preload enemies stuff in spellstages as well

This commit is contained in:
Andrei Alexeyev 2019-04-23 23:15:48 +03:00
parent 13e0a1fbac
commit 4630220276
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GPG key ID: 363707CD4C7FE8A4

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@ -626,10 +626,7 @@ static void stage_preload(void) {
items_preload();
boss_preload();
lasers_preload();
if(global.stage->type != STAGE_SPELL) {
enemies_preload();
}
enemies_preload();
global.stage->procs->preload();
}