resources/shader: potential fix for disappearing cutscene text (#385)

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Andrei Alexeyev 2024-09-29 06:05:47 +02:00
parent cae66eeadc
commit 8c3d6f2518
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@ -12,7 +12,7 @@ void spriteMain(out vec4 fragColor) {
float o = customParams.r;
float xpos = 0.5 + texCoordOverlay.x;
float slide_factor = 8;
mask = 1.0 - smoothstep(slide_factor * o * o, slide_factor * o, mask + (slide_factor - 1.0) * xpos);
mask = 1.0 - smoothstep(slide_factor * o * o * 0.95, slide_factor * o, mask + (slide_factor - 1.0) * xpos);
mask = smoothstep(0.2, 0.8, mask);
vec3 outlines = texture(tex, texCoord).rgb;