preload: update all preloads
endings and extra spells are not completely tested yet.
This commit is contained in:
parent
57be4df75f
commit
a6e29bdc56
13 changed files with 74 additions and 10 deletions
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@ -1600,6 +1600,7 @@ void boss_preload(ResourceGroup *rg) {
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res_group_preload(rg, RES_SFX, RESF_OPTIONAL,
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"charge_generic",
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"charge_extra",
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"discharge",
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"spellend",
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"spellclear",
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"timeout1",
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@ -1612,6 +1613,7 @@ void boss_preload(ResourceGroup *rg) {
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"boss_indicator",
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"boss_spellcircle0",
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"part/arc",
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"part/blast_huge_rays",
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"part/boss_shadow",
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"spell",
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NULL);
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@ -414,6 +414,8 @@ static void cutscene_preload(const CutscenePhase phases[], ResourceGroup *rg) {
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res_group_preload(rg, RES_TEXTURE, RESF_DEFAULT, p->background, NULL);
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}
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}
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res_group_preload(rg, RES_BGM, RESF_DEFAULT, "ending", NULL);
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}
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static CutsceneState *cutscene_state_new(const CutscenePhase phases[]) {
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@ -6,6 +6,7 @@
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "resource/resource.h"
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#include "taisei.h"
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#include "enemy.h"
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@ -345,10 +346,15 @@ void enemies_preload(ResourceGroup *rg) {
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res_group_preload(rg, RES_SPRITE, RESF_DEFAULT,
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"fairy_circle",
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"fairy_circle_red",
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"fairy_circle_big",
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"fairy_circle_big_and_mean",
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"enemy/swirl",
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NULL);
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res_group_preload(rg, RES_SHADER_PROGRAM, RESF_DEFAULT,
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"sprite_fairy",
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NULL);
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res_group_preload(rg, RES_SFX, RESF_OPTIONAL,
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"enemydeath",
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NULL);
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@ -23,6 +23,7 @@
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enum {
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F_HAPPY,
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F_NORMAL,
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F_PUZZLED,
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F_SMUG,
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F_SURPRISED,
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F_UNAMUSED,
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@ -34,6 +35,7 @@ static const char facedefs[NUM_CHARACTERS][NUM_FACES][FACENAME_LEN] = {
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[PLR_CHAR_REIMU] = {
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[F_HAPPY] = PORTRAIT_STATIC_FACE_SPRITE_NAME(reimu, happy),
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[F_NORMAL] = PORTRAIT_STATIC_FACE_SPRITE_NAME(reimu, normal),
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[F_PUZZLED] = PORTRAIT_STATIC_FACE_SPRITE_NAME(reimu, puzzled),
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[F_SMUG] = PORTRAIT_STATIC_FACE_SPRITE_NAME(reimu, smug),
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[F_SURPRISED] = PORTRAIT_STATIC_FACE_SPRITE_NAME(reimu, surprised),
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[F_UNAMUSED] = PORTRAIT_STATIC_FACE_SPRITE_NAME(reimu, unamused),
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@ -41,6 +43,7 @@ static const char facedefs[NUM_CHARACTERS][NUM_FACES][FACENAME_LEN] = {
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[PLR_CHAR_MARISA] = {
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[F_HAPPY] = PORTRAIT_STATIC_FACE_SPRITE_NAME(marisa, happy),
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[F_NORMAL] = PORTRAIT_STATIC_FACE_SPRITE_NAME(marisa, normal),
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[F_PUZZLED] = PORTRAIT_STATIC_FACE_SPRITE_NAME(marisa, puzzled),
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[F_SMUG] = PORTRAIT_STATIC_FACE_SPRITE_NAME(marisa, smug),
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[F_SURPRISED] = PORTRAIT_STATIC_FACE_SPRITE_NAME(marisa, surprised),
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[F_UNAMUSED] = PORTRAIT_STATIC_FACE_SPRITE_NAME(marisa, unamused),
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@ -48,6 +51,7 @@ static const char facedefs[NUM_CHARACTERS][NUM_FACES][FACENAME_LEN] = {
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[PLR_CHAR_YOUMU] = {
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[F_HAPPY] = PORTRAIT_STATIC_FACE_SPRITE_NAME(youmu, happy),
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[F_NORMAL] = PORTRAIT_STATIC_FACE_SPRITE_NAME(youmu, normal),
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[F_PUZZLED] = PORTRAIT_STATIC_FACE_SPRITE_NAME(youmu, puzzled),
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[F_SMUG] = PORTRAIT_STATIC_FACE_SPRITE_NAME(youmu, smug),
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[F_SURPRISED] = PORTRAIT_STATIC_FACE_SPRITE_NAME(youmu, surprised),
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[F_UNAMUSED] = PORTRAIT_STATIC_FACE_SPRITE_NAME(youmu, unamused),
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@ -390,4 +394,17 @@ void preload_char_menu(ResourceGroup *rg) {
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for(int i = 0; i < sizeof(facedefs) / FACENAME_LEN; ++i) {
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res_group_preload(rg, RES_SPRITE, RESF_DEFAULT, p + i * FACENAME_LEN, NULL);
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}
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portrait_preload_face_sprite(rg, "reimu", "annoyed", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "reimu", "assertive", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "reimu", "irritated", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "reimu", "outraged", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "reimu", "sigh", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "reimu", "unsettled", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "marisa", "sweat_smile", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "marisa", "inquisitive", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "youmu", "eeeeh", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "youmu", "embarrassed", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "youmu", "eyes_closed", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "youmu", "relaxed", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "youmu", "sigh", RESF_DEFAULT);
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}
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@ -273,6 +273,7 @@ void menu_preload(ResourceGroup *rg) {
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"cell_noise",
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"stage1/cirnobg",
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"menu/mainmenubg",
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"loading",
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NULL);
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res_group_preload(rg, RES_SPRITE, RESF_DEFAULT,
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@ -1053,6 +1053,7 @@ void projectiles_preload(ResourceGroup *rg) {
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"part/smoke",
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"part/smoothdot",
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"part/stain",
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"part/stardust",
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"part/stardust_green",
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NULL);
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@ -1067,6 +1068,7 @@ void projectiles_preload(ResourceGroup *rg) {
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"shot1_loop",
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"shot_special1",
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"redirect",
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"warp",
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NULL);
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#define PP(name) (_pp_##name).preload(&_pp_##name, rg);
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@ -91,7 +91,10 @@ static void stage1_spellpractice_start(void) {
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static void stage1_preload(ResourceGroup *rg) {
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// DIALOG_PRELOAD(&global.plr, Stage1PreBoss, RESF_DEFAULT);
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portrait_preload_base_sprite(rg, "cirno", NULL, RESF_DEFAULT);
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portrait_preload_base_sprite(rg, "cirno", "defeated", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "cirno", "angry", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "cirno", "normal", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "cirno", "defeated", RESF_DEFAULT);
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res_group_preload(rg, RES_BGM, RESF_OPTIONAL, "stage1", "stage1boss", NULL);
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res_group_preload(rg, RES_SPRITE, RESF_DEFAULT,
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"stage1/cirnobg",
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@ -70,19 +70,23 @@ static void stage2_end(void) {
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static void stage2_preload(ResourceGroup *rg) {
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portrait_preload_base_sprite(rg, "hina", NULL, RESF_DEFAULT);
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portrait_preload_base_sprite(rg, "hina", "defeated", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "hina", "concerned", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "hina", "defeated", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "hina", "normal", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "hina", "serious", RESF_DEFAULT);
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res_group_preload(rg, RES_BGM, RESF_OPTIONAL, "stage2", "stage2boss", NULL);
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res_group_preload(rg, RES_SPRITE, RESF_DEFAULT,
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"fairy_circle_big",
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"part/blast_huge_rays",
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"stage2/spellbg1",
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"stage2/spellbg2",
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NULL);
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res_group_preload(rg, RES_TEXTURE, RESF_DEFAULT,
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"fractal_noise",
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"ibl_brdf_lut",
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"stage2/envmap",
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"stage2/spellbg1",
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"stage2/spellbg2",
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NULL);
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res_group_preload(rg, RES_MATERIAL, RESF_DEFAULT,
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"stage2/branch",
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@ -153,7 +153,7 @@ TASK(rocket, { BoxedBoss boss; cmplx pos; cmplx dir; Color color; real phase; re
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// FIXME: better sound
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play_sfx("enemydeath");
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play_sfx("shot1");
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play_sfx("shot1_special");
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play_sfx("shot_special1");
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kill_projectile(p);
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}
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@ -86,19 +86,28 @@ static void stage3_spellpractice_start(void) {
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static void stage3_preload(ResourceGroup *rg) {
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portrait_preload_base_sprite(rg, "wriggle", NULL, RESF_DEFAULT);
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portrait_preload_base_sprite(rg, "wriggle", "defeated", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "wriggle", "calm", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "wriggle", "normal", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "wriggle", "outraged", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "wriggle", "outraged_unlit", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "wriggle", "proud", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "wriggle", "defeated", RESF_DEFAULT);
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portrait_preload_base_sprite(rg, "scuttle", NULL, RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "scuttle", "normal", RESF_DEFAULT);
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res_group_preload(rg, RES_BGM, RESF_OPTIONAL, "stage3", "stage3boss", NULL);
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res_group_preload(rg, RES_TEXTURE, RESF_DEFAULT,
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"fractal_noise",
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"ibl_brdf_lut",
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"stage3/envmap",
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"stage3/spellbg1",
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"stage3/spellbg2",
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"stage3/wspellbg",
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"stage3/wspellclouds",
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"stage3/wspellswarm",
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NULL);
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res_group_preload(rg, RES_SPRITE, RESF_DEFAULT,
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"stage3/spellbg2",
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NULL);
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res_group_preload(rg, RES_MATERIAL, RESF_DEFAULT,
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"stage3/ground",
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"stage3/leaves",
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@ -117,7 +126,7 @@ static void stage3_preload(ResourceGroup *rg) {
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"pbr",
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"pbr_roughness_alpha_discard",
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"stage3_wriggle_bg",
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"zbuf_fog",
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"zbuf_fog_tonemap",
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NULL);
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res_group_preload(rg, RES_ANIM, RESF_DEFAULT,
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"boss/scuttle",
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@ -94,22 +94,29 @@ static void stage4_spellpractice_start(void) {
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static void stage4_preload(ResourceGroup *rg) {
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portrait_preload_base_sprite(rg, "kurumi", NULL, RESF_DEFAULT);
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portrait_preload_base_sprite(rg, "kurumi", "defeated", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "kurumi", "defeated", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "kurumi", "dissatisfied", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "kurumi", "normal", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "kurumi", "puzzled", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "kurumi", "tsun", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "kurumi", "tsun_blush", RESF_DEFAULT);
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res_group_preload(rg, RES_BGM, RESF_OPTIONAL, "stage4", "stage4boss", NULL);
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res_group_preload(rg, RES_TEXTURE, RESF_DEFAULT,
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"fractal_noise",
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"stage4/kurumibg1",
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"stage4/kurumibg2",
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NULL);
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res_group_preload(rg, RES_SPRITE, RESF_DEFAULT,
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"stage4/kurumibg1",
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"stage6/scythe", // Stage 6 is intentional
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NULL);
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res_group_preload(rg, RES_SHADER_PROGRAM, RESF_DEFAULT,
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"alpha_discard",
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"fireparticles",
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"pbr",
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"sprite_negative",
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"ssr_water",
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"zbuf_fog",
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"zbuf_fog_tonemap",
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NULL);
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res_group_preload(rg, RES_ANIM, RESF_DEFAULT,
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"boss/kurumi",
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@ -130,7 +137,6 @@ static void stage4_preload(ResourceGroup *rg) {
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res_group_preload(rg, RES_SFX, RESF_OPTIONAL,
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"laser1",
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"boom",
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"warp",
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NULL);
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// XXX: Special case for spell practice of the god damn extra spell, because it always needs a special case.
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@ -73,7 +73,12 @@ static void stage5_start(void) {
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static void stage5_preload(ResourceGroup *rg) {
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portrait_preload_base_sprite(rg, "iku", NULL, RESF_DEFAULT);
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portrait_preload_base_sprite(rg, "iku", "defeated", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "iku", "defeated", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "iku", "eyes_closed", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "iku", "normal", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "iku", "serious", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "iku", "smile", RESF_DEFAULT);
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res_group_preload(rg, RES_BGM, RESF_OPTIONAL, "stage5", "stage5boss", NULL);
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res_group_preload(rg, RES_SPRITE, RESF_DEFAULT,
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"part/blast_huge_halo",
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@ -84,6 +89,8 @@ static void stage5_preload(ResourceGroup *rg) {
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"stage5/spell_lightning",
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NULL);
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res_group_preload(rg, RES_TEXTURE, RESF_DEFAULT,
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"ibl_brdf_lut",
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"fractal_noise",
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"stage5/envmap",
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NULL);
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res_group_preload(rg, RES_MATERIAL, RESF_DEFAULT,
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@ -85,9 +85,13 @@ struct stage6_spells_s stage6_spells = {
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static void stage6_preload(ResourceGroup *rg) {
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portrait_preload_base_sprite(rg, "elly", NULL, RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "elly", "normal", RESF_DEFAULT);
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portrait_preload_base_sprite(rg, "elly", "beaten", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "elly", "angry", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "elly", "blush", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "elly", "eyes_closed", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "elly", "normal", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "elly", "shouting", RESF_DEFAULT);
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portrait_preload_face_sprite(rg, "elly", "smug", RESF_DEFAULT);
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res_group_preload(rg, RES_BGM, RESF_OPTIONAL,
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"stage6",
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"stage6boss_phase1",
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@ -95,6 +99,8 @@ static void stage6_preload(ResourceGroup *rg) {
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"stage6boss_phase3",
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NULL);
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res_group_preload(rg, RES_TEXTURE, RESF_DEFAULT,
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"ibl_brdf_lut",
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"fractal_noise",
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"stage6/sky",
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NULL);
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res_group_preload(rg, RES_SPRITE, RESF_DEFAULT,
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@ -147,7 +153,6 @@ static void stage6_preload(ResourceGroup *rg) {
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"stage6/tower_bottom",
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NULL);
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res_group_preload(rg, RES_SFX, RESF_DEFAULT | RESF_OPTIONAL,
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"warp",
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"noise1",
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"boom",
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"laser1",
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