doc: update scoring section in the game manual
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doc/GAME.rst
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doc/GAME.rst
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@ -200,37 +200,46 @@ Auto collection is also triggered by other events such as bombs, and
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the items collected in this way will always count as collected at the top,
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so it is beneficial for your score.
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The point items themselves also get more valuable as you cancel or graze
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bullets at full power among other things.
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The base (full) value of a point item is referred to as Point Item Value, or PIV.
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It's displayed on the HUD next to the blue point icon. It can be increased by
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collecting small Value items that usually spawn when bullets are canceled, but the
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best way to increase it is through the Voltage system. PIV also affects some other
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values, such as spell card bonuses.
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.. _Voltage:
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The most visible part of the scoring system is the Power Surge mechanic.
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While Power 4.00 is the maximum your shots will put out, you can overcharge
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your Power meter up to 6.00. The surplus Power (and also the rest, if
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you are in a bind) can be used to start a Power Surge (see `Controls`_).
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you are in a bind) can be used to start a Power Surge (see `Controls`_). By default
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a Power Surge is also activated automatically once your Power meter reaches 6.00;
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this can be disabled in the settings.
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The Power Surge will charge up the air around you with Danmaku electricity.
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This boosts your damage by 20%, but you have to maintain the two kinds of charges
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in the charge meter around your character. When the positive (yellow) charge
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goes down and hits the negative, the surge ends. The special lightning items
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that appear during the surge replenish both kinds of charges. By timing these
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items you can control the relative amounts of charge and the higher your
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negative charge, the more difficult the surge becomes to keep up.
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While a Surge is active, all point items are collected at their full value regardless
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of where they are on the screen, your damage is boosted by 20%, and your effective
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Power level is locked to the value it was before activating the Power Surge.
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The longer you continue this game and the more damage and negative charge you
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stack up, the more powerful your surge will become. This will visibly increase
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the radius of your sparkly aura.
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Once the surge ends, all of it is released in a blast that damages enemies and
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bullets. Be in the right spot when that happens, because all that havoc will be
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transformed into collectible Voltage items.
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To keep the Surge going, you have to maintain two charge meters, represented by a
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ring around your character: the Positive (orange) charge and the Negative (blue)
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charge. The positive charge starts at 100%, and the negative at 0%. Both gradually
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deplete at different rates. The Surge will abruptly end when both charges are at
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equal level. Both charges can be replenished by collecting lightning items, which
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appear instead of mini-power items when you graze bullets; regular power items also
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replenish charge levels.
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These will increase your Point Item Value, give you 1 Bomb Fragment and also add
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to your Volts meter.
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Your Surge becomes more powerful the longer it's maintained, represented by a growing
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sparkling aura around your character. The more negative charge you currently have, the
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faster your Surge grows.
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If your Voltage reaches the Breakdown level shown in the HUD, you unlock a
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special spell at the end of the stage.
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Once the Surge ends, all of it is released in a blast that damages enemies and
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clears bullets. The damage and area of effect of the blast depends on how much power
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your Surge has accumulated. You can manually cancel the Surge to trigger the blast at
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the right time.
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All enemies and bullets hit by the blast will spawn special Voltage items, which
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greatly increase your Point Item Value, give you 1 Bomb Fragment each, and add to your
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Volts meter. If your Volts meter reaches the Breakdown level shown in the HUD, you
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unlock a special Voltage Overdrive spellcard at the end of the stage.
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More info
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---------
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