fix projectile collision

This commit is contained in:
Andrei Alexeyev 2018-05-16 04:39:33 +03:00
parent eb43370c1d
commit 5af2ac5c7a
No known key found for this signature in database
GPG key ID: 363707CD4C7FE8A4

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@ -145,27 +145,29 @@ static inline char* event_name(int ev) {
}
static inline int proj_call_rule(Projectile *p, int t) {
int result = ACTION_NONE;
if(p->timeout > 0 && t >= p->timeout) {
return ACTION_DESTROY;
}
result = ACTION_DESTROY;
} else if(p->rule != NULL) {
result = p->rule(p, t);
if(p->rule) {
int a = p->rule(p, t);
if(t < 0 && a != ACTION_ACK) {
if(t < 0 && result != ACTION_ACK) {
set_debug_info(&p->debug);
log_fatal(
"Projectile rule didn't acknowledge %s (returned %i, expected %i)",
event_name(t),
a,
result,
ACTION_ACK
);
}
return a;
}
return ACTION_NONE;
if(/*t == 0 ||*/ t == EVENT_BIRTH) {
p->prevpos = p->pos;
}
return result;
}
void projectile_set_prototype(Projectile *p, ProjPrototype *proto) {
@ -325,6 +327,21 @@ void calc_projectile_collision(Projectile *p, ProjCollisionResult *out_col) {
.b = global.plr.pos - p->pos
};
attr_unused double seglen = cabs(seg.a - seg.b);
if(seglen > 30) {
log_debug(
seglen > VIEWPORT_W
? "Lerp over HUGE distance %f; this is ABSOLUTELY a bug! Player speed was %f. Spawned at %s:%d (%s)"
: "Lerp over large distance %f; this is either a bug or a very fast projectile, investigate. Player speed was %f. Spawned at %s:%d (%s)",
seglen,
cabs(global.plr.velocity),
p->debug.file,
p->debug.line,
p->debug.func
);
}
if(lineseg_ellipse_intersect(seg, e_proj)) {
out_col->type = PCOL_PLAYER;
out_col->entity = &global.plr;
@ -617,12 +634,13 @@ int linear(Projectile *p, int t) { // sure is physics in here; a[0]: velocity
}
p->angle = carg(p->args[0]);
p->pos = p->pos0 + p->args[0]*t;
if(t == EVENT_BIRTH) {
return ACTION_ACK;
}
p->pos = p->pos0 + p->args[0]*t;
return ACTION_NONE;
}
@ -650,7 +668,6 @@ int asymptotic(Projectile *p, int t) { // v = a[0]*(a[1] + 1); a[1] -> 0
p->angle = carg(p->args[0]);
if(t == EVENT_BIRTH) {
return ACTION_ACK;
}
@ -778,8 +795,6 @@ void ScaleFade(Projectile *p, int t) {
double scale = scale_min * (1 - timefactor) + scale_max * timefactor;
double alpha = pow(1 - timefactor, 2);
// log_debug("%f %f %f %f", scale_min, scale_max, timefactor, scale);
Color c = multiply_colors(p->color, rgba(1, 1, 1, alpha));
r_mat_scale(scale, scale, 1);