plrmodes/marisa_a: draw lasers on LAYER_PLAYER_SHOT_HIGH
Makes them appear under enemy bullets and not reflected in stage 1 water
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1 changed files with 1 additions and 1 deletions
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@ -688,7 +688,7 @@ TASK(marisa_laser_controller, { BoxedPlayer plr; }) {
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TASK_HOST_EVENTS(ctrl->events);
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ctrl->ent.draw_func = marisa_laser_draw_lasers;
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ctrl->ent.draw_layer = LAYER_PLAYER_FOCUS;
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ctrl->ent.draw_layer = LAYER_PLAYER_SHOT_HIGH;
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INVOKE_SUBTASK(marisa_laser_power_handler, ctrl);
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INVOKE_SUBTASK(marisa_laser_bomb_handler, ctrl);
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