Explained the UD/LR axes for the oblivious

This commit is contained in:
Andrew "Akari" Alexeyew 2012-08-17 22:01:52 +03:00
parent d5d07a8899
commit 7d0b12494b

View file

@ -478,11 +478,11 @@ void options_sub_gamepad(void *arg) {
add_menu_separator(m);
add_menu_entry(m, "The UD axis", do_nothing,
add_menu_entry(m, "The UD axis (Vertical)", do_nothing,
b = bind_option(GAMEPAD_AXIS_UD, bind_common_intget, bind_common_intset)
); bind_setvaluerange_fancy(b, GAMEPAD_AXES-1);
add_menu_entry(m, "The LR axis", do_nothing,
add_menu_entry(m, "The LR axis (Horizontal)", do_nothing,
b = bind_option(GAMEPAD_AXIS_LR, bind_common_intget, bind_common_intset)
); bind_setvaluerange_fancy(b, GAMEPAD_AXES-1);