preload enemies stuff in spellstages as well
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1 changed files with 1 additions and 4 deletions
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@ -626,10 +626,7 @@ static void stage_preload(void) {
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items_preload();
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boss_preload();
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lasers_preload();
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if(global.stage->type != STAGE_SPELL) {
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enemies_preload();
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}
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enemies_preload();
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global.stage->procs->preload();
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}
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