Fixed some mistakes in README
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README
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README
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@ -9,7 +9,7 @@ shoot-em-up games set in an isolated world full of Japanese folklore.
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Dependencies:
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- SDL, SDL_ttf
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- libpng
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- libpng, ZLIB
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- OpenGL
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- OpenAL, ALUT
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- CMake (build system)
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@ -46,7 +46,7 @@ your replays if you really want to publish them.
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Currently Taisei does not include any background music. To use this feature,
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you should have required audio files in bgm/ subdirectory.
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BGM may either be in .wav format, or in .ogg (last one apply only if you have
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BGM may either be in .wav format, or in .ogg; last one apply only if you have
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compiled Taisei with libogg, libvorbis and libvorbisfile (automatically enabled
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if cmake is able to find them).
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@ -54,15 +54,15 @@ Complete music pack consists of 16 bgm_*.ogg or bgm_*.wav files, where `*' mean:
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credits BGM for credits screen
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ending BGM for ending
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gameover BGM for game over screen
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menu BGM for menus, excluding in-game menu
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stageN N=1..6, standard stage theme (also for in-game menu)
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stageNboss N=1..6, boss theme for a stage (also for in-game menu)
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menu BGM for menus (excluding in-game menu which pauses BGM)
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stageN N=1..6, standard stage theme
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stageNboss N=1..6, boss theme for a stage
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If you want to specify stage/boss theme names to be shown during gameplay, you
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may do it in bgm/bgm.conf file. This file consists of lines, each of which
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may do it in bgm/bgm.conf file. This file contains some lines, each of which
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consists of bgm filename (without extension), space of tab, and theme name.
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No space/tab allowed either in beginning of line or BGM filenames listed in
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this file; can not include spaces or tabs; theme names may do.
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this file; theme names may contain them.
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5. Contact
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