stage3: basic port of wriggle slaves

This commit is contained in:
Andrei Alexeyev 2021-02-04 07:31:58 +02:00
parent b88b4f5249
commit 859592a89b
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GPG key ID: 72D26128040B9690
4 changed files with 123 additions and 200 deletions

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@ -10,4 +10,5 @@
#include "taisei.h"
#define ENTITIES_STAGE3(X, ...) \
X(WriggleSlave, __VA_ARGS__) \
END_OF_ENTITIES

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@ -14,7 +14,26 @@
#include "common_tasks.h"
#include "global.h"
TASK(rocket_slave, { BoxedBoss boss; real rot_speed; real rot_initial; }) {
Boss *boss = TASK_BIND(ARGS.boss);
WriggleSlave *slave = stage3_host_wriggle_slave(boss->pos);
INVOKE_TASK(wriggle_slave_damage_trail, ENT_BOX(slave));
INVOKE_TASK(wriggle_slave_follow, ENT_BOX(slave), ENT_BOX(boss), ARGS.rot_speed, ARGS.rot_initial);
STALL;
}
DEFINE_EXTERN_TASK(stage3_spell_moonlight_rocket) {
Boss *boss = INIT_BOSS_ATTACK(&ARGS);
boss->move = move_towards(VIEWPORT_W/2 + VIEWPORT_H*I/2.5, 0.05);
BEGIN_BOSS_ATTACK(&ARGS);
int nslaves = difficulty_value(2, 3, 4, 5);
for(int i = 0; i < nslaves; ++i) {
for(int s = -1; s < 2; s += 2) {
INVOKE_SUBTASK(rocket_slave, ENT_BOX(boss), s/70.0, s*i*M_TAU/nslaves);
}
}
STALL;
}

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@ -38,228 +38,107 @@ Boss *stage3_spawn_wriggle(cmplx pos) {
return wriggle;
}
void wriggle_slave_visual(Enemy *e, int time, bool render) {
if(time < 0)
return;
static void wriggle_slave_draw(EntityInterface *e) {
WriggleSlave *slave = ENT_CAST(e, WriggleSlave);
int time = global.frames - slave->spawn_time;
r_draw_sprite(&(SpriteParams) {
.pos.as_cmplx = slave->pos,
.sprite_ptr = slave->sprites.circle,
.rotation.angle = DEG2RAD * 7 * time,
.scale.as_cmplx = slave->scale,
.color = &slave->color,
});
}
TASK(wriggle_slave_particles, { BoxedWriggleSlave slave; }) {
WriggleSlave *slave = TASK_BIND(ARGS.slave);
int period = 5;
WAIT(rng_irange(0, period));
for(;;WAIT(period)) {
cmplx vel = 2 * rng_dir();
if(render) {
r_draw_sprite(&(SpriteParams) {
.sprite = "fairy_circle",
.rotation.angle = DEG2RAD * 7 * time,
.scale.both = 0.7,
.color = RGBA(0.8, 1.0, 0.4, 0),
.pos = { creal(e->pos), cimag(e->pos) },
});
} else if(time % 5 == 0) {
tsrand_fill(2);
PARTICLE(
.sprite = "smoothdot",
.pos = 5*cexp(2*I*M_PI*afrand(0)),
.sprite_ptr = slave->sprites.particle,
.pos = slave->pos,
.color = RGBA(0.6, 0.6, 0.5, 0),
.draw_rule = Shrink,
.rule = enemy_flare,
.timeout = 60,
.args = {
0.3*cexp(2*M_PI*I*afrand(1)),
add_ref(e),
},
.draw_rule = pdraw_timeout_scale(2, 0.01),
.timeout = 20,
.move = move_linear(vel),
);
}
}
DEPRECATED_DRAW_RULE
static void wriggle_slave_part_draw(Projectile *p, int t, ProjDrawRuleArgs args) {
float b = 1 - t / (double)p->timeout;
r_mat_mv_push();
r_mat_mv_translate(creal(p->pos), cimag(p->pos), 0);
ProjDrawCore(p, color_mul_scalar(COLOR_COPY(&p->color), b));
r_mat_mv_pop();
void stage3_init_wriggle_slave(WriggleSlave *slave, cmplx pos) {
slave->pos = pos;
slave->spawn_time = global.frames;
slave->ent.draw_layer = LAYER_BOSS - 1;
slave->ent.draw_func = wriggle_slave_draw;
slave->sprites.circle = res_sprite("fairy_circle");
slave->sprites.particle = res_sprite("part/smoothdot");
INVOKE_TASK(wriggle_slave_particles, ENT_BOX(slave));
}
static int wriggle_rocket_laserbullet(Projectile *p, int time) {
if(time == EVENT_DEATH) {
free_ref(p->args[0]);
return ACTION_ACK;
} else if(time < 0) {
return ACTION_ACK;
}
WriggleSlave *stage3_host_wriggle_slave(cmplx pos) {
WriggleSlave *slave = TASK_HOST_ENT(WriggleSlave);
TASK_HOST_EVENTS(slave->events);
stage3_init_wriggle_slave(slave, pos);
if(time >= creal(p->args[1])) {
if(p->args[2]) {
cmplx dist = global.plr.pos - p->pos;
cmplx accel = (0.1 + 0.2 * (global.diff / (float)D_Lunatic)) * dist / cabs(dist);
float deathtime = sqrt(2*cabs(dist)/cabs(accel));
// TODO spawn animation
// INVOKE_TASK(wriggle_slave_fadein, ENT_BOX(slave));
slave->color = *RGBA(0.8, 1.0, 0.4, 0);
slave->scale = (1 + I) * 0.7;
Laser *l = create_lasercurve2c(p->pos, deathtime, deathtime, RGBA(0.4, 0.9, 1.0, 0.0), las_accel, 0, accel);
l->width = 15;
// TODO despawn animation
// INVOKE_TASK_AFTER(&slave->events.despawned, wriggle_slave_fadeout, ENT_BOX(slave));
PROJECTILE(
.proto = p->proto,
.pos = p->pos,
.color = &p->color,
.draw_rule = p->draw_rule,
.rule = wriggle_rocket_laserbullet,
.args = {
add_ref(l),
deathtime,
}
);
play_sound("redirect");
play_sound("shot_special1");
} else {
int cnt = 22, i;
float rot = (global.frames - global.boss->current->starttime) * 0.0037 * (global.diff);
Color *c = HSLA(fmod(rot, M_PI*2)/(M_PI/2), 1.0, 0.5, 0);
for(i = 0; i < cnt; ++i) {
float f = (float)i/cnt;
PROJECTILE(
.proto = pp_thickrice,
.pos = p->pos,
.color = c,
.rule = asymptotic,
.args = {
(1.0 + psin(M_PI*18*f)) * cexp(I*(2.0*M_PI*f+rot)),
2 + 2 * global.diff
},
);
}
PARTICLE(
.proto = pp_blast,
.pos = p->pos,
.color = c,
.timeout = 35 - 5 * frand(),
.draw_rule = GrowFade,
.args = { 0, 1 + 0.5 * frand() },
.angle = M_PI * 2 * frand(),
);
// FIXME: better sound
play_sound("enemydeath");
play_sound("shot1");
play_sound("shot3");
}
return ACTION_DESTROY;
}
Laser *laser = (Laser*)REF(p->args[0]);
if(!laser)
return ACTION_DESTROY;
p->pos = laser->prule(laser, time);
return 1;
return slave;
}
int wriggle_spell_slave(Enemy *e, int time) {
TIMER(&time)
void stage3_despawn_wriggle_slave(WriggleSlave *slave) {
coevent_signal_once(&slave->events.despawned);
}
float angle = e->args[2] * (time / 70.0 + e->args[1]);
cmplx dir = cexp(I*angle);
Boss *boss = (Boss*)REF(e->args[0]);
DEFINE_EXTERN_TASK(wriggle_slave_damage_trail) {
WriggleSlave *slave = TASK_BIND(ARGS.slave);
ShaderProgram *pshader = res_shader("sprite_default");
if(!boss)
return ACTION_DESTROY;
AT(EVENT_BIRTH) {
e->ent.draw_layer = LAYER_BULLET - 1;
}
AT(EVENT_DEATH) {
free_ref(e->args[0]);
return 1;
}
GO_TO(e, boss->pos + 100 * sin(time / 100.0) * dir, 0.03)
if(!(time % 2)) {
float c = 0.5 * psin(time / 25.0);
for(;;WAIT(2)) {
float t = (global.frames - slave->spawn_time) / 25.0;
float c = 0.5f * psinf(t);
PROJECTILE(
// FIXME: add prototype, or shove it into the basic ones somehow,
// or just replace this with some thing else
.sprite_ptr = get_sprite("part/smoothdot"),
// XXX: Do we want this to be a special snowflake without a ProjPrototype?
.sprite_ptr = slave->sprites.particle,
.size = 16 + 16*I,
.collision_size = 7.2 + 7.2*I,
.pos = e->pos,
.pos = slave->pos,
.color = RGBA(1.0 - c, 0.5, 0.5 + c, 0),
.draw_rule = wriggle_slave_part_draw,
.draw_rule = pdraw_timeout_fade(1, 0),
.timeout = 60,
.shader = "sprite_default",
.shader_ptr = pshader,
.flags = PFLAG_NOCLEAR | PFLAG_NOCLEAREFFECT | PFLAG_NOCOLLISIONEFFECT | PFLAG_NOSPAWNEFFECTS,
);
}
// moonlight rocket rockets
int rocket_period = (160 + 20 * (D_Lunatic - global.diff));
if(!creal(e->args[3]) && !((time + rocket_period/2) % rocket_period)) {
Laser *l;
float dt = 60;
l = create_lasercurve4c(e->pos, dt, dt, RGBA(1.0, 1.0, 0.5, 0.0), las_sine_expanding, 2.5*dir, M_PI/20, 0.2, 0);
PROJECTILE(
.proto = pp_ball,
.pos = e->pos,
.color = RGB(1.0, 0.4, 0.6),
.rule = wriggle_rocket_laserbullet,
.args = {
add_ref(l), dt-1, 1
}
);
l = create_lasercurve4c(e->pos, dt, dt, RGBA(0.5, 1.0, 0.5, 0.0), las_sine_expanding, 2.5*dir, M_PI/20, 0.2, M_PI);
PROJECTILE(
.proto = pp_ball,
.pos = e->pos,
.color = RGB(1.0, 0.4, 0.6),
.rule = wriggle_rocket_laserbullet,
.args = {
add_ref(l), dt-1, 1
},
);
play_sound("laser1");
}
// night ignite balls
if(creal(e->args[3]) && global.diff > D_Easy) {
FROM_TO(300, 1000000, 180) {
int cnt = 5, i;
for(i = 0; i < cnt; ++i) {
PROJECTILE(
.proto = pp_ball,
.pos = e->pos,
.color = RGBA(0.5, 1.0, 0.5, 0),
.rule = accelerated,
.args = {
0, 0.02 * cexp(I*i*2*M_PI/cnt)
},
);
if(global.diff > D_Hard) {
PROJECTILE(
.proto = pp_ball,
.pos = e->pos,
.color = RGBA(1.0, 1.0, 0.5, 0),
.rule = accelerated,
.args = {
0, 0.01 * cexp(I*i*2*M_PI/cnt)
},
);
}
}
// FIXME: better sound
play_sound("shot_special1");
}
}
return 1;
}
DEFINE_EXTERN_TASK(wriggle_slave_follow) {
WriggleSlave *slave = TASK_BIND(ARGS.slave);
Boss *boss = NOT_NULL(ENT_UNBOX(ARGS.boss));
MoveParams move = move_towards(0, 0.03);
cmplx dir = cdir(ARGS.rot_initial);
cmplx r = cdir(ARGS.rot_speed);
for(;(boss = ENT_UNBOX(ARGS.boss)); YIELD) {
real t = global.frames - slave->spawn_time;
move.attraction_point = boss->pos + 100 * sin(t / 100) * dir;
// log_debug("%f %f", creal(move.attraction_point), cimag(move.attraction_point));
move_update(&slave->pos, &move);
// slave->pos = move.attraction_point;
dir *= r;
}
}

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@ -11,8 +11,32 @@
#include "boss.h"
DEFINE_ENTITY_TYPE(WriggleSlave, {
struct {
Sprite *circle, *particle;
} sprites;
cmplx pos;
int spawn_time;
Color color;
cmplxf scale;
COEVENTS_ARRAY(
despawned
) events;
});
Boss *stage3_spawn_wriggle(cmplx pos);
void stage3_draw_wriggle_spellbg(Boss *boss, int time);
void wriggle_slave_visual(Enemy *e, int time, bool render);
int wriggle_spell_slave(Enemy *e, int time);
void stage3_init_wriggle_slave(WriggleSlave *slave, cmplx pos);
WriggleSlave *stage3_host_wriggle_slave(cmplx pos);
void stage3_despawn_wriggle_slave(WriggleSlave *slave);
DECLARE_EXTERN_TASK(wriggle_slave_damage_trail, { BoxedWriggleSlave slave; });
DECLARE_EXTERN_TASK(wriggle_slave_follow, {
BoxedWriggleSlave slave;
BoxedBoss boss;
real rot_speed;
real rot_initial;
});