fixed immortal elly
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1 changed files with 8 additions and 8 deletions
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@ -154,7 +154,7 @@ void player_logic(Player* plr) {
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if(global.frames - plr->recovery < 0) {
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Enemy *en;
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for(en = global.enemies; en; en = en->next)
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if(!en->unbombable)
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if(!en->unbombable && en->hp > ENEMY_IMMUNE)
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en->hp -= 300;
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Projectile *p;
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