selection bg for the savereplay menu

This commit is contained in:
Andrew "Akari" Alexeyew 2012-08-07 17:22:51 +03:00
parent 5ce30f8ca4
commit 8b3816a960
2 changed files with 12 additions and 1 deletions

View file

@ -152,7 +152,6 @@ void draw_main_menu(MenuData *menu) {
} else {
//glColor4f(1,1,1,0.7);
float a = 1 - menu->entries[i].drawdata;
float b = 1.5;
glColor4f(1, 0.7 + a, 0.4 + a, 0.7);
}

View file

@ -54,11 +54,23 @@ void create_saverpy_menu(MenuData *m) {
void draw_saverpy_menu(MenuData *m) {
draw_options_menu_bg(m);
Texture *bg = get_tex("part/smoke");
glPushMatrix();
glTranslatef(SCREEN_W/2 + 100 * m->drawdata[0] - 50, SCREEN_H/2, 0); // 135
glScalef(1, 0.5, 1);
glRotatef(m->frames*2,0,0,1);
glColor4f(0,0,0,0.5);
draw_texture_p(0,0,bg);
glPopMatrix();
glPushMatrix();
glColor4f(1, 1, 1, 1);
glTranslatef(SCREEN_W/2, SCREEN_H/2 - 100, 0);
draw_text(AL_Center, 0, 0, m->title, _fonts.mainmenu);
glTranslatef(0, 100, 0);
m->drawdata[0] += (m->cursor - m->drawdata[0])/10.0;
int i; for(i = 0; i < m->ecount; i++) {
MenuEntry *e = &(m->entries[i]);