resources/shader: potential fix for disappearing cutscene text (#385)
This commit is contained in:
parent
cae66eeadc
commit
8c3d6f2518
1 changed files with 1 additions and 1 deletions
|
@ -12,7 +12,7 @@ void spriteMain(out vec4 fragColor) {
|
|||
float o = customParams.r;
|
||||
float xpos = 0.5 + texCoordOverlay.x;
|
||||
float slide_factor = 8;
|
||||
mask = 1.0 - smoothstep(slide_factor * o * o, slide_factor * o, mask + (slide_factor - 1.0) * xpos);
|
||||
mask = 1.0 - smoothstep(slide_factor * o * o * 0.95, slide_factor * o, mask + (slide_factor - 1.0) * xpos);
|
||||
mask = smoothstep(0.2, 0.8, mask);
|
||||
|
||||
vec3 outlines = texture(tex, texCoord).rgb;
|
||||
|
|
Loading…
Reference in a new issue