Some minor text revisions
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1365293334
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6 changed files with 14 additions and 16 deletions
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@ -68,13 +68,6 @@ static void credits_fill(void) {
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"Original soundtrack"
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), ENTRY_TIME);
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credits_add((
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"InsideI\n"
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"Mikhail Novik\n"
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"Bandcamp: https://is.gd/owojix\n\n"
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"Sound effects"
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), ENTRY_TIME);
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credits_add((
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"Lalasa\n"
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"Ola Kruzel\n"
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@ -115,6 +108,13 @@ static void credits_fill(void) {
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"http://www16.big.or.jp/~zun/"
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), ENTRY_TIME);
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credits_add((
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"InsideI\n"
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"Mikhail Novik\n"
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"Bandcamp: https://is.gd/owojix\n\n"
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"Various sound effects"
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), ENTRY_TIME);
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credits_add((
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"Free Software\n"
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"Simple DirectMedia Layer\n"
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@ -21,7 +21,8 @@ static void dialog_reimu_stage1_pre_boss(Dialog *d) {
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}
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static void dialog_reimu_stage1_post_boss(Dialog *d) {
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M(Left, "A~ah, it’s snowing during springtime. It’s actually a bit pretty to look at.");
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M(Left, "A~ah, what a sight! It’s snowing during springtime.");
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M(Left, "A little too cold for my taste, though. I'd rather get going.");
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}
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static void dialog_reimu_stage2_pre_boss(Dialog *d) {
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@ -160,9 +160,6 @@ static void create_ending(Ending *e) {
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add_ending_entry(e, 400, "Sorry, extra stage isn’t done yet. ^^", NULL);
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}
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if(global.diff == D_Lunatic)
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add_ending_entry(e, 400, "Lunatic? Nice! Be sure to upload it somewhere including a commentary of your agony. We are into that kind of- I mean it helps with balancing! Did you know the devs can only play Easy and Normal? I’m sure you had a lot of fun with creative patterns such as Natural Cathode or ToE or whatever happens in Stage 4. Anyways catch ya laterr...", NULL);
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add_ending_entry(e, 400, "", NULL); // this is important
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e->duration = 1<<23;
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}
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@ -40,9 +40,9 @@ void create_difficulty_menu(MenuData *m) {
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m->flags = MF_Transient | MF_Abortable;
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add_menu_entry(m, "“All those bullets confuse me!”\nYou will be stuck here forever", set_difficulty, (void *)D_Easy);
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add_menu_entry(m, "“So this isn’t about shooting things?”\nSomewhat challenging", set_difficulty, (void *)D_Normal);
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add_menu_entry(m, "“Why can’t I beat this?”\nActually challenging", set_difficulty, (void *)D_Hard);
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add_menu_entry(m, "“What is pain?”\nAsian mode", set_difficulty, (void *)D_Lunatic);
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add_menu_entry(m, "“So it's not just about shooting stuff?”\nSomewhat challenging", set_difficulty, (void *)D_Normal);
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add_menu_entry(m, "“Pain is my ally!”\nActually challenging", set_difficulty, (void *)D_Hard);
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add_menu_entry(m, "“I have no fear.”\nWe never playtested this one", set_difficulty, (void *)D_Lunatic);
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for(int i = 0; i < m->ecount; ++i) {
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Difficulty d = (Difficulty)(uintptr_t)m->entries[i].arg;
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@ -18,7 +18,7 @@ PlayerCharacter character_marisa = {
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.lower_name = "marisa",
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.proper_name = "Marisa",
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.full_name = "Kirisame Marisa",
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.title = "Black Magician",
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.title = "Ordinary Black Magician",
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.dialog_sprite_name = "dialog/marisa",
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.player_sprite_name = "player/marisa",
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.ending = {
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@ -20,7 +20,7 @@ PlayerCharacter character_reimu = {
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.lower_name = "reimu",
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.proper_name = "Reimu",
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.full_name = "Hakurei Reimu",
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.title = "Shrine Maiden",
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.title = "Shrine Maiden of Paradise",
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.dialog_sprite_name = "dialog/reimu",
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.player_sprite_name = "player/reimu",
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.ending = {
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