fix missing include; run update-copyright.py

This commit is contained in:
Andrei Alexeyev 2018-04-29 21:40:10 +03:00
parent 7a957846fa
commit 9f74e05687
No known key found for this signature in database
GPG key ID: 363707CD4C7FE8A4
11 changed files with 44 additions and 16 deletions

13
src/dialog/all.h Normal file
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@ -0,0 +1,13 @@
/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (c) 2011-2018, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2018, Andrei Alexeyev <akari@alienslab.net>.
*/
#pragma once
#include "taisei.h"
#include "youmu.h"
#include "marisa.h"

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@ -1,3 +1,13 @@
/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (c) 2011-2018, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2018, Andrei Alexeyev <akari@alienslab.net>.
*/
#include "taisei.h"
#include "marisa.h"
#define M(side,message) dadd_msg(d,side,message)

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@ -7,6 +7,8 @@
*/
#pragma once
#include "taisei.h"
#include "dialog.h"
void dialog_marisa_stage1(Dialog *d);

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@ -1,3 +1,13 @@
/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (c) 2011-2018, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2018, Andrei Alexeyev <akari@alienslab.net>.
*/
#include "taisei.h"
#include "youmu.h"
#include "dialog.h"

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@ -7,6 +7,8 @@
*/
#pragma once
#include "taisei.h"
#include "dialog.h"
void dialog_youmu_stage1(Dialog *d);

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@ -11,8 +11,7 @@
#include "stage1_events.h"
#include "global.h"
#include "stagetext.h"
#include "dialog/youmu.h"
#include "dialog/marisa.h"
#include "dialog/all.h"
Dialog *stage1_dialog(void) {
PlayerCharacter *pc = global.plr.mode->character;

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@ -12,6 +12,7 @@
#include "global.h"
#include "stage.h"
#include "enemy.h"
#include "dialog/all.h"
Dialog *stage2_dialog(void) {
PlayerCharacter *pc = global.plr.mode->character;

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@ -12,9 +12,7 @@
#include "global.h"
#include "stage.h"
#include "enemy.h"
#include "dialog/youmu.h"
#include "dialog/marisa.h"
#include "dialog/all.h"
static Dialog *stage3_dialog(void) {
PlayerCharacter *pc = global.plr.mode->character;

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@ -14,9 +14,7 @@
#include "stage.h"
#include "enemy.h"
#include "laser.h"
#include "dialog/youmu.h"
#include "dialog/marisa.h"
#include "dialog/all.h"
void kurumi_spell_bg(Boss*, int);
void kurumi_slaveburst(Boss*, int);

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@ -10,11 +10,8 @@
#include "stage5_events.h"
#include "stage5.h"
#include <global.h>
#include <float.h>
#include "dialog/youmu.h"
#include "dialog/marisa.h"
#include "global.h"
#include "dialog/all.h"
Dialog *stage5_post_mid_dialog(void) {
PlayerCharacter *pc = global.plr.mode->character;

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@ -12,9 +12,7 @@
#include "stage6.h"
#include "global.h"
#include "stagetext.h"
#include "dialog/youmu.h"
#include "dialog/marisa.h"
#include "dialog/all.h"
Dialog *stage6_dialog(void) {
PlayerCharacter *pc = global.plr.mode->character;