shader/cutscene: don't initialize distort_strength uniform
Apparently GLSL ES does not allow this. We set this uniform explicitly in the code, so this is redundant anyway.
This commit is contained in:
parent
c5bd04128b
commit
5a51842401
1 changed files with 1 additions and 1 deletions
|
@ -7,7 +7,7 @@
|
|||
UNIFORM(1) sampler2D noise_tex;
|
||||
UNIFORM(2) sampler2D paper_tex;
|
||||
UNIFORM(3) sampler2D erase_mask_tex;
|
||||
UNIFORM(4) float distort_strength = 0.01;
|
||||
UNIFORM(4) float distort_strength;
|
||||
UNIFORM(5) vec2 thresholds;
|
||||
|
||||
float render_fademap(vec2 uv, vec2 distort) {
|
||||
|
|
Loading…
Reference in a new issue