stage6: make the calabi yau thing a bit nicer

This commit is contained in:
laochailan 2023-06-16 07:58:48 -04:00
parent 8eeafedcfc
commit 57be4df75f
2 changed files with 3 additions and 3 deletions

View file

@ -6,5 +6,5 @@
VARYING(4) vec3 pos;
void main(void) {
fragColor = vec4(0.5*normalize(pos)+vec3(0.5), 1);
fragColor = 0.3*vec4(0.4*normalize(pos)+vec3(0.6), 0.0);
}

View file

@ -109,8 +109,8 @@ static void stage6_towertop_draw(vec3 pos) {
pbr_draw_model(&stage6_draw_data->models.floor, &env);
r_disable(RCAP_CULL_FACE);
//r_disable(RCAP_DEPTH_WRITE);
r_mat_mv_translate(0, 0, 6);
r_disable(RCAP_DEPTH_WRITE);
r_mat_mv_translate(0, 0, 7);
r_mat_mv_scale(0.7, 0.7, 0.7);
//r_mat_mv_translate(stage_3d_context.cam.pos[0], stage_3d_context.cam.pos[1], stage_3d_context.cam.pos[2]);
r_shader("calabi-yau-quintic");