Add stage_get_by_spellcard()

This commit is contained in:
Andrei "Akari" Alexeyev 2017-02-11 00:34:48 +02:00 committed by Martin Herkt
parent 16cbec9ca1
commit b68b70a562
3 changed files with 18 additions and 0 deletions

View file

@ -176,7 +176,13 @@ void free_attack(Attack *a) {
}
void start_attack(Boss *b, Attack *a) {
#if DEBUG
printf("BOSS start_attack(): %s\n", a->name);
StageInfo *i = stage_get_by_spellcard(a->info, global.diff);
if(i) {
printf("This attack has a spell stage: %u\n", i->id);
}
#endif
a->starttime = global.frames + ATTACK_START_DELAY;
a->rule(b, EVENT_BIRTH);

View file

@ -241,6 +241,17 @@ StageInfo* stage_get(uint16_t n) {
return NULL;
}
StageInfo* stage_get_by_spellcard(AttackInfo *spell, Difficulty diff) {
if(!spell)
return NULL;
for(StageInfo *stg = stages; stg->loop; ++stg)
if(stg->spell == spell && stg->difficulty == diff)
return stg;
return NULL;
}
void stage_start(void) {
global.timer = 0;
global.frames = 0;

View file

@ -68,6 +68,7 @@ typedef struct StageInfo {
extern StageInfo stages[];
StageInfo* stage_get(uint16_t);
StageInfo* stage_get_by_spellcard(AttackInfo *spell, Difficulty diff);
void stage_init_array(void);
void stage_loop(StageRule start, StageRule end, StageRule draw, StageRule event, ShaderRule *shaderrules, int endtime);