fix missing include; run update-copyright.py
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11 changed files with 44 additions and 16 deletions
13
src/dialog/all.h
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13
src/dialog/all.h
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/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2018, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2018, Andrei Alexeyev <akari@alienslab.net>.
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*/
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#pragma once
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#include "taisei.h"
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#include "youmu.h"
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#include "marisa.h"
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/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2018, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2018, Andrei Alexeyev <akari@alienslab.net>.
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*/
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#include "taisei.h"
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#include "marisa.h"
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#define M(side,message) dadd_msg(d,side,message)
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@ -7,6 +7,8 @@
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*/
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#pragma once
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#include "taisei.h"
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#include "dialog.h"
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void dialog_marisa_stage1(Dialog *d);
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@ -1,3 +1,13 @@
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/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2018, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2018, Andrei Alexeyev <akari@alienslab.net>.
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*/
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#include "taisei.h"
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#include "youmu.h"
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#include "dialog.h"
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@ -7,6 +7,8 @@
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*/
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#pragma once
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#include "taisei.h"
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#include "dialog.h"
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void dialog_youmu_stage1(Dialog *d);
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@ -11,8 +11,7 @@
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#include "stage1_events.h"
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#include "global.h"
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#include "stagetext.h"
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#include "dialog/youmu.h"
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#include "dialog/marisa.h"
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#include "dialog/all.h"
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Dialog *stage1_dialog(void) {
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PlayerCharacter *pc = global.plr.mode->character;
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@ -12,6 +12,7 @@
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#include "global.h"
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#include "stage.h"
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#include "enemy.h"
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#include "dialog/all.h"
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Dialog *stage2_dialog(void) {
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PlayerCharacter *pc = global.plr.mode->character;
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@ -12,9 +12,7 @@
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#include "global.h"
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#include "stage.h"
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#include "enemy.h"
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#include "dialog/youmu.h"
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#include "dialog/marisa.h"
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#include "dialog/all.h"
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static Dialog *stage3_dialog(void) {
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PlayerCharacter *pc = global.plr.mode->character;
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@ -14,9 +14,7 @@
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#include "stage.h"
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#include "enemy.h"
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#include "laser.h"
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#include "dialog/youmu.h"
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#include "dialog/marisa.h"
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#include "dialog/all.h"
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void kurumi_spell_bg(Boss*, int);
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void kurumi_slaveburst(Boss*, int);
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@ -10,11 +10,8 @@
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#include "stage5_events.h"
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#include "stage5.h"
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#include <global.h>
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#include <float.h>
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#include "dialog/youmu.h"
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#include "dialog/marisa.h"
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#include "global.h"
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#include "dialog/all.h"
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Dialog *stage5_post_mid_dialog(void) {
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PlayerCharacter *pc = global.plr.mode->character;
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@ -12,9 +12,7 @@
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#include "stage6.h"
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#include "global.h"
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#include "stagetext.h"
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#include "dialog/youmu.h"
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#include "dialog/marisa.h"
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#include "dialog/all.h"
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Dialog *stage6_dialog(void) {
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PlayerCharacter *pc = global.plr.mode->character;
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