ReimuB cleanup

This commit is contained in:
Andrei Alexeyev 2020-03-26 19:57:18 +02:00
parent b6a6496c39
commit 7b0d288cbe
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GPG key ID: 363707CD4C7FE8A4

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@ -187,9 +187,9 @@ TASK(reimu_dream_bomb_handler, { ReimuBController *ctrl; }) {
for(;;) {
WAIT_EVENT_OR_DIE(&plr->events.bomb_used);
play_sound("bomb_marisa_a");
INVOKE_TASK(reimu_dream_bomb_noise, ENT_BOX(plr));
INVOKE_TASK(reimu_dream_bomb_barrage, ctrl);
INVOKE_TASK(reimu_dream_bomb_background, ctrl);
INVOKE_SUBTASK(reimu_dream_bomb_noise, ENT_BOX(plr));
INVOKE_SUBTASK(reimu_dream_bomb_barrage, ctrl);
INVOKE_SUBTASK(reimu_dream_bomb_background, ctrl);
}
}
@ -359,9 +359,6 @@ static void reimu_dream_bullet_warp(ReimuBController *ctrl, Projectile *p, int *
}
}
static void reimu_dream_shot(Player *p) {
}
static void reimu_dream_slave_visual(Enemy *e, int t, bool render) {
if(render) {
r_draw_sprite(&(SpriteParams) {
@ -703,7 +700,6 @@ PlayerMode plrmode_reimu_b = {
.shot_mode = PLR_SHOT_REIMU_DREAM,
.procs = {
.property = reimu_common_property,
.shot = reimu_dream_shot,
.init = reimu_dream_init,
.preload = reimu_dream_preload,
},