Some minor text revisions

This commit is contained in:
Andrei Alexeyev 2018-11-03 00:26:12 +02:00
parent 1365293334
commit b4f94e7371
No known key found for this signature in database
GPG key ID: 363707CD4C7FE8A4
6 changed files with 14 additions and 16 deletions

View file

@ -68,13 +68,6 @@ static void credits_fill(void) {
"Original soundtrack"
), ENTRY_TIME);
credits_add((
"InsideI\n"
"Mikhail Novik\n"
"Bandcamp: https://is.gd/owojix\n\n"
"Sound effects"
), ENTRY_TIME);
credits_add((
"Lalasa\n"
"Ola Kruzel\n"
@ -115,6 +108,13 @@ static void credits_fill(void) {
"http://www16.big.or.jp/~zun/"
), ENTRY_TIME);
credits_add((
"InsideI\n"
"Mikhail Novik\n"
"Bandcamp: https://is.gd/owojix\n\n"
"Various sound effects"
), ENTRY_TIME);
credits_add((
"Free Software\n"
"Simple DirectMedia Layer\n"

View file

@ -21,7 +21,8 @@ static void dialog_reimu_stage1_pre_boss(Dialog *d) {
}
static void dialog_reimu_stage1_post_boss(Dialog *d) {
M(Left, "A~ah, its snowing during springtime. Its actually a bit pretty to look at.");
M(Left, "A~ah, what a sight! Its snowing during springtime.");
M(Left, "A little too cold for my taste, though. I'd rather get going.");
}
static void dialog_reimu_stage2_pre_boss(Dialog *d) {

View file

@ -160,9 +160,6 @@ static void create_ending(Ending *e) {
add_ending_entry(e, 400, "Sorry, extra stage isnt done yet. ^^", NULL);
}
if(global.diff == D_Lunatic)
add_ending_entry(e, 400, "Lunatic? Nice! Be sure to upload it somewhere including a commentary of your agony. We are into that kind of- I mean it helps with balancing! Did you know the devs can only play Easy and Normal? Im sure you had a lot of fun with creative patterns such as Natural Cathode or ToE or whatever happens in Stage 4. Anyways catch ya laterr...", NULL);
add_ending_entry(e, 400, "", NULL); // this is important
e->duration = 1<<23;
}

View file

@ -40,9 +40,9 @@ void create_difficulty_menu(MenuData *m) {
m->flags = MF_Transient | MF_Abortable;
add_menu_entry(m, "“All those bullets confuse me!”\nYou will be stuck here forever", set_difficulty, (void *)D_Easy);
add_menu_entry(m, "“So this isnt about shooting things?”\nSomewhat challenging", set_difficulty, (void *)D_Normal);
add_menu_entry(m, "Why cant I beat this?\nActually challenging", set_difficulty, (void *)D_Hard);
add_menu_entry(m, "What is pain?”\nAsian mode", set_difficulty, (void *)D_Lunatic);
add_menu_entry(m, "“So it's not just about shooting stuff?”\nSomewhat challenging", set_difficulty, (void *)D_Normal);
add_menu_entry(m, "Pain is my ally!\nActually challenging", set_difficulty, (void *)D_Hard);
add_menu_entry(m, "I have no fear.”\nWe never playtested this one", set_difficulty, (void *)D_Lunatic);
for(int i = 0; i < m->ecount; ++i) {
Difficulty d = (Difficulty)(uintptr_t)m->entries[i].arg;

View file

@ -18,7 +18,7 @@ PlayerCharacter character_marisa = {
.lower_name = "marisa",
.proper_name = "Marisa",
.full_name = "Kirisame Marisa",
.title = "Black Magician",
.title = "Ordinary Black Magician",
.dialog_sprite_name = "dialog/marisa",
.player_sprite_name = "player/marisa",
.ending = {

View file

@ -20,7 +20,7 @@ PlayerCharacter character_reimu = {
.lower_name = "reimu",
.proper_name = "Reimu",
.full_name = "Hakurei Reimu",
.title = "Shrine Maiden",
.title = "Shrine Maiden of Paradise",
.dialog_sprite_name = "dialog/reimu",
.player_sprite_name = "player/reimu",
.ending = {