i know that i somehow broke replays again and i don't know if this helps
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2 changed files with 4 additions and 1 deletions
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@ -387,6 +387,9 @@ void player_applymovement(Player *plr) {
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}
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void player_input_workaround(Player *plr) {
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if(global.dialog)
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return;
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for(KeyIndex key = KEYIDX_FIRST; key <= KEYIDX_LAST; ++key) {
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int flag = key_to_inflag(key);
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@ -330,8 +330,8 @@ void stage_input(void) {
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replay_stage_event(global.replay_stage, global.frames, EV_RELEASE, KEY_SKIP);
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}
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player_applymovement(&global.plr);
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player_input_workaround(&global.plr);
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player_applymovement(&global.plr);
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}
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void draw_hud(void) {
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