Explained the UD/LR axes for the oblivious
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1 changed files with 2 additions and 2 deletions
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@ -478,11 +478,11 @@ void options_sub_gamepad(void *arg) {
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add_menu_separator(m);
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add_menu_entry(m, "The UD axis", do_nothing,
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add_menu_entry(m, "The UD axis (Vertical)", do_nothing,
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b = bind_option(GAMEPAD_AXIS_UD, bind_common_intget, bind_common_intset)
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); bind_setvaluerange_fancy(b, GAMEPAD_AXES-1);
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add_menu_entry(m, "The LR axis", do_nothing,
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add_menu_entry(m, "The LR axis (Horizontal)", do_nothing,
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b = bind_option(GAMEPAD_AXIS_LR, bind_common_intget, bind_common_intset)
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); bind_setvaluerange_fancy(b, GAMEPAD_AXES-1);
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