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1 changed files with 1 additions and 1 deletions
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@ -150,7 +150,7 @@ static inline bool proj_update(Projectile *p, int t) {
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}
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}
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if(t == 0) {
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if(t == 1) {
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// FIXME: not sure if this should happen before or after move_update,
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// or maybe even directly at spawn.
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spawn_bullet_spawning_effect(p);
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