elly animation
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parent
136c439130
commit
3e62c42798
3 changed files with 29 additions and 4 deletions
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@ -1,3 +1,3 @@
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rows = 1
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cols = 1
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speed = 10
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rows = 3
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cols = 6
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speed = 5
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Binary file not shown.
Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 64 KiB |
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@ -48,7 +48,7 @@ static Dialog *stage6_interboss_dialog(void) {
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PlayerCharacter *pc = global.plr.mode->character;
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Dialog *d = create_dialog(pc->dialog_sprite_name, "dialog/elly");
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dadd_msg(d, Right, "You’ve gotten this far… I can’t believe it!\nBut that will not matter once I show you the\ntruth of this world, and every world.");
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dadd_msg(d, Right, "You’ve gotten this far… I can’t believe it!\nBut that will not matter once I show you the\ntruth of this world, and every world.");
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dadd_msg(d, Right, "Space, time, dimensions…\nit all becomes clear when you understand\nThe Theory of Everything!");
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dadd_msg(d, Right, "Prepare to see the barrier destroyed!");
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@ -269,6 +269,7 @@ int scythe_reset(Enemy *e, int t) {
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void elly_frequency(Boss *b, int t) {
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TIMER(&t);
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b->ani.stdrow=1;
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AT(EVENT_BIRTH) {
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global.enemies->birthtime = global.frames;
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global.enemies->logic_rule = scythe_infinity;
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@ -282,6 +283,12 @@ void elly_frequency(Boss *b, int t) {
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}
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static void elly_clap(Boss *b, int claptime) {
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aniplayer_queue_pro(&b->ani,2,0,3,claptime,5);
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aniplayer_queue_pro(&b->ani,2,3,5,0,5);
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}
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int scythe_newton(Enemy *e, int t) {
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if(t < 0) {
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scythe_common(e, t);
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@ -339,6 +346,7 @@ void elly_newton(Boss *b, int t) {
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AT(0) {
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global.enemies->birthtime = global.frames;
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global.enemies->logic_rule = scythe_newton;
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elly_clap(b,100);
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}
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AT(EVENT_DEATH) {
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@ -443,6 +451,7 @@ void elly_kepler(Boss *b, int t) {
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global.enemies->birthtime = global.frames;
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global.enemies->logic_rule = scythe_kepler;
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create_projectile3c("soul",b->pos,rgb(0.3,0.8,1),kepler_bullet,50+10*global.diff,0,0);
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elly_clap(b,20);
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}
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AT(EVENT_DEATH) {
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@ -462,6 +471,7 @@ void elly_kepler(Boss *b, int t) {
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void elly_frequency2(Boss *b, int t) {
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TIMER(&t);
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b->ani.stdrow=1;
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AT(0) {
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global.enemies->birthtime = global.frames;
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global.enemies->logic_rule = scythe_infinity;
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@ -508,6 +518,8 @@ void maxwell_laser_logic(Laser *l, int t) {
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void elly_maxwell(Boss *b, int t) {
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TIMER(&t);
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AT(38)
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elly_clap(b,100);
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FROM_TO(40, 159, 5)
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create_laser(b->pos, 200, 10000, rgb(0,0.2,1), maxwell_laser, maxwell_laser_logic, cexp(2.0*I*M_PI/24*_i)*VIEWPORT_H*0.005, 200+15.0*I, 0, 0);
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@ -644,6 +656,7 @@ void elly_unbound(Boss *b, int t) {
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AT(0) {
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global.enemies->birthtime = global.frames;
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global.enemies->logic_rule = scythe_explode;
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elly_clap(b,150);
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}
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AT(100) {
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@ -718,6 +731,7 @@ int baryon_reset(Enemy *e, int t) {
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void elly_eigenstate(Boss *b, int t) {
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TIMER(&t);
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b->ani.stdrow=1;
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AT(0)
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set_baryon_rule(baryon_eigenstate);
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AT(EVENT_DEATH)
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@ -893,6 +907,7 @@ int baryon_broglie(Enemy *e, int t) {
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static double aim_angle;
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AT(delay) {
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elly_clap(global.boss,fire_delay);
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aim_angle = carg(e->pos - global.boss->pos);
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}
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@ -968,6 +983,7 @@ int baryon_nattack(Enemy *e, int t) {
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return 1;
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}
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/* !!! You are entering Akari danmaku code !!! */
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#define SAFE_RADIUS_DELAY 300
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#define SAFE_RADIUS_BASE 100
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#define SAFE_RADIUS_STRETCH 100
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@ -1168,6 +1184,7 @@ void elly_ricci(Boss *b, int t) {
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#undef SAFE_RADIUS_PHASE_FUNC
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#undef SAFE_RADIUS_PHASE_NORMALIZED
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#undef SAFE_RADIUS_PHASE_NUM
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/* Thank you for visiting Akari danmaku code (tm) */
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void elly_baryonattack(Boss *b, int t) {
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TIMER(&t);
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@ -1178,6 +1195,7 @@ void elly_baryonattack(Boss *b, int t) {
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}
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void elly_baryonattack2(Boss *b, int t) {
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b->ani.stdrow=1;
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TIMER(&t);
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AT(0)
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set_baryon_rule(baryon_nattack);
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@ -1254,6 +1272,10 @@ void elly_lhc(Boss *b, int t) {
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AT(EVENT_DEATH)
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set_baryon_rule(baryon_reset);
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FROM_TO(260, 10000, 400) {
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elly_clap(b,100);
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}
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FROM_TO(280, 10000, 400) {
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int i;
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int c = 30+10*global.diff;
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@ -1501,6 +1523,9 @@ void elly_theory(Boss *b, int time) {
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TIMER(&t);
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AT(0)
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elly_clap(b,500);
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FROM_TO(0, 500, 10)
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for(i = 0; i < 3; i++) {
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tsrand_fill(5);
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