tweaked and optimized draw_menu_list

This commit is contained in:
Andrew "Akari" Alexeyew 2012-08-14 23:17:47 +03:00
parent 137a187a19
commit 5877ed960a
2 changed files with 13 additions and 8 deletions

View file

@ -257,7 +257,6 @@ int fill_replayview_menu(MenuData *m) {
}
closedir(dir);
qsort(m->entries, m->ecount, sizeof(MenuEntry), replayview_cmp);
return rpys;
}

View file

@ -29,24 +29,30 @@ void create_stage_menu(MenuData *m) {
add_menu_entry(m, "Back", (MenuAction)kill_menu, m);
}
void draw_menu_list(MenuData *m, float x, float y, void (*draw)(void *, int, int)) {
void draw_menu_list(MenuData *m, float x, float y, void (*draw)(void*, int, int)) {
glPushMatrix();
glTranslatef(x, y + (((m->ecount * 20 + 290) > SCREEN_W)? min(0, SCREEN_H * 0.7 - 100 - m->drawdata[2]) : 0), 0);
float offset = ((((m->ecount+5) * 20) > SCREEN_H)? min(0, SCREEN_H * 0.7 - y - m->drawdata[2]) : 0);
glTranslatef(x, y + offset, 0);
draw_menu_selector(m->drawdata[0], m->drawdata[2], m->drawdata[1]/100.0, 0.2, m->frames);
int i;
for(i = 0; i < m->ecount; i++) {
MenuEntry *e = &(m->entries[i]);
e->drawdata += 0.2 * (10*(i == m->cursor) - e->drawdata);
float a = e->drawdata * 0.1;
float p = offset + 20*i;
if(p < -y-10 || p > SCREEN_H+10)
continue;
float a = e->drawdata * 0.1;
float o = (p < 0? 1-p/(-y-10) : 1);
if(e->action == NULL)
glColor4f(0.5, 0.5, 0.5, 0.5);
glColor4f(0.5, 0.5, 0.5, 0.5*o);
else {
float ia = 1-a;
glColor4f(0.9 + ia * 0.1, 0.6 + ia * 0.4, 0.2 + ia * 0.8, 0.7 + 0.3 * a);
glColor4f(0.9 + ia * 0.1, 0.6 + ia * 0.4, 0.2 + ia * 0.8, (0.7 + 0.3 * a)*o);
}
if(draw && i < m->ecount-1)
@ -57,7 +63,7 @@ void draw_menu_list(MenuData *m, float x, float y, void (*draw)(void *, int, int
glPopMatrix();
}
void draw_stage_menu(MenuData *m) {
MenuEntry *s = &(m->entries[m->cursor]);