Tower of Truth ~ Theory of Everything
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018b056960
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8 changed files with 393 additions and 17 deletions
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gfx/stage6/towerwall.png
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gfx/stage6/towerwall.png
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models/towerwall.blend
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models/towerwall.blend
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models/towerwall.obj
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models/towerwall.obj
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# Blender v2.63 (sub 17) OBJ File: 'towerwall.blend'
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# www.blender.org
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s 1
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f 1/1/1 2/2/1 4/3/2
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f 1/1/1 4/3/2 3/4/2
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f 3/4/2 4/3/2 6/5/3
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f 3/4/2 6/5/3 5/6/3
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f 5/6/3 6/5/3 8/7/4
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f 5/6/3 8/7/4 7/8/4
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f 7/8/4 8/7/4 10/9/5
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f 7/8/4 10/9/5 9/10/5
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f 9/10/5 10/9/5 12/11/6
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f 9/10/5 12/11/6 11/12/6
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f 11/12/6 12/11/6 14/13/7
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f 11/12/6 14/13/7 13/14/7
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f 13/14/7 14/13/7 16/15/8
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f 13/14/7 16/15/8 15/16/8
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f 15/16/8 16/15/8 18/17/9
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f 15/16/8 18/17/9 17/18/9
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f 17/18/9 18/17/9 20/19/10
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f 17/18/9 20/19/10 19/20/10
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f 19/20/10 20/19/10 22/21/11
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f 19/20/10 22/21/11 21/22/11
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f 21/23/11 22/24/11 24/25/12
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f 21/23/11 24/25/12 23/26/12
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f 23/26/12 24/25/12 26/27/13
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f 23/26/12 26/27/13 25/28/13
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f 25/28/13 26/27/13 28/29/14
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f 25/28/13 28/29/14 27/30/14
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f 27/30/14 28/29/14 30/31/15
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f 27/30/14 30/31/15 29/32/15
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f 29/32/15 30/31/15 32/33/16
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f 29/32/15 32/33/16 31/34/16
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f 31/34/16 32/33/16 34/2/17
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f 31/34/16 34/2/17 33/1/17
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f 33/1/17 34/2/17 36/3/18
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f 33/1/17 36/3/18 35/4/18
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f 35/4/18 36/3/18 38/5/19
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f 35/4/18 38/5/19 37/6/19
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f 37/6/19 38/5/19 40/7/20
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f 37/6/19 40/7/20 39/8/20
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f 39/8/20 40/7/20 42/9/21
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f 39/8/20 42/9/21 41/10/21
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f 41/10/21 42/9/21 44/11/22
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f 41/10/21 44/11/22 43/12/22
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f 43/12/22 44/11/22 46/13/23
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f 43/12/22 46/13/23 45/14/23
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f 45/14/23 46/13/23 48/15/24
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f 45/14/23 48/15/24 47/16/24
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f 47/16/24 48/15/24 50/17/25
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f 49/18/25 50/17/25 52/19/26
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f 49/18/25 52/19/26 51/20/26
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f 51/20/26 52/19/26 54/21/27
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f 51/20/26 54/21/27 53/22/27
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f 53/23/27 54/24/27 56/25/28
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f 53/23/27 56/25/28 55/26/28
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f 55/26/28 56/25/28 58/27/29
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f 55/26/28 58/27/29 57/28/29
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f 57/28/29 58/27/29 60/29/30
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f 57/28/29 60/29/30 59/30/30
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f 59/30/30 60/29/30 62/31/31
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f 59/30/30 62/31/31 61/32/31
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f 2/2/1 1/1/1 63/34/32
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f 2/2/1 63/34/32 64/33/32
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f 61/32/31 62/31/31 64/33/32
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f 61/32/31 64/33/32 63/34/32
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25
shader/tower_wall.sha
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shader/tower_wall.sha
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#version 110
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varying vec4 TexCoord0;
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varying vec4 d;
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void main(void) {
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d = gl_ModelViewMatrix * gl_Vertex;
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gl_Position = gl_ProjectionMatrix * d;
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TexCoord0 = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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}
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%% -- FRAG
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#version 110
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uniform sampler2D tex;
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varying vec4 d;
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varying vec4 TexCoord0;
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void main(void) {
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vec4 texel = texture2D(tex, TexCoord0.xy);
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float f = min(1.0, length(d)/3000.0);
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gl_FragColor = mix(vec4(1.0), texel, 1.0-f);
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}
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#include "global.h"
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static Stage3D bgcontext;
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static int fall_over;
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Vector **stage6_towerwall_pos(Vector pos, float maxrange) {
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Vector p = {0, 0, 190};
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Vector r = {0, 0, 300};
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Vector **list = linear3dpos(pos, maxrange, p, r);
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int i;
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for(i = 0; list[i] != NULL; i++) {
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if((*list[i])[2] > 0)
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(*list[i])[1] = -90000;
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}
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return list;
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}
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void stage6_towerwall_draw(Vector pos) {
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, get_tex("stage6/towerwall")->gltex);
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if(!tconfig.intval[NO_SHADER])
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glUseProgram(get_shader("tower_wall")->prog);
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glPushMatrix();
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glTranslatef(pos[0], pos[1], pos[2]);
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// glRotatef(90, 1,0,0);
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glScalef(30,30,30);
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draw_model("towerwall");
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glPopMatrix();
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glUseProgram(0);
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glDisable(GL_TEXTURE_2D);
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}
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Vector **stage6_towertop_pos(Vector pos, float maxrange) {
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Vector p = {0, 0, 70};
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glScalef(28,28,28);
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draw_model("towertop");
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glPopMatrix();
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glDisable(GL_TEXTURE_2D);
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}
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}
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void stage6_draw() {
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set_perspective(&bgcontext, 100, 1000);
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draw_stage3d(&bgcontext, 30000);
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set_perspective(&bgcontext, 100, 9000);
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draw_stage3d(&bgcontext, 10000);
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if(fall_over) {
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int t = global.frames - fall_over;
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TIMER(&t);
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FROM_TO(0, 240, 1) {
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bgcontext.cx[0] += 0.02*cos(180/M_PI*bgcontext.crot[2])*_i;
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bgcontext.cx[1] += 0.02*sin(180/M_PI*bgcontext.crot[2])*_i;
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}
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FROM_TO(150, 1000, 1) {
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bgcontext.crot[0] -= 0.02*(global.frames-fall_over-150);
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if(bgcontext.crot[0] < 0)
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bgcontext.crot[0] = 0;
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}
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if(t >= 190)
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bgcontext.cx[2] -= max(6, 0.05*(global.frames-fall_over-150));
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FROM_TO(300, 470,1) {
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bgcontext.cx[0] -= 0.01*cos(180/M_PI*bgcontext.crot[2])*_i;
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bgcontext.cx[1] -= 0.01*sin(180/M_PI*bgcontext.crot[2])*_i;
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}
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if(t > 470)
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bgcontext.cx[0] += 1-2*frand();
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}
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float w = 0.002;
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float f = 1, g = 1;
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bgcontext.crot[2] += 180/M_PI*g*w;
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}
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void start_fall_over() { //troll
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fall_over = global.frames;
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}
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void stage6_start() {
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init_stage3d(&bgcontext);
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fall_over = 0;
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add_model(&bgcontext, stage6_skysphere_draw, stage6_skysphere_pos);
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add_model(&bgcontext, stage6_towertop_draw, stage6_towertop_pos);
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add_model(&bgcontext, stage6_towertop_draw, stage6_towertop_pos);
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add_model(&bgcontext, stage6_towerwall_draw, stage6_towerwall_pos);
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bgcontext.cx[1] = -230;
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bgcontext.crot[0] = 90;
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@ -9,5 +9,6 @@
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#define STAGE6_H
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void stage6_loop();
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void start_fall_over();
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#endif
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@ -674,16 +674,16 @@ int baryon_explode(Enemy *e, int t) {
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TIMER(&t);
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AT(EVENT_DEATH) {
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free_ref(e->args[1]);
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petal_explosion(35, e->pos);
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return 1;
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}
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if(frand() < 0.01) {
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GO_TO(e, global.boss->pos + (e->pos0-global.boss->pos)*(1.5+0.2*sin(t*0.05)), 0.04);
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if(frand() < 0.02) {
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e->hp = 0;
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return 1;
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}
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FROM_TO(10, 20000, 3)
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petal_explosion(1, e->pos);
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}
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return 1;
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}
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@ -692,16 +692,98 @@ void elly_baryon_explode(Boss *b, int t) {
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TIMER(&t);
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AT(0)
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set_baryon_rule(baryon_explode);
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start_fall_over();
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FROM_TO(0, 300, 60) {
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petal_explosion(10, b->pos + 200*frand()*cexp(2I*M_PI*frand()));
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AT(20)
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set_baryon_rule(baryon_explode);
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FROM_TO(0, 200, 1) {
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petal_explosion(1, b->pos + 100*frand()*cexp(2I*M_PI*frand()));
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}
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AT(200)
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AT(200) {
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global.shake_view = 10;
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petal_explosion(100, b->pos + 100*frand()*cexp(2I*M_PI*frand()));
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killall(global.enemies);
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}
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AT(220) {
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global.shake_view = 0;
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}
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}
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void ScaleFadeSub(Projectile *proj, int t) {
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glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE);
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ScaleFade(proj, t);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
}
|
||||
|
||||
int theory_proj(Projectile *p, int t) {
|
||||
|
||||
if(t < 0)
|
||||
return 1;
|
||||
|
||||
p->pos += p->args[0];
|
||||
p->angle = carg(p->args[0]);
|
||||
|
||||
if(!cimag(p->args[1])) {
|
||||
float re = creal(p->pos);
|
||||
float im = cimag(p->pos);
|
||||
|
||||
if(re <= 0 || re >= VIEWPORT_W)
|
||||
p->args[0] = -creal(p->args[0]) + I*cimag(p->args[0]);
|
||||
else if(im <= 0 || im >= VIEWPORT_H)
|
||||
p->args[0] = creal(p->args[0]) - I*cimag(p->args[0]);
|
||||
else
|
||||
return 1;
|
||||
|
||||
p->args[0] *= 0.4+0.1*global.diff;
|
||||
|
||||
switch((int)creal(p->args[1])) {
|
||||
case 0:
|
||||
p->tex = get_tex("proj/ball");
|
||||
break;
|
||||
case 1:
|
||||
p->tex = get_tex("proj/bigball");
|
||||
break;
|
||||
case 2:
|
||||
p->tex = get_tex("proj/bullet");
|
||||
break;
|
||||
case 3:
|
||||
p->tex = get_tex("proj/plainball");
|
||||
break;
|
||||
}
|
||||
|
||||
p->clr->r = cos(p->angle);
|
||||
p->clr->g = sin(p->angle);
|
||||
p->clr->b = cos(p->angle+2.1);
|
||||
|
||||
p->args[1] += I;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void elly_theory(Boss *b, int t) {
|
||||
if(t < 20)
|
||||
GO_TO(b, VIEWPORT_W/2+300I, 0.05);
|
||||
|
||||
TIMER(&t);
|
||||
|
||||
FROM_TO(0, 10000, 10)
|
||||
create_particle2c("stain", b->pos+80*frand()*cexp(2I*M_PI*frand()), rgba(1,0.9,0.9,0.5), ScaleFadeSub, timeout, 60, 1+2*frand())->angle = 2*M_PI*frand();
|
||||
|
||||
FROM_TO(0, 10000, 20-2*global.diff)
|
||||
create_projectile2c("soul", b->pos, rgb(1,0,0), asymptotic, cexp(1.6I*_i), 2)->draw = ProjDrawSub;
|
||||
|
||||
FROM_TO_INT(30, 10000, 100, 60, 20) {
|
||||
int i;
|
||||
int c = 4*5;
|
||||
for(i = 0; i < c; i++)
|
||||
create_projectile2c("crystal", b->pos, rgb(0,0,0), theory_proj, 2*cexp(0.1I*(i%5)+I*M_PI/2*(i/5)+I*_i), (i/5+_i)%4);
|
||||
}
|
||||
}
|
||||
|
||||
void elly_spellbg_classic(Boss *b, int t) {
|
||||
|
@ -725,18 +807,19 @@ void elly_spellbg_modern(Boss *b, int t) {
|
|||
Boss *create_elly() {
|
||||
Boss *b = create_boss("Elly", "elly", -200I);
|
||||
|
||||
boss_add_attack(b, AT_Move, "Catch the Scythe", 6, 0, elly_intro, NULL);
|
||||
// boss_add_attack(b, AT_Move, "Catch the Scythe", 6, 0, elly_intro, NULL);
|
||||
// boss_add_attack(b, AT_Normal, "Frequency", 20, 23000, elly_frequency, NULL);
|
||||
// boss_add_attack(b, AT_Spellcard, "Newton Sign ~ 2.5 Laws of Movement", 30, 30000, elly_newton, elly_spellbg_classic);
|
||||
// boss_add_attack(b, AT_Normal, "Frequency2", 20, 23000, elly_frequency2, NULL);
|
||||
// boss_add_attack(b, AT_Spellcard, "Maxwell Sign ~ Wave Theory", 25, 22000, elly_maxwell, elly_spellbg_classic);
|
||||
boss_add_attack(b, AT_Move, "Unbound", 6, 10, elly_unbound, NULL);
|
||||
// boss_add_attack(b, AT_Move, "Unbound", 6, 10, elly_unbound, NULL);
|
||||
// boss_add_attack(b, AT_Spellcard, "Eigenstate ~ Many-World Interpretation", 30, 30000, elly_eigenstate, elly_spellbg_modern);
|
||||
// boss_add_attack(b, AT_Normal, "Baryon", 25, 23000, elly_baryonattack, NULL);
|
||||
// boss_add_attack(b, AT_Spellcard, "Ricci Sign ~ Space Time Curvature", 35, 40000, elly_ricci, elly_spellbg_modern);
|
||||
// boss_add_attack(b, AT_Normal, "Baryon", 25, 23000, elly_baryonattack2, NULL);
|
||||
// boss_add_attack(b, AT_Spellcard, "LHC ~ Higgs Boson Uncovered", 35, 40000, elly_lhc, elly_spellbg_modern);
|
||||
boss_add_attack(b, AT_Move, "Explode", 6, 10, elly_baryon_explode, NULL);
|
||||
boss_add_attack(b, AT_Move, "Explode", 7, 10, elly_baryon_explode, NULL);
|
||||
boss_add_attack(b, AT_SurvivalSpell, "Tower of Truth ~ Theory of Everything", 35, 40000, elly_theory, NULL);
|
||||
start_attack(b, b->attacks);
|
||||
|
||||
return b;
|
||||
|
|
Loading…
Reference in a new issue