Insect Rights Activist");
|
||||
FACE(wriggle, outraged);
|
||||
MSG(wriggle, "Home? But you’ve intruded on my secret lair!");
|
||||
|
||||
FACE(reimu, sigh);
|
||||
MSG(reimu, "Again with the ‘secret lair’…");
|
||||
|
||||
MSG(wriggle, "'Far from home'? But you’ve intruded on my secret lair!");
|
||||
FACE(wriggle, proud);
|
||||
MSG(wriggle, "Haven’t you heard of the Car—…");
|
||||
MSG(wriggle, "Carb—…");
|
||||
|
@ -235,7 +225,7 @@ DIALOG_TASK(reimu, Stage3PreBoss) {
|
|||
EVENT(music_changes);
|
||||
|
||||
MSG(wriggle, "You don’t seem very educated about our history.");
|
||||
MSG(wriggle, "So allow me to be your teacher!");
|
||||
MSG(wriggle, "Allow me to be your teacher!");
|
||||
DIALOG_END();
|
||||
}
|
||||
|
||||
|
@ -252,9 +242,9 @@ DIALOG_TASK(reimu, Stage3PostBoss) {
|
|||
MSG(reimu, "Giant insects roaming Gensōkyō, huh?");
|
||||
MSG(reimu, "Sounds like one of Sanae’s ‘nuclear’ experiments.");
|
||||
|
||||
MSG(wriggle, "B-but I saw it clearly… the fate of insectkind…");
|
||||
MSG(wriggle, "B-but I saw it clearly… the glorious past of insectkind…");
|
||||
|
||||
FACE(reimu, normal);
|
||||
FACE(reimu, unamused);
|
||||
MSG(reimu, "Don’t you have a pretty sweet deal as it is, though?");
|
||||
MSG(reimu, "You practically own Gensōkyō’s forests.");
|
||||
|
||||
|
@ -281,7 +271,7 @@ DIALOG_TASK(reimu, Stage4PreBoss) {
|
|||
MSG(reimu, "This makes even less sense than usual.");
|
||||
|
||||
EVENT(boss_appears);
|
||||
WAIT(30);
|
||||
WAIT_SKIPPABLE(30);
|
||||
|
||||
FACE(reimu, normal);
|
||||
MSG(reimu, "And who are you supposed to be?");
|
||||
|
@ -320,15 +310,16 @@ DIALOG_TASK(reimu, Stage4PreBoss) {
|
|||
FACE(kurumi, normal);
|
||||
MSG(kurumi, "You’re a shrine maiden?");
|
||||
FACE(reimu, unamused);
|
||||
MSG(kurumi, "More like… BAD maiden!");
|
||||
MSG(kurumi, "More like… BRINE maiden!");
|
||||
|
||||
FACE(reimu, assertive);
|
||||
MSG(reimu, "T-this is what a shrine maiden wears. It’s a uniform.");
|
||||
|
||||
MSG(kurumi, "Uniform? Are you kidding me?");
|
||||
MSG(kurumi, "Uniform? Are you kidding me?!");
|
||||
MSG(kurumi, "I’ve seen a real shrine maiden before, and she didn’t look anything like you!");
|
||||
MSG(kurumi, "What’s with those patterns, anyways? It’s completely unorthodox!");
|
||||
MSG(kurumi, "It’s not even using the right type of fabric! Get out of here, fake-maiden!");
|
||||
MSG(kurumi, "What’s with those patterns, anyways? It’s completely unorthodox! It’s not even using the right type of fabric!");
|
||||
FACE(kurumi, tsun);
|
||||
MSG(kurumi, "Get out of here, fake-maiden!");
|
||||
|
||||
FACE(reimu, irritated);
|
||||
MSG(reimu, "… ARGH!");
|
||||
|
@ -337,13 +328,14 @@ DIALOG_TASK(reimu, Stage4PreBoss) {
|
|||
MSG(reimu, "It has to fit a certain style!");
|
||||
MSG(reimu, "And only a few fabrics feel good to wear!");
|
||||
MSG(reimu, "I can’t stand scratchy wool or slippery silk!");
|
||||
MSG(reimu, "Everything else feels terrible again my skin—");
|
||||
MSG(reimu, "Everything else feels terrible against my skin—");
|
||||
FACE(reimu, irritated);
|
||||
MSG(reimu, "… damnit! Now I’m all worked up!");
|
||||
|
||||
MSG(kurumi, "Whoa, hey, sorry, didn’t mean to make you all—");
|
||||
|
||||
EVENT(music_changes);
|
||||
|
||||
MSG(reimu, "I hate prissy mansion dwellers!");
|
||||
MSG(reimu, "I *hate* prissy mansion dwellers!");
|
||||
FACE(reimu, outraged);
|
||||
MSG(reimu, "Let’s just get this over with!");
|
||||
|
||||
|
@ -371,19 +363,20 @@ DIALOG_TASK(reimu, Stage4PostBoss) {
|
|||
MSG(kurumi, "O-oof, my head! Ow! How did I even get here???");
|
||||
MSG(kurumi, "W-wait! Aren’t you that girl from a long while back?");
|
||||
|
||||
FACE(reimu, unsettled);
|
||||
MSG(reimu, "I don’t remember you at all? It’s just that unsettling feeling again…");
|
||||
MSG(reimu, "So familiar…");
|
||||
FACE(reimu, sigh);
|
||||
MSG(reimu, "It’s annoying, whatever it is. Make it stop, or tell me how to make it stop.");
|
||||
MSG(reimu, "I don’t remember you at all.");
|
||||
FACE(reimu, unsettled);
|
||||
MSG(reimu, "But somehow, so familiar…");
|
||||
FACE(reimu, sigh);
|
||||
MSG(reimu, "This feeling is annoying, whatever it is. Make it stop, or tell me how to make it stop.");
|
||||
|
||||
FACE(kurumi, defeated);
|
||||
MSG(kurumi, "Huh? I-I don’t know! I barely remember anything!");
|
||||
MSG(kurumi, "(Ugh, her clothes really do suck though…)");
|
||||
MSG(kurumi, "(Ugh, her outfit really does suck though…)");
|
||||
|
||||
MSG(reimu, "(Just another victim…?)");
|
||||
FACE(reimu, normal);
|
||||
MSG(reimu, "Stick around. I want to talk to you after I settle this.");
|
||||
MSG(reimu, "I’ll deal with you after I figure out whatever's happening here.");
|
||||
|
||||
DIALOG_END();
|
||||
}
|
||||
|
@ -405,7 +398,7 @@ DIALOG_TASK(reimu, Stage5PreBoss) {
|
|||
MSG(reimu, "Or maybe I’m just feeling nauseous with this tower’s constant spinning.");
|
||||
|
||||
EVENT(boss_appears);
|
||||
WAIT(60);
|
||||
WAIT_SKIPPABLE(60);
|
||||
SHOW(iku);
|
||||
FACE(iku, normal);
|
||||
MSG(iku, "Or perchance it a side effect of the tower’s mere presence?");
|
||||
|
@ -423,7 +416,7 @@ DIALOG_TASK(reimu, Stage5PreBoss) {
|
|||
MSG(reimu, "Err, right, yes, it has been a while. Nice to see you again.");
|
||||
|
||||
FACE(iku, serious);
|
||||
MSG(iku, "To get straight to the point, this tower is unlike anything I have seen before.");
|
||||
MSG(iku, "This tower is unlike anything I have seen before.");
|
||||
MSG(iku, "Since word spread through the clouds, I’ve learned that the culprit is connected to ‘parallel universes.’");
|
||||
|
||||
FACE(reimu, puzzled);
|
||||
|
@ -494,7 +487,8 @@ DIALOG_TASK(reimu, Stage5PostMidBoss) {
|
|||
FACE(reimu, surprised);
|
||||
|
||||
// should be only one message with a fixed 120-frames timeout
|
||||
MSG_UNSKIPPABLE(reimu, 120, "The oarfish? Why’s SHE here?");
|
||||
// UNSKIPPABLE is required here to keep music in sync
|
||||
MSG_UNSKIPPABLE(reimu, 120, "Thunder clouds? Are we really that high up?");
|
||||
|
||||
DIALOG_END();
|
||||
}
|
||||
|
@ -508,7 +502,7 @@ DIALOG_TASK(reimu, Stage5PostBoss) {
|
|||
FACE(iku, defeated);
|
||||
|
||||
MSG(iku, "Ah…");
|
||||
MSG(iku, "I was wrong for doubting you, I suppose.");
|
||||
MSG(iku, "I was wrong for doubting you, I suppose…");
|
||||
|
||||
FACE(reimu, unamused);
|
||||
MSG(reimu, "Somehow I don’t feel too satisfied by that.");
|
||||
|
@ -526,8 +520,7 @@ DIALOG_TASK(reimu, Stage5PostBoss) {
|
|||
MSG(reimu, "I’ll need to take this seriously.");
|
||||
|
||||
FACE(iku, normal);
|
||||
MSG(iku, "Good.");
|
||||
MSG(iku, "Keep climbing until you reach the top floor. You will undoubtedly meet the instigator there.");
|
||||
MSG(iku, "Glad to hear it.");
|
||||
|
||||
DIALOG_END();
|
||||
}
|
||||
|
@ -543,7 +536,7 @@ DIALOG_TASK(reimu, Stage6PreBoss) {
|
|||
ACTOR_RIGHT(elly);
|
||||
HIDE(elly);
|
||||
EVENT(boss_appears);
|
||||
MSG_UNSKIPPABLE(elly, 180, "Well, well, well. It seems a rat trespassed on our domain.");
|
||||
MSG(elly, "Well, well, well. It seems a faithful rat trespassed on our domain.");
|
||||
SHOW(elly);
|
||||
|
||||
FACE(elly, smug);
|
||||
|
@ -571,13 +564,16 @@ DIALOG_TASK(reimu, Stage6PreBoss) {
|
|||
|
||||
FACE(elly, smug);
|
||||
MSG(elly, "Ah. I see.");
|
||||
MSG(elly, "Fine. I will.");
|
||||
FACE(elly, normal);
|
||||
MSG(elly, "Fine. I will.");
|
||||
FACE(reimu, unamused);
|
||||
MSG(elly, "This tower is a recent invention. Its mere existence is revolutionary in several scientific fields.");
|
||||
MSG(elly, "The folks of this Gensōkyō ought to have been thankful for its vast scientific knowledge…");
|
||||
MSG(elly, "The denizens of this Gensōkyō ought to have been thankful for its vast scientific knowledge…");
|
||||
MSG(elly, "But alas, we have other plans.");
|
||||
|
||||
FACE(reimu, unsettled);
|
||||
MSG(reimu, "‘This’ Gensōkyō…?");
|
||||
|
||||
FACE(reimu, unamused);
|
||||
MSG(reimu, "Somehow, it feels like more of a punishment.");
|
||||
MSG(reimu, "Ever heard of ‘ignorance is bliss’?");
|
||||
|
@ -587,10 +583,9 @@ DIALOG_TASK(reimu, Stage6PreBoss) {
|
|||
FACE(elly, smug);
|
||||
MSG(elly, "Anyone unable to comprehend its brilliance will be driven to madness.");
|
||||
FACE(elly, shouting);
|
||||
MSG(elly, "But the residents of this Gensōkyō mean less than nothing to us! This is simply retribution!");
|
||||
MSG(elly, "But this is simply retribution for the crimes that have been committed against us!");
|
||||
|
||||
FACE(reimu, unsettled);
|
||||
MSG(reimu, "‘This’ Gensōkyō…?");
|
||||
MSG(reimu, "‘Parallel universes’, is that it?");
|
||||
|
||||
FACE(elly, normal);
|
||||
|
@ -611,12 +606,12 @@ DIALOG_TASK(reimu, Stage6PreBoss) {
|
|||
|
||||
FACE(reimu, unsettled);
|
||||
MSG(reimu, "You mean Kazami Yūka? And I suppose… Alice, too?");
|
||||
MSG(reimu, "I remember when I first met Alice, and she said weird things too, just like you are now.");
|
||||
MSG(reimu, "I remember when I first met Alice, and she said some weird things too, just like you are now.");
|
||||
FACE(reimu, unamused);
|
||||
MSG(reimu, "But she didn’t go around threatening everyone!");
|
||||
|
||||
FACE(elly, angry);
|
||||
MSG(elly, "We weren’t as lucky! And as reparations, we will take control of this Gensōkyō!");
|
||||
MSG(elly, "We weren’t as lucky! And as reparation, we will take control of this Gensōkyō!");
|
||||
MSG(elly, "We will make it so we will NEVER be forgotten!");
|
||||
|
||||
FACE(reimu, sigh);
|
||||
|
@ -630,7 +625,7 @@ DIALOG_TASK(reimu, Stage6PreBoss) {
|
|||
MSG(elly, "It’s too late for that! Soon, all of Gensōkyō will become enlightened!");
|
||||
FACE(reimu, unsettled);
|
||||
MSG(elly, "Don’t you understand, pitiful shrine maiden? Science is an unfathomable power, surpassed by nothing!");
|
||||
MSG(elly, "We won’t be forgotten by this world, at any cost!");
|
||||
MSG(elly, "We won’t be forgotten again!");
|
||||
|
||||
DIALOG_END();
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ DIALOG_TASK(youmu, Stage1PreBoss) {
|
|||
MSG(youmu, "I suppose falling snow can be just as pretty as cherry blossoms…");
|
||||
|
||||
EVENT(boss_appears);
|
||||
MSG_UNSKIPPABLE(cirno, 180, "Hey!");
|
||||
MSG(cirno, "Hey!");
|
||||
SHOW(cirno);
|
||||
|
||||
MSG(cirno, "I’m cooler than you, so get off my lake!");
|
||||
|
@ -79,16 +79,14 @@ DIALOG_TASK(youmu, Stage2PreBoss) {
|
|||
|
||||
FACE(youmu, normal);
|
||||
MSG(youmu, "So this is Yōkai Mountain…");
|
||||
MSG(youmu, "A shame, I’ve heard this is usually quite a lively place.");
|
||||
MSG(youmu, "A shame, I’ve heard this is usually quite a lovely place.");
|
||||
|
||||
EVENT(boss_appears);
|
||||
MSG_UNSKIPPABLE(hina, 180, "Oh my, what’s this? A new face?");
|
||||
MSG(hina, "Oh my, what’s this? A new face?");
|
||||
SHOW(hina);
|
||||
MSG(hina, "And who might you be, dear?");
|
||||
|
||||
MSG(youmu, "Konpaku Yōmu. I am on a mission from Lady Yuyuko to investigate the disturbance.");
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "You needn’t concern yourself. I’ll be passing through now.");
|
||||
MSG(youmu, "Konpaku Yōmu. I am on a mission from Lady Yuyuko to investigate—");
|
||||
|
||||
TITLE(hina, "Kagiyama Hina", "Gyroscopic Pestilence God");
|
||||
MSG(hina, "I’ve never heard of this ‘Lady Yuyuko’ you speak of, but I can’t let this slide.");
|
||||
|
@ -102,7 +100,7 @@ DIALOG_TASK(youmu, Stage2PreBoss) {
|
|||
MSG(youmu, "—dare I say even the best in Gensōkyō—");
|
||||
|
||||
FACE(hina, normal);
|
||||
MSG(hina, "Aww… but you look so cute! No way someone like you could be into that.");
|
||||
MSG(hina, "Aww… but you’re so adorable! No way someone like you could be into that.");
|
||||
MSG(hina, "Are you sure this ‘expert swordswoman’ thing isn’t just some sort of teenage phase?");
|
||||
|
||||
FACE(youmu, unamused);
|
||||
|
@ -155,9 +153,9 @@ DIALOG_TASK(youmu, Stage3PreBoss) {
|
|||
MSG(youmu, "Something is definitely amiss.");
|
||||
|
||||
EVENT(boss_appears);
|
||||
MSG_UNSKIPPABLE(wriggle, 120, "Amiss?");
|
||||
MSG(wriggle, "Amiss?");
|
||||
SHOW(wriggle);
|
||||
MSG(wriggle, "Perhaps you’re frightened by our growing, overwhelming population?");
|
||||
MSG(wriggle, "Perhaps you’re frightened by our growing, overwhelming influence?");
|
||||
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Bugs do not concern me at the moment.");
|
||||
|
@ -165,24 +163,22 @@ DIALOG_TASK(youmu, Stage3PreBoss) {
|
|||
FACE(wriggle, outraged);
|
||||
MSG(wriggle, "Oh, so all insects are ‘bugs’ now, hmm? I see how it is!");
|
||||
TITLE(wriggle, "Wriggle Nightbug", "Insect Rights Activist");
|
||||
MSG(wriggle, "Ever heard of beetles? Flies? It’s about respect, you know!");
|
||||
MSG(wriggle, "Ever heard of beetles? Flies? Show us some respect!");
|
||||
|
||||
FACE(youmu, normal);
|
||||
MSG(youmu, "Apologies, I meant no disrespect.");
|
||||
MSG(youmu, "Apologies, I meant no offense.");
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "I am on a mission from Lady Yuyuko to end whatever is causing the disturbance in this area.");
|
||||
FACE(youmu, normal);
|
||||
MSG(youmu, "Tell me everything you know.");
|
||||
MSG(youmu, "I am on a mission from Lady Yuyuko to end whatever is causing the disturbance—");
|
||||
|
||||
FACE(wriggle, proud);
|
||||
MSG(wriggle, "Oh, I understand now.");
|
||||
MSG(wriggle, "Oh, oh, I understand now.");
|
||||
FACE(wriggle, calm);
|
||||
MSG(wriggle, "The power wielded by an army of giant insects would surely raise some concerns.");
|
||||
FACE(wriggle, proud);
|
||||
MSG(wriggle, "Simply put, we want to restore our rightful place in history!");
|
||||
MSG(wriggle, "It’s only natural that the lower inhabitants of the mountain would get nervous in the face of our natural dominance.");
|
||||
FACE(wriggle, calm);
|
||||
MSG(wriggle, "Your apology is accepted. You shall not fear our wrath. For now.");
|
||||
MSG(wriggle, "Your apology is accepted. You shall not fear our wrath—");
|
||||
|
||||
FACE(youmu, unamused);
|
||||
MSG(youmu, "… no, no, bugs alone wouldn’t cause this kind of disturbance…");
|
||||
|
@ -248,11 +244,11 @@ DIALOG_TASK(youmu, Stage4PreBoss) {
|
|||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "This tower… I can already feel it…");
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "Can this truly be a challenge worthy of my skills, at long last?");
|
||||
MSG(youmu, "Could this be a challenge worthy of my skills…?!");
|
||||
|
||||
EVENT(boss_appears);
|
||||
SHOW(kurumi);
|
||||
MSG(kurumi, "This mansion is actually pretty trashy, though. I expected better.");
|
||||
MSG(kurumi, "Really? This mansion is actually pretty trashy, though.");
|
||||
FACE(youmu, relaxed);
|
||||
MSG(youmu, "Who might you be?");
|
||||
|
||||
|
@ -266,8 +262,9 @@ DIALOG_TASK(youmu, Stage4PreBoss) {
|
|||
FACE(youmu, normal);
|
||||
MSG(youmu, "Are you an associate of this… mansion-tower’s denizens, then?");
|
||||
|
||||
FACE(kurumi, dissastisfied);
|
||||
MSG(kurumi, "Of course not! Who do you take me for?!");
|
||||
MSG(kurumi, "No WAY I’d want to associate myself with the folk of this mansion!");
|
||||
MSG(kurumi, "No WAY I’d want to associate myself with the dweebs running this mansion!");
|
||||
MSG(kurumi, "They dress like they’ve fallen out of a bad 80s anime!");
|
||||
|
||||
FACE(youmu, eyes_closed);
|
||||
|
@ -315,7 +312,7 @@ DIALOG_TASK(youmu, Stage4PostBoss) {
|
|||
|
||||
MSG(kurumi, "(She earnestly talks like a manga anti-hero…)");
|
||||
FACE(kurumi, normal);
|
||||
MSG(kurumi, "Oh, okay then!");
|
||||
MSG(kurumi, "O-Oh, okay then!");
|
||||
FACE(kurumi, defeated);
|
||||
MSG(kurumi, "I’m sick of guarding this creepy, spooky mansion anyways.");
|
||||
|
||||
|
@ -325,7 +322,7 @@ DIALOG_TASK(youmu, Stage4PostBoss) {
|
|||
FACE(kurumi, puzzled);
|
||||
MSG(kurumi, "…?");
|
||||
FACE(kurumi, normal);
|
||||
MSG(kurumi, "… yeah! I thought it was gonna be all ‘scientific,’ but then they made it haunted, with ghosts and stuff!");
|
||||
MSG(kurumi, "… yeah! I thought it was gonna be all ‘scientific’ or whatever, but then they made it haunted, with like, ghosts and stuff!");
|
||||
|
||||
FACE(youmu, eeeeh);
|
||||
MSG(youmu, "G-…");
|
||||
|
@ -337,6 +334,7 @@ DIALOG_TASK(youmu, Stage4PostBoss) {
|
|||
FACE(youmu, embarrassed);
|
||||
MSG(youmu, "B-Bring it on! Nothing will stand in my way!");
|
||||
|
||||
FACE(kurumi, tsun);
|
||||
MSG(kurumi, "(Teehee, so gullible.)");
|
||||
|
||||
DIALOG_END();
|
||||
|
@ -361,10 +359,10 @@ DIALOG_TASK(youmu, Stage5PreBoss) {
|
|||
MSG(youmu, "Will it be a legendary duel? One to go down in the history of Gensōkyō?!");
|
||||
|
||||
EVENT(boss_appears);
|
||||
MSG_UNSKIPPABLE(iku, 180, "Oh, the gardener from the Netherworld?");
|
||||
MSG(iku, "Oh, the gardener from the Netherworld?");
|
||||
SHOW(iku);
|
||||
MSG(iku, "It’s no surprise to see you here.");
|
||||
MSG(iku, "Your mistress has been taken by the tower’s presence, I assume?");
|
||||
MSG(iku, "Your mistress has been taken by the Tower’s presence, I assume?");
|
||||
|
||||
FACE(youmu, normal);
|
||||
MSG(youmu, "Lady Yuyuko is in a safe, undisclosed location.");
|
||||
|
@ -379,7 +377,7 @@ DIALOG_TASK(youmu, Stage5PreBoss) {
|
|||
|
||||
FACE(youmu, unamused);
|
||||
MSG(youmu, "Hmph. Perhaps we have become too predictable.");
|
||||
MSG(youmu, "I am here to settle this matter. You need not concern yourself with it any longer.");
|
||||
MSG(youmu, "I am here to settle this matter. You need not concern yourself—");
|
||||
|
||||
FACE(iku, normal);
|
||||
MSG(iku, "On the contrary, I would say.");
|
||||
|
@ -395,19 +393,21 @@ DIALOG_TASK(youmu, Stage5PreBoss) {
|
|||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Fear not. I will allow nothing to stand in my way.");
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "Konpaku Yōmu, the greatest swordswoman to live and die, will settle this incident once and for all!");
|
||||
MSG(youmu, "Konpaku Yōmu, the greatest swordswoman to live and die, will settle this incident once and—");
|
||||
|
||||
FACE(iku, smile);
|
||||
MSG(iku, "It seems that the machine has also overinflated your ego, Swordswoman of Hakugyokurō.");
|
||||
FACE(iku, serious);
|
||||
MSG(iku, "Would caution not be prudent in this situation?");
|
||||
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Overinflated ego? Nonsense.");
|
||||
MSG(youmu, "During my recent battles, I have achieved a meditative state most blademasters only dream of!");
|
||||
MSG(youmu, "During my recent battles, I have achieved a flow state most blademasters only dream of!");
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "Through that, I have realized the true form of my previously-incomplete yōkai-vanquishing technique!");
|
||||
|
||||
MSG(iku, "Is that so? You believe that this ‘technique’ will help you defeat the instigators effortlessly?");
|
||||
FACE(iku, smile);
|
||||
MSG(iku, "Is that so?");
|
||||
|
||||
FACE(youmu, sigh);
|
||||
MSG(youmu, "More doubt from ignorant skeptics, I see.");
|
||||
|
@ -417,12 +417,15 @@ DIALOG_TASK(youmu, Stage5PreBoss) {
|
|||
FACE(iku, serious);
|
||||
MSG(iku, "W-wait, that is not what I meant, I simply—");
|
||||
|
||||
MSG(youmu, "I can see it in your expression! The doubt! The fear!");
|
||||
MSG(youmu, "But I have become one with my swords, achieving a perfection that no other before me has been able—");
|
||||
|
||||
EVENT(music_changes);
|
||||
|
||||
MSG(iku, "Ah, I haven’t the time for this nonsense!");
|
||||
MSG(iku, "Insolent humans such as you need rehabilitation! Allow me to administer some onto you!");
|
||||
MSG(iku, "I will not allow you to march onwards to your demise!");
|
||||
|
||||
MSG(youmu, "Finally! Witness the overwhelming strength of my Rōkanken!");
|
||||
MSG(youmu, "Finally! Then, witness the overwhelming strength of my Rōkanken!");
|
||||
|
||||
DIALOG_END();
|
||||
}
|
||||
|
@ -485,19 +488,21 @@ DIALOG_TASK(youmu, Stage6PreBoss) {
|
|||
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Ah.");
|
||||
FACE(youmu, happy);
|
||||
MSG(youmu, "Ahaha.");
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "Ah-hahaha!");
|
||||
MSG(youmu, "Yes. Yes! This is it!");
|
||||
FACE(youmu, happy);
|
||||
MSG(youmu, "This is obviously the dramatic arena for the final battle!");
|
||||
MSG(youmu, "What a magnificent arena for a heroic final battle!!");
|
||||
|
||||
EVENT(boss_appears);
|
||||
MSG_UNSKIPPABLE(elly, 180, "Nothing seems to slow you down, hmm?");
|
||||
MSG(elly, "Nothing seems to slow you down, hmm?");
|
||||
|
||||
SHOW(elly);
|
||||
MSG(elly, "You’re such an annoyance. But that’s to be expected of the folk of this Gensōkyō.");
|
||||
MSG(elly, "Such an annoyance. But that’s to be expected of the folk of this Gensōkyō.");
|
||||
|
||||
MSG(youmu, "And I see that you’re a master of the blade, a shinigami no less!");
|
||||
FACE(youmu, happy);
|
||||
MSG(youmu, "Absolutely splendid!");
|
||||
|
||||
TITLE(elly, "Elly", "The Theoretical Reaper");
|
||||
|
@ -520,13 +525,11 @@ DIALOG_TASK(youmu, Stage6PreBoss) {
|
|||
|
||||
FACE(elly, angry);
|
||||
MSG(elly, "Techniques? Hah!");
|
||||
MSG(elly, "Your existence means nothing to us! And I’m sure our existence means nothing to you, either!");
|
||||
MSG(elly, "I’m sure our existence means nothing to you! And the feeling is mutual!");
|
||||
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "On the contrary, scythe-bearer!");
|
||||
MSG(youmu, "You’ve created an impeccable stage for our final confrontation.");
|
||||
FACE(youmu, happy);
|
||||
MSG(youmu, "Truly, one of the best. I applaud you!");
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "But first, please, tell me: what is your mission? What is it you desire?");
|
||||
FACE(youmu, chuuni);
|
||||
|
@ -552,14 +555,16 @@ DIALOG_TASK(youmu, Stage6PreBoss) {
|
|||
MSG(youmu, "Perhaps, in another time and place, we could have been friends!");
|
||||
|
||||
FACE(elly, angry);
|
||||
MSG(elly, "B-Being friends with you heartless folk would be a sin! I could never!");
|
||||
MSG(elly, "B-Being friends with you h-heartless folk would be a sin! I could never!");
|
||||
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "What a tragedy!");
|
||||
|
||||
MSG(elly, "You’re aiming to be the big ‘hero’ of this Gensōkyō, aren’t you?");
|
||||
FACE(elly, outraged);
|
||||
MSG(elly, "You’re aiming to be the big ‘hero’ of this Gensōkyō, aren’t you?!");
|
||||
|
||||
MSG(youmu, "Naturally! No different than how you wish to be the hero of ‘your’ Gensōkyō!");
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "We’re not so different, you and I.");
|
||||
|
||||
FACE(elly, smug);
|
||||
|
@ -571,8 +576,8 @@ DIALOG_TASK(youmu, Stage6PreBoss) {
|
|||
|
||||
FACE(elly, shouting);
|
||||
FACE(youmu, normal);
|
||||
MSG(elly, "For I possess the knowledge of science!");
|
||||
MSG(elly, "In a magic-filled world like this, science and rationality cut through opponents with unparalleled precision!");
|
||||
MSG(elly, "For I possess the knowledge of science and rationality!");
|
||||
MSG(elly, "In a magic-filled world like this, they cut through delusional opponents with unparalleled precision!");
|
||||
MSG(elly, "Let’s see what good your swords do you when you fall prey to true enlightenment!");
|
||||
|
||||
DIALOG_END();
|
||||
|
@ -591,7 +596,7 @@ DIALOG_TASK(youmu, Stage6PreFinal) {
|
|||
|
||||
MSG(elly, "Your despicable pride will be your downfall!");
|
||||
FACE(elly, shouting);
|
||||
MSG(elly, "Behold your judgement before the true nature of reality!");
|
||||
MSG(elly, "Behold, your judgement before the true nature of reality!");
|
||||
|
||||
DIALOG_END();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue