plrmodes/marisa_a: draw lasers on LAYER_PLAYER_SHOT_HIGH

Makes them appear under enemy bullets and not reflected in stage 1 water
This commit is contained in:
Andrei Alexeyev 2023-06-19 23:35:34 +02:00
parent 8bff89e1c1
commit 787e66f3fb
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GPG key ID: 72D26128040B9690

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@ -688,7 +688,7 @@ TASK(marisa_laser_controller, { BoxedPlayer plr; }) {
TASK_HOST_EVENTS(ctrl->events);
ctrl->ent.draw_func = marisa_laser_draw_lasers;
ctrl->ent.draw_layer = LAYER_PLAYER_FOCUS;
ctrl->ent.draw_layer = LAYER_PLAYER_SHOT_HIGH;
INVOKE_SUBTASK(marisa_laser_power_handler, ctrl);
INVOKE_SUBTASK(marisa_laser_bomb_handler, ctrl);