diff --git a/resources/00-taisei.pkgdir/shader/text_cutscene.frag.glsl b/resources/00-taisei.pkgdir/shader/text_cutscene.frag.glsl index 518e7ddd..28a75e47 100644 --- a/resources/00-taisei.pkgdir/shader/text_cutscene.frag.glsl +++ b/resources/00-taisei.pkgdir/shader/text_cutscene.frag.glsl @@ -12,7 +12,7 @@ void spriteMain(out vec4 fragColor) { float o = customParams.r; float xpos = 0.5 + texCoordOverlay.x; float slide_factor = 8; - mask = 1.0 - smoothstep(slide_factor * o * o, slide_factor * o, mask + (slide_factor - 1.0) * xpos); + mask = 1.0 - smoothstep(slide_factor * o * o * 0.95, slide_factor * o, mask + (slide_factor - 1.0) * xpos); mask = smoothstep(0.2, 0.8, mask); vec3 outlines = texture(tex, texCoord).rgb;