stage3: use summoning effects
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2307ec77a4
commit
6b745e4b16
1 changed files with 16 additions and 23 deletions
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@ -404,13 +404,13 @@ TASK(laserball, { cmplx origin; cmplx velocity; Color *color; real freq_factor;
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kill_projectile(p);
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}
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TASK(laserball_fairy, { cmplx pos; cmplx target_pos; real freq_factor; }) {
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TASK(laserball_fairy, { cmplx pos; real freq_factor; }) {
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Enemy *e = TASK_BIND(espawn_huge_fairy(ARGS.pos, ITEMS(
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.power = 5,
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.points = 5,
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)));
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e->move = move_from_towards(e->pos, ARGS.target_pos, 0.04);
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ecls_anyfairy_summon(e, 120);
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WAIT(30);
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common_charge(90, &e->pos, 0, RGBA(0.5, 1, 0.25, 0));
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@ -705,9 +705,8 @@ DEFINE_EXTERN_TASK(stage3_timeline) {
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.velocity = 2*I,
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);
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INVOKE_TASK_DELAYED(1000, laserball_fairy,
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.pos = VIEWPORT_W + 10 + 300 * I,
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.target_pos = 3*VIEWPORT_W/4 + 200*I,
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INVOKE_TASK_DELAYED(880, laserball_fairy,
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.pos = 3*VIEWPORT_W/4 + 200*I,
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.freq_factor = 1,
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);
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@ -718,15 +717,13 @@ DEFINE_EXTERN_TASK(stage3_timeline) {
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);
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if(global.diff > D_Normal) {
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INVOKE_TASK_DELAYED(1820, laserball_fairy,
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.pos = - 10 + 300 * I,
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.target_pos = VIEWPORT_W/3 + 140*I,
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INVOKE_TASK_DELAYED(1700, laserball_fairy,
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.pos = VIEWPORT_W/3 + 140*I,
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.freq_factor = 1,
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);
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INVOKE_TASK_DELAYED(1820, laserball_fairy,
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.pos = VIEWPORT_W + 10 + 300 * I,
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.target_pos = 2*VIEWPORT_W/3 + 140*I,
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INVOKE_TASK_DELAYED(1700, laserball_fairy,
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.pos = 2*VIEWPORT_W/3 + 140*I,
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.freq_factor = -1,
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);
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}
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@ -764,15 +761,13 @@ DEFINE_EXTERN_TASK(stage3_timeline) {
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.target_pos = VIEWPORT_W/2.0 + I*VIEWPORT_H/3.0,
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);
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INVOKE_TASK_DELAYED(1720, laserball_fairy,
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.pos = - 10 + 300 * I,
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.target_pos = VIEWPORT_W/3 + 140*I,
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INVOKE_TASK_DELAYED(1600, laserball_fairy,
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.pos = VIEWPORT_W/3 + 140*I,
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.freq_factor = -1,
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);
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INVOKE_TASK_DELAYED(1720, laserball_fairy,
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.pos = VIEWPORT_W + 10 + 300 * I,
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.target_pos = 2*VIEWPORT_W/3 + 140*I,
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INVOKE_TASK_DELAYED(1600, laserball_fairy,
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.pos = 2*VIEWPORT_W/3 + 140*I,
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.freq_factor = 1,
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);
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@ -781,15 +776,13 @@ DEFINE_EXTERN_TASK(stage3_timeline) {
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.interval = 60,
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);
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INVOKE_TASK_DELAYED(2360, laserball_fairy,
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.pos = VIEWPORT_W + 10 + 400 * I,
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.target_pos = VIEWPORT_W/4 + 240*I,
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INVOKE_TASK_DELAYED(2240, laserball_fairy,
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.pos = VIEWPORT_W/4 + 240*I,
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.freq_factor = -1,
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);
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INVOKE_TASK_DELAYED(2360, laserball_fairy,
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.pos = - 10 + 400 * I,
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.target_pos = 3*VIEWPORT_W/4 + 240*I,
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INVOKE_TASK_DELAYED(2240, laserball_fairy,
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.pos = 3*VIEWPORT_W/4 + 240*I,
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.freq_factor = 1,
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);
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