Fixed some mistakes in README

This commit is contained in:
makise-homura 2017-02-02 20:28:14 +03:00
parent 39ebd12959
commit 9984e48f3d

14
README
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@ -9,7 +9,7 @@ shoot-em-up games set in an isolated world full of Japanese folklore.
Dependencies:
- SDL, SDL_ttf
- libpng
- libpng, ZLIB
- OpenGL
- OpenAL, ALUT
- CMake (build system)
@ -46,7 +46,7 @@ your replays if you really want to publish them.
Currently Taisei does not include any background music. To use this feature,
you should have required audio files in bgm/ subdirectory.
BGM may either be in .wav format, or in .ogg (last one apply only if you have
BGM may either be in .wav format, or in .ogg; last one apply only if you have
compiled Taisei with libogg, libvorbis and libvorbisfile (automatically enabled
if cmake is able to find them).
@ -54,15 +54,15 @@ Complete music pack consists of 16 bgm_*.ogg or bgm_*.wav files, where `*' mean:
credits BGM for credits screen
ending BGM for ending
gameover BGM for game over screen
menu BGM for menus, excluding in-game menu
stageN N=1..6, standard stage theme (also for in-game menu)
stageNboss N=1..6, boss theme for a stage (also for in-game menu)
menu BGM for menus (excluding in-game menu which pauses BGM)
stageN N=1..6, standard stage theme
stageNboss N=1..6, boss theme for a stage
If you want to specify stage/boss theme names to be shown during gameplay, you
may do it in bgm/bgm.conf file. This file consists of lines, each of which
may do it in bgm/bgm.conf file. This file contains some lines, each of which
consists of bgm filename (without extension), space of tab, and theme name.
No space/tab allowed either in beginning of line or BGM filenames listed in
this file; can not include spaces or tabs; theme names may do.
this file; theme names may contain them.
5. Contact