Backport dialogue edits from yumemi branch
This is a partial cherry-pick of commits: eccec37982009f7196c6aeec9bd0ac94d4b8e1fd (#222) 415c263592e9ce23fbc5080f15fde19ebec5702a (#223) With extra stage related stuff removed
This commit is contained in:
parent
0600ebaea6
commit
bf3c7fef05
3 changed files with 209 additions and 204 deletions
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@ -24,10 +24,8 @@ DIALOG_TASK(marisa, Stage1PreBoss) {
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FACE(marisa, puzzled);
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MSG(marisa, "Aw, snow again? I just put away my winter coat.");
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MSG(cirno, "Nice, right?");
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EVENT(boss_appears);
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WAIT(30);
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WAIT_SKIPPABLE(60);
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MSG_UNSKIPPABLE(cirno, 180, "Nice, right?");
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SHOW(cirno);
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FACE(cirno, normal);
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@ -209,7 +207,7 @@ DIALOG_TASK(marisa, Stage3PostBoss) {
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MSG(wriggle, "It was in the age of Car—… Carb—… the age of Carbs!");
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FACE(marisa, puzzled);
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MSG(marisa, "’Glorious insect past’? ’Carbs’?");
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MSG(marisa, "‘Glorious insect past’? ‘Carbs’?");
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FACE(marisa, normal);
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MSG(marisa, "Oh, ya must mean the Carboniferous Period. With the giant bugs and all that.");
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MSG(marisa, "I remember that doctor in the bamboo forest goin’ off about it once.");
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@ -254,6 +252,7 @@ DIALOG_TASK(marisa, Stage4PreBoss) {
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MSG(kurumi, "But that theme is so overdone…");
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FACE(kurumi, normal);
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MSG(kurumi, "What’s next? A maid?");
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FACE(marisa, normal);
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MSG(kurumi, "A little girl with almost no dialogue who becomes a fan-favourite anyways?");
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MSG(kurumi, "How about one that’ll have her personality massacred by the fans?");
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@ -292,22 +291,24 @@ DIALOG_TASK(marisa, Stage4PreBoss) {
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FACE(kurumi, tsun_blush);
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MSG(kurumi, "H-Hmph! I could say the same about you!");
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FACE(kurumi, normal);
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MSG(kurumi, "Seriously, it’s just a plain generic witch outfit!");
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FACE(marisa, normal);
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MSG(marisa, "My petticoats are legendary, y’know.");
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FACE(marisa, happy);
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MSG(marisa, "Girls across Gensōkyō talk about ’em.");
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MSG(marisa, "Girls across Gensōkyō talk about ‘em.");
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FACE(marisa, normal);
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MSG(marisa, "In fact, there’s a few of ’em, uh, deeper inside this mansion.");
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MSG(marisa, "In fact, there’s a few of ‘em, uh, deeper inside this mansion.");
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FACE(marisa, happy);
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MSG(marisa, "So I’ll be headin’ in, then.");
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EVENT(music_changes);
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FACE(kurumi, tsun);
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MSG(kurumi, "Oh, I’m not letting you go without a fight!");
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FACE(kurumi, normal);
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MSG(kurumi, "Let’s see who’s the most fashionable here, witch!");
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DIALOG_END();
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}
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@ -337,14 +338,16 @@ DIALOG_TASK(marisa, Stage4PostBoss) {
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FACE(kurumi, normal);
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MSG(kurumi, "Uh, I kinda doubt that…");
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FACE(kurumi, defeated);
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MSG(kurumi, "Uuu—… the residents of this Gensōkyō were supposed to be kept ’occupied’!");
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FACE(marisa, normal);
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MSG(kurumi, "Uuu—… the residents of this Gensōkyō were supposed to be kept ‘occupied’!");
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MSG(kurumi, "I didn’t sign up to get beaten like this!");
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MSG(kurumi, "Then gain, I was acting pretty weird, too…");
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MSG(kurumi, "Oh no, was it getting to me too?!");
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FACE(marisa, puzzled);
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MSG(marisa, "’It’? Y’mean the madness everyone’s experiencin’?");
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MSG(marisa, "‘It’? Y’mean the madness everyone’s experiencin’?");
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FACE(kurumi, tsun_blush);
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MSG(kurumi, "N-Nevermind!");
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DIALOG_END();
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@ -361,8 +364,7 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
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ACTOR_RIGHT(iku);
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HIDE(iku);
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//FACE(marisa, inquisitive);
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FACE(marisa, surprised);
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FACE(marisa, inquisitive);
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MSG(marisa, "This place is fascinatin’! Is this space-time magic?");
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MSG(marisa, "What kinda energy source would they even use for this?");
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MSG(marisa, "I gotta tell Patchy!");
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@ -386,7 +388,7 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
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MSG(iku, "Would that be your theory about this tower, perhaps?");
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MSG(marisa, "It’d make sense though, right?");
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//FACE(marisa, inquisitive);
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FACE(marisa, inquisitive);
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MSG(marisa, "It appeared outta nowhere. If it were real brick, the air displacement alone woulda caused a huge noise…");
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MSG(marisa, "And it’d take so much power, too.");
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FACE(marisa, smug);
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@ -394,15 +396,17 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
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MSG(iku, "I feel as though you are underestimating her.");
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FACE(iku, eyes_closed);
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FACE(marisa, normal);
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MSG(iku, "This tower is affecting people mentally, after all.");
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MSG(iku, "The technology on display here is beyond our current comprehension.");
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FACE(marisa, surprised);
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MSG(marisa, "Whoa, so ’yer sayin’ this is REAL brick?!");
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MSG(marisa, "Whoa, so ‘yer sayin’ this is REAL brick?!");
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FACE(marisa, normal);
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MSG(marisa, "*tap tap*");
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FACE(marisa, surprised);
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MSG(marisa, "Dang, it’s so cold it’s almost creepy, like it was suckin’ magic right outta my fingers.");
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FACE(marisa, inquisitive);
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MSG(marisa, "But that means the tower… has corporeal form?!");
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MSG(marisa, "Dang! Now I GOTTA meet the owner!");
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MSG(marisa, "What grimoires does she got to pull somethin’ like this off?!");
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@ -412,7 +416,6 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
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FACE(iku, serious);
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MSG(iku, "She is relying on complex machinery from another world entirely.");
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//FACE(marisa, inquisitive);
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MSG(marisa, "But then, what’s the power source?");
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MSG(marisa, "Not even fusion could power somethin’ like this!");
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@ -425,29 +428,32 @@ DIALOG_TASK(marisa, Stage5PreBoss) {
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FACE(iku, normal);
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MSG(iku, "You mean… the owner?");
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FACE(marisa, inquisitive);
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MSG(marisa, "Yeah! Upstairs, right?");
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FACE(iku, serious);
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MSG(iku, "You are clearly affected by these surroundings. I should not divulge any further information.");
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FACE(marisa, normal);
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FACE(marisa, happy);
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MSG(marisa, "What’s her name?");
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MSG(iku, "Why are you not listening to me? You are clearly not thinking straight!");
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//FACE(marisa, inquisitive);
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FACE(marisa, inquisitive);
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MSG(marisa, "Do ya got any tips on talkin’ to her, maybe make her loosen up a bit?");
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FACE(marisa, happy);
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MSG(marisa, "I don’t wanna blow my chance.");
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FACE(iku, smile);
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MSG(iku, "I am trying to spare your mind, yet all you can do is talk over me. Be more considerate.");
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MSG(iku, "I had expectations that you would be able to think clearly and resolve this incident, but it seems—");
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FACE(marisa, normal);
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MSG(marisa, "Ah, ah, I see. I’ll have to turn on the ol’ Kirisame charm.");
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FACE(marisa, smug);
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FACE(iku, serious);
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MSG(marisa, "I get it.");
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MSG(marisa, "Haven’t done ’femme fatale’ in a while, but…");
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MSG(marisa, "Haven’t done ‘femme fatale’ in a while, but…");
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EVENT(music_changes);
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@ -464,7 +470,7 @@ DIALOG_TASK(marisa, Stage5PostMidBoss) {
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ACTOR_LEFT(marisa);
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FACE(marisa, surprised);
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// should be only one message with a fixed 120-frames timeout
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// should be only one message with a fixed 180-frames timeout
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MSG_UNSKIPPABLE(marisa, 180, "So this place runs on electricity, eh? Hmm…");
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DIALOG_END();
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@ -483,20 +489,25 @@ DIALOG_TASK(marisa, Stage5PostBoss) {
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FACE(marisa, happy);
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MSG(marisa, "For my big first impression and all.");
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MSG(iku, "For the last time, she’ll have nothing to teach you…");
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FACE(iku, eyes_closed);
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MSG(iku, "F-For the last time, she’ll have nothing to teach you…");
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MSG(iku, "Her powers rely on technology, and the scientific method. Of that much I am sure.");
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FACE(marisa, unamused);
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MSG(marisa, "The one time Sanae’s not around to translate all the sciencey stuff, eh?");
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FACE(iku, normal);
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FACE(marisa, normal);
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MSG(marisa, "Ah well, I know how to operate one of those Intelligent Phones so I should be fine.");
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FACE(marisa, inquisitive);
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MSG(marisa, "By the way, have ya been hearing that strange voice?");
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MSG(iku, "Strange voice?");
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FACE(marisa, smug);
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MSG(marisa, "Yeah, it keeps tellin’ me that I’m not thinkin’ straight or whatever.");
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FACE(marisa, happy);
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MSG(marisa, "But I feel just fine!");
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FACE(marisa, normal);
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MSG(marisa, "Probably just those weird madness rays tryin’ to get to me.");
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FACE(iku, eyes_closed);
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@ -528,35 +539,37 @@ DIALOG_TASK(marisa, Stage6PreBoss) {
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FACE(marisa, unamused);
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MSG(marisa, "Hmm…");
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//FACE(elly, smug);
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FACE(elly, angry);
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MSG(elly, "Did you really think I wouldn’t notice all the commotion you caused inside the tower?!");
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FACE(elly, smug);
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MSG(elly, "Did you really think I wouldn’t notice all the commotion you caused inside the tower?");
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MSG(marisa, "Hmmmmmmm…");
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FACE(elly, angry);
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MSG(elly, "Stop being an insolent brat and speak up!");
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FACE(marisa, unamused);
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MSG(marisa, "… sigh.");
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FACE(elly, normal);
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MSG(elly, "… w-what is it?");
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FACE(marisa, unamused);
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MSG(marisa, "Y’don’t look like a magician after all.");
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MSG(marisa, "I’m pretty disappointed.");
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MSG(marisa, "Honestly, this might be the most disappointing incident yet.");
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TITLE(elly, "Elly", "The Theoretical Reaper");
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MSG(elly, "You’re seeking after… magic?");
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//FACE(elly, smug);
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FACE(elly, angry);
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FACE(elly, smug);
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MSG(elly, "Hah! You’ll regret wasting your time on such nonsense when you become truly enlightened.");
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MSG(elly, "Through this, we will avenge all those who have been forgotten by the—");
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MSG(marisa, "Do ya know how boring it is to be a magician in Gensōkyō these days?");
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FACE(elly, eyes_closed);
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MSG(elly, "I couldn’t possibly care about—");
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MSG(marisa, "Seriously! Recently it’s just been ’God this’ and ’Otherworld that’.");
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MSG(marisa, "Seriously! Recently it’s just been ‘God this’ and ‘Otherworld that’.");
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MSG(marisa, "Reimu’s been pickin’ up some sweet skills, but me? Nothin’!");
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MSG(marisa, "Gods use magic too, but they’re like her! They don’t need books!");
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MSG(marisa, "But I do! So I end up empty handed, every dang time.");
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@ -564,14 +577,18 @@ DIALOG_TASK(marisa, Stage6PreBoss) {
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FACE(elly, angry);
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MSG(elly, "I SAID I don’t CARE about your stupid little magi—");
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MSG(marisa, "I saw this place and I was all, ’Whoa! Is this all enchantments and stuff?!’");
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MSG(marisa, "I saw this place and I was all, ‘Whoa! Is this all enchantments and stuff?!’");
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FACE(marisa, inquisitive);
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MSG(marisa, "I got really excited!");
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MSG(marisa, "’Maybe I could get a new trump-card outta this!’ is what I thought.");
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MSG(marisa, "But obviously ’yer a shinigami or somethin’. And I didn’t see a library…");
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MSG(marisa, "‘Maybe I could get a new trump-card outta this!’ is what I thought.");
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FACE(marisa, unamused);
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MSG(marisa, "But obviously ‘yer a shinigami or somethin’. And I didn’t see a library…");
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MSG(marisa, "Master Spark’s good and all, but it’ll only get me so far in life…");
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FACE(elly, eyes_closed);
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MSG(elly, "…");
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MSG(elly, "Are you finally done?");
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FACE(elly, angry);
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MSG(elly, "Is this some kind of joke?!");
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FACE(elly, shouting);
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MSG(elly, "Are you just trying to mock me like you did the first time we met?!");
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@ -579,12 +596,12 @@ DIALOG_TASK(marisa, Stage6PreBoss) {
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MSG(marisa, "At least that time y’were guardin’ some powerful magic thingy I coulda used.");
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MSG(marisa, "I can’t remember, was that time a bust, too?");
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FACE(marisa, happy);
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MSG(marisa, "At least I met Yūka. Did ya know she ended up givin’ me my trademark spell?");
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MSG(marisa, "At least I met Yūka, right? Did ya know she ended up givin’ me my trademark spell?");
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MSG(marisa, "Not right then, and not voluntarily, but—");
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FACE(elly, angry);
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MSG(elly, "Y-you remember that?! But how—?!");
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//FACE(elly, smug);
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FACE(elly, smug);
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MSG(elly, "… nevermind. It’s not as if you could possibly grasp the true power of this place.");
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MSG(elly, "I can already sense your feeble mind succumbing to its effects!");
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@ -592,33 +609,32 @@ DIALOG_TASK(marisa, Stage6PreBoss) {
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MSG(marisa, "Eh? I’m not depressed or anythin’. I’m just disappointed.");
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FACE(elly, shouting);
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MSG(elly, "I-It’s not about being ’depressed’! It’s about being overwhelmed with the vast knowledge of the universe!");
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MSG(elly, "I-It’s not about being ‘depressed’! It’s about being overwhelmed with the vast knowledge of the universe!");
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MSG(elly, "Once you realize the true potential of reality, you’ll go mad with knowledge!");
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MSG(elly, "Don’t you see?! Nothing can stop us now! For we are—!");
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//FACE(marisa, yelling);
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FACE(marisa, surprised);
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MSG(marisa, "But I’m already mad with knowledge! Why do ya think I drink all the time?!");
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MSG(marisa, "My mind’s always racin’ with this ’n that…");
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MSG(marisa, "My mind’s always racin’ with this ‘n that…");
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MSG(marisa, "Y’think this is any different than how I usually live?! Get over y’erself!");
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//FACE(marisa, inquistive);
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MSG(marisa, "Now, I gotta ask… y’don’t gotta library anywhere?");
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FACE(marisa, inquistive);
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MSG(marisa, "Now, I gotta ask… y’don’t got a secret library anywhere?");
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MSG(marisa, "A single bookshelf?");
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MSG(marisa, "I’ll event take a few loose scribbled notes—");
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//FACE(elly, eyes_closed_yelling);
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FACE(elly, shouting);
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FACE(elly, eyes_closed);
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MSG(elly, "Since you’re OBVIOUSLY treating this as a joke, I REFUSE To speak with you any longer!");
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FACE(marisa, happy);
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MSG(marisa, "Oh c’mon, wanna catch up on old times?");
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FACE(marisa, normal);
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MSG(marisa, "Just turn the madness-whatever off and we’ll go out for sake.");
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MSG(elly, "There’s no force in this world that would make me turn back now!");
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EVENT(music_changes);
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//FACE(elly, smug);
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FACE(elly, normal);
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FACE(elly, smug);
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MSG(elly, "Someone as ordinary as you getting in our way is impressive, however, I’ll give you that much.");
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FACE(elly, angry);
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MSG(elly, "But there’s no place for sorcery in our enlightened vision of Gensōkyō!");
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FACE(elly, shouting);
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MSG(elly, "Now, succumb to the madness!");
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@ -636,6 +652,7 @@ DIALOG_TASK(marisa, Stage6PreFinal) {
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FACE(marisa, unamused);
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MSG(marisa, "Are y’sure ya don’t got a spellbook laying around?! Nothin’ at all?!");
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MSG(elly, "Are you still on about that?! Fine, see what good it does you!");
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FACE(elly, shouting);
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MSG(elly, "Your pitiful magic amounts to nothing against the true nature of reality!");
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DIALOG_END();
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@ -37,39 +37,27 @@ DIALOG_TASK(reimu, Stage1PreBoss) {
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// Hide cirno for now, to be revealed later.
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HIDE(cirno);
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// "normal" is the default face.
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// FACE(reimu, normal);
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// FOCUS() to make an actor stand out.
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// Focused actors are fully bright and appear in front of the rest.
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// Only one actor can be focused at a time.
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FOCUS(reimu);
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// Let’s wait a bit, then change Reimu’s expression.
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// All timings are in frames (60 = 1 sec).
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WAIT_SKIPPABLE(60);
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FACE(reimu, unamused);
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// "normal" is the default face.
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FACE(reimu, normal);
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// MSG() makes the actor say a line, and then waits an unspecified amount of time (skippable).
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// The timeout is determined by the dialog_util_estimate_wait_timeout_from_text() function in dialog.c
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// MSG() also implies FOCUS()
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MSG(reimu, "Unseasonable snow? I wonder if it’s that ‘Secret God’ again…");
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MSG(cirno, "‘Secret God’?");
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// EVENT()s are handled by stage code.
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// You can find the list of events per dialogue in dialog_interface.h
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// All of them should be signaled eventually.
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EVENT(boss_appears);
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// MSG_UNSKIPPABLE() is like MSG(), but can’t be skipped and takes an explicit timeout.
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// Wait until the boss slides in.
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// WAIT() can not be skipped.
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WAIT(30);
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WAIT_SKIPPABLE(60);
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MSG_UNSKIPPABLE(cirno, 180, "‘Secret God’?");
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// Reveal Cirno’s portrait
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SHOW(cirno);
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MSG(cirno, "What, are you *that* impressed by my invincible magic?!");
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FACE(reimu, sigh);
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@ -89,9 +77,6 @@ DIALOG_TASK(reimu, Stage1PreBoss) {
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FACE(cirno, angry);
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MSG(cirno, "No way! Prepare to be chilled to the bone!");
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// MSG_UNSKIPPABLE() is like MSG(), but can’t be skipped and takes an explicit timeout.
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//MSG_UNSKIPPABLE(cirno, 300, "You can’t skip this one!");
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// Teardown, must be at the very bottom.
|
||||
DIALOG_END();
|
||||
}
|
||||
|
@ -110,11 +95,8 @@ DIALOG_TASK(reimu, Stage1PostBoss) {
|
|||
// Bosses also have a "defeated" face to go along with the variant, but all the other faces can be used as well.
|
||||
// It’s best to set the face to "defeated" in the beginning of a post-battle dialogue, and change it later if needed.
|
||||
FACE(cirno, defeated);
|
||||
|
||||
SHOW(cirno);
|
||||
|
||||
FACE(reimu, happy);
|
||||
MSG(cirno, "Cool down! I didn’t mean it like that!");
|
||||
FACE(reimu, smug);
|
||||
MSG(reimu, "I did say you could just let me through, you know.");
|
||||
MSG(cirno, "I don’t remember that! You broke the rules! I wasn’t ready yet…");
|
||||
|
||||
|
@ -132,17 +114,12 @@ DIALOG_TASK(reimu, Stage2PreBoss) {
|
|||
ACTOR_RIGHT(hina);
|
||||
|
||||
HIDE(hina);
|
||||
|
||||
FOCUS(reimu);
|
||||
|
||||
WAIT_SKIPPABLE(60);
|
||||
|
||||
FACE(reimu, unamused);
|
||||
|
||||
MSG(reimu, "Hmm… the mountain is unusually quiet today.");
|
||||
MSG(reimu, "With those annoyingly-talkative yōkai gone, it feels practically deserted.");
|
||||
|
||||
|
||||
EVENT(boss_appears);
|
||||
MSG_UNSKIPPABLE(hina, 180, "Ah yes, it’s Ms. Hakurei.");
|
||||
SHOW(hina);
|
||||
|
@ -152,8 +129,8 @@ DIALOG_TASK(reimu, Stage2PreBoss) {
|
|||
MSG(hina, "But once again, you’re trying to go places you shouldn’t.");
|
||||
MSG(hina, "What a troubled girl…");
|
||||
|
||||
FACE(reimu, unamused);
|
||||
MSG(reimu, "So much for ’deserted’…");
|
||||
FACE(reimu, sigh);
|
||||
MSG(reimu, "So much for ‘deserted’…");
|
||||
FACE(reimu, normal);
|
||||
MSG(reimu, "Do you even know what you’re protecting me from this time?");
|
||||
|
||||
|
@ -164,8 +141,9 @@ DIALOG_TASK(reimu, Stage2PreBoss) {
|
|||
FACE(hina, concerned);
|
||||
MSG(hina, "You ought to turn back now, my dear.");
|
||||
|
||||
FACE(reimu, unamused);
|
||||
FACE(reimu, sigh);
|
||||
MSG(reimu, "(She… she completely ignored my question.)");
|
||||
FACE(reimu, puzzled);
|
||||
MSG(reimu, "Does it matter that the Gods asked me to come this time?");
|
||||
|
||||
EVENT(music_changes);
|
||||
|
@ -176,7 +154,6 @@ DIALOG_TASK(reimu, Stage2PreBoss) {
|
|||
FACE(reimu, sigh);
|
||||
MSG(reimu, "So annoying…");
|
||||
|
||||
|
||||
DIALOG_END();
|
||||
}
|
||||
|
||||
|
@ -187,17 +164,17 @@ DIALOG_TASK(reimu, Stage2PostBoss) {
|
|||
ACTOR_RIGHT(hina);
|
||||
|
||||
WAIT(30);
|
||||
|
||||
VARIANT(hina, defeated);
|
||||
FACE(hina, defeated);
|
||||
FACE(reimu, normal);
|
||||
|
||||
MSG(hina, "So I lost… you can keep going then, I suppose.");
|
||||
|
||||
FACE(reimu, puzzled);
|
||||
MSG(reimu, "You should know by now that I can handle it. Why are you being so overbearing?");
|
||||
|
||||
MSG(hina, "Just don’t say I didn’t warn you, when you inevitably get mauled by whatever’s out there…");
|
||||
|
||||
FACE(reimu, sigh);
|
||||
FACE(reimu, unamused);
|
||||
MSG(reimu, "(Ignored again…)");
|
||||
|
||||
DIALOG_END();
|
||||
|
@ -218,15 +195,15 @@ DIALOG_TASK(reimu, Stage3PreBoss) {
|
|||
MSG(reimu, "But aside from everyone being whipped up into a frenzy, I can’t see anything abnormal yet.");
|
||||
|
||||
EVENT(boss_appears);
|
||||
MSG_UNSKIPPABLE(wriggle, 180, "Well, to your human eyes, insects may seem ‘normal’…");
|
||||
|
||||
SHOW(wriggle);
|
||||
MSG(wriggle, "Well, to your human eyes, insects may seem ’normal’…");
|
||||
WAIT(60);
|
||||
FACE(wriggle, proud);
|
||||
MSG(wriggle, "… but there was a time when we ruled supreme!");
|
||||
|
||||
FACE(reimu, puzzled);
|
||||
MSG(reimu, "Eh? You? Aren’t you a bit far from home?");
|
||||
MSG(reimu, "Besides, ’ruled supreme’? I’ve never heard of insects ruling over Gensōkyō.");
|
||||
MSG(reimu, "Besides, ‘ruled supreme’? I’ve never heard of insects ruling over Gensōkyō.");
|
||||
|
||||
TITLE(wriggle, "Wriggle Nightbug", "Insect Rights Activist");
|
||||
|
||||
|
@ -234,26 +211,26 @@ DIALOG_TASK(reimu, Stage3PreBoss) {
|
|||
MSG(wriggle, "Home? But you’ve intruded on my secret lair!");
|
||||
|
||||
FACE(reimu, sigh);
|
||||
MSG(reimu, "Again with the ’secret lair’…");
|
||||
MSG(reimu, "Again with the ‘secret lair’…");
|
||||
|
||||
FACE(wriggle, proud);
|
||||
MSG(wriggle, "Haven’t you heard of the Car—…");
|
||||
MSG(wriggle, "Carb—…");
|
||||
FACE(reimu, puzzled);
|
||||
MSG(wriggle, "That period of history?");
|
||||
MSG(wriggle, "It was the greatest time, everyone should’ve heard of it!");
|
||||
|
||||
FACE(reimu, normal);
|
||||
MSG(reimu, "Seems pretty far-fetched to me, honestly. But you yōkai are always coming up with the craziest theories…");
|
||||
|
||||
FACE(wriggle, outraged);
|
||||
MSG(wriggle, "Don’t lump giant insects with common yōkai!");
|
||||
MSG(wriggle, "Don’t lump us great insects in with common yōkai!");
|
||||
FACE(wriggle, proud);
|
||||
MSG(wriggle, "I’m going to restore us to our rightful glory of old!");
|
||||
|
||||
FACE(reimu, puzzled);
|
||||
MSG(reimu, "Giant insects? But you’re tiny.");
|
||||
FACE(reimu, unamused);
|
||||
MSG(reimu, "And I still don’t know what you mean by ’glory of old.’");
|
||||
MSG(reimu, "And I still don’t know what you mean by ‘glory of old.’");
|
||||
|
||||
EVENT(music_changes);
|
||||
|
||||
|
@ -273,7 +250,7 @@ DIALOG_TASK(reimu, Stage3PostBoss) {
|
|||
|
||||
FACE(reimu, smug);
|
||||
MSG(reimu, "Giant insects roaming Gensōkyō, huh?");
|
||||
MSG(reimu, "Sounds like one of Sanae’s ’nuclear’ experiments…");
|
||||
MSG(reimu, "Sounds like one of Sanae’s ‘nuclear’ experiments…");
|
||||
|
||||
MSG(wriggle, "B-but I saw it clearly… the fate of insectkind…");
|
||||
|
||||
|
@ -314,14 +291,14 @@ DIALOG_TASK(reimu, Stage4PreBoss) {
|
|||
MSG(kurumi, "Oi, that’s what I should be asking!");
|
||||
|
||||
FACE(reimu, puzzled);
|
||||
MSG(reimu, "…");
|
||||
FACE(reimu, normal);
|
||||
MSG(reimu, "…?");
|
||||
FACE(reimu, unamused);
|
||||
MSG(reimu, "And what are you doing, anyways?");
|
||||
MSG(reimu, "Are you behind all these… strange thoughts everyone’s having?");
|
||||
|
||||
FACE(kurumi, normal);
|
||||
TITLE(kurumi, "Kurumi", "High-Society Phlebotomist");
|
||||
MSG(kurumi, "I have no idea what you mean by ’strange thoughts,’ but I’ll be honest with you…");
|
||||
MSG(kurumi, "I have no idea what you mean by ‘strange thoughts,’ but I’ll be honest with you…");
|
||||
MSG(kurumi, "Your clothing is giving me some strange thoughts!");
|
||||
MSG(kurumi, "Where’d you even get it, the trash?!");
|
||||
|
||||
|
@ -329,6 +306,7 @@ DIALOG_TASK(reimu, Stage4PreBoss) {
|
|||
MSG(reimu, "Ugh, another prissy mansion-dweller.");
|
||||
FACE(reimu, sigh);
|
||||
MSG(reimu, "And to think I thought I remembered you from somewhere. Absolutely not.");
|
||||
FACE(reimu, assertive);
|
||||
MSG(reimu, "Just… stop whatever it is you’re doing, at once.");
|
||||
|
||||
FACE(kurumi, dissatisfied);
|
||||
|
@ -341,27 +319,30 @@ DIALOG_TASK(reimu, Stage4PreBoss) {
|
|||
|
||||
FACE(kurumi, normal);
|
||||
MSG(kurumi, "You’re a shrine maiden?");
|
||||
FACE(reimu, unamused);
|
||||
MSG(kurumi, "More like… BAD maiden!");
|
||||
|
||||
FACE(reimu, unamused);
|
||||
FACE(reimu, assertive);
|
||||
MSG(reimu, "T-this is what a shrine maiden wears. It’s a uniform.");
|
||||
|
||||
MSG(kurumi, "Uniform? Are you kidding me?");
|
||||
MSG(kurumi, "I’ve seen a real shrine maiden before, and she didn’t look anything like you!");
|
||||
MSG(kurumi, "What’s with those patterns, anwyays? It’s completely unorthodox!");
|
||||
|
||||
FACE(reimu, irritated);
|
||||
MSG(reimu, "… ARGH!");
|
||||
//FACE(reimu, furious);
|
||||
FACE(reimu, outraged);
|
||||
MSG(reimu, "Listen! It’s HARD to find clothes I can wear every day on the job!");
|
||||
MSG(reimu, "It has to fit a certain style! And only a few fabrics feel good to wear!");
|
||||
FACE(reimu, unamused);
|
||||
MSG(reimu, "I can’t stand scratchy wool or slippery silk!");
|
||||
MSG(reimu, "Everything else feels terrible again my skin—");
|
||||
//FACE(reimu, furious);
|
||||
FACE(reimu, irritated);
|
||||
MSG(reimu, "… damnit! Now I’m all worked up!");
|
||||
|
||||
EVENT(music_changes);
|
||||
|
||||
MSG(reimu, "I hate prissy mansion dwellers!");
|
||||
FACE(reimu, outraged);
|
||||
MSG(reimu, "Let’s just get this over with!");
|
||||
|
||||
DIALOG_END();
|
||||
|
@ -381,13 +362,12 @@ DIALOG_TASK(reimu, Stage4PostBoss) {
|
|||
MSG(kurumi, "Ouch ouch ouch…");
|
||||
MSG(kurumi, "Wait, what happened?");
|
||||
|
||||
MSG(reimu, "What do you mean ’what happened’?");
|
||||
MSG(reimu, "What do you mean ‘what happened’?");
|
||||
|
||||
FACE(kurumi, normal);
|
||||
MSG(kurumi, "Wait! Aren’t you that girl from a long while back?");
|
||||
|
||||
FACE(reimu, puzzled);
|
||||
//FACE(reimu, unsettled);
|
||||
FACE(reimu, unsettled);
|
||||
MSG(reimu, "I don’t remember you at all? It’s just that unsettling feeling again…");
|
||||
MSG(reimu, "So familiar…");
|
||||
FACE(reimu, sigh);
|
||||
|
@ -396,6 +376,7 @@ DIALOG_TASK(reimu, Stage4PostBoss) {
|
|||
FACE(kurumi, defeated);
|
||||
MSG(kurumi, "(Ugh, her clothes really do suck though…)");
|
||||
MSG(kurumi, "I was supposed to keep people out until my friend completed their plan…");
|
||||
FACE(reimu, puzzled);
|
||||
MSG(kurumi, "But then I started feeling weird and kept talking like I had no filter?");
|
||||
MSG(kurumi, "It was kinda liberating but also made me really rude?!");
|
||||
|
||||
|
@ -417,10 +398,9 @@ DIALOG_TASK(reimu, Stage5PreBoss) {
|
|||
ACTOR_RIGHT(iku);
|
||||
HIDE(iku);
|
||||
|
||||
FACE(reimu, puzzled);
|
||||
//FACE(reimu, unsettled);
|
||||
|
||||
FACE(reimu, unsettled);
|
||||
MSG(reimu, "I’ve got a bad feeling about this…");
|
||||
FACE(reimu, puzzled);
|
||||
MSG(reimu, "Or maybe I’m just feeling nauseous with this tower’s constant spinning.");
|
||||
|
||||
EVENT(boss_appears);
|
||||
|
@ -432,6 +412,7 @@ DIALOG_TASK(reimu, Stage5PreBoss) {
|
|||
MSG(reimu, "What did you attack me for earlier?");
|
||||
|
||||
TITLE(iku, "Nagae Iku", "Fulminologist of the Heavens");
|
||||
FACE(iku, smile);
|
||||
MSG(iku, "Ah, apologies. It must have been friendly fire.");
|
||||
FACE(iku, eyes_closed);
|
||||
MSG(iku, "Things are quite hectic here. I beg your understanding.");
|
||||
|
@ -442,15 +423,15 @@ DIALOG_TASK(reimu, Stage5PreBoss) {
|
|||
|
||||
FACE(iku, serious);
|
||||
MSG(iku, "To get straight to the point, this tower is unlike anything I have seen before.");
|
||||
MSG(iku, "Since word spread through the clouds, I’ve learned that the culprit is connected to ’parallel universes.’");
|
||||
MSG(iku, "Since word spread through the clouds, I’ve learned that the culprit is connected to ‘parallel universes.’");
|
||||
|
||||
FACE(reimu, puzzled);
|
||||
MSG(reimu, "You mean like Otherworlds? That’s not too out of the ordinary these days though.");
|
||||
//FACE(reimu, unsettled);
|
||||
FACE(reimu, unsettled);
|
||||
MSG(reimu, "This feels different though. It’s like the walls are sucking up faith into a void.");
|
||||
MSG(reimu, "I’m surprised the fairies are surviving at all…");
|
||||
FACE(reimu, normal);
|
||||
MSG(reimu, "But what are you doing here? Aren’t you worried about being ’affected’?");
|
||||
MSG(reimu, "But what are you doing here? Aren’t you worried about being ‘affected’?");
|
||||
|
||||
FACE(iku, eyes_closed);
|
||||
MSG(iku, "It is not just the Netherworld and Gensōkyō being affected.");
|
||||
|
@ -462,6 +443,7 @@ DIALOG_TASK(reimu, Stage5PreBoss) {
|
|||
|
||||
FACE(iku, smile);
|
||||
MSG(iku, "Initially, I had no plans towards interfering. I am not one to take the lead.");
|
||||
FACE(reimu, normal);
|
||||
FACE(iku, serious);
|
||||
MSG(iku, "However, the tower’s psychological effects began to intensify, and…");
|
||||
|
||||
|
@ -470,6 +452,7 @@ DIALOG_TASK(reimu, Stage5PreBoss) {
|
|||
|
||||
FACE(iku, eyes_closed);
|
||||
MSG(iku, "As more minds began to fall prey, I considered a theory…");
|
||||
FACE(reimu, normal);
|
||||
MSG(iku, "Is this machine incompatible with the existence of fantasy?");
|
||||
FACE(iku, normal);
|
||||
MSG(iku, "That may be why you feel a sense of dread about the place.");
|
||||
|
@ -481,20 +464,20 @@ DIALOG_TASK(reimu, Stage5PreBoss) {
|
|||
MSG(iku, "To be frank, I am not sure whether you are up to the task.");
|
||||
MSG(iku, "You are still relatively composed, yes, but your mental state seems to be deteriorating.");
|
||||
|
||||
FACE(reimu, unamused);
|
||||
FACE(reimu, irritated);
|
||||
MSG(reimu, "I don’t trust anyone else to get this done!");
|
||||
|
||||
EVENT(music_changes);
|
||||
MSG(iku, "You are still so worrisome. You ought to go home before you lose yourself.");
|
||||
|
||||
//FACE(reimu, furious);
|
||||
FACE(reimu, irritated);
|
||||
MSG(reimu, "No!");
|
||||
|
||||
FACE(iku, serious);
|
||||
MSG(iku, "I beg your pardon?");
|
||||
|
||||
FACE(reimu, unamused);
|
||||
MSG(reimu, "Don’t keep telling me how little you think of me. I’m sick of it!");
|
||||
FACE(reimu, assertive);
|
||||
MSG(reimu, "I’m going to give everyone a reason to have faith in me!");
|
||||
|
||||
MSG(iku, "It seems your resolve is unbreakable. Very well, then.");
|
||||
|
@ -522,21 +505,22 @@ DIALOG_TASK(reimu, Stage5PostBoss) {
|
|||
ACTOR_RIGHT(iku);
|
||||
VARIANT(iku, defeated);
|
||||
FACE(iku, defeated);
|
||||
//FACE(reimu, unsettled);
|
||||
FACE(reimu, sigh);
|
||||
|
||||
MSG(iku, "Ah…");
|
||||
MSG(iku, "I was wrong for doubting you.");
|
||||
|
||||
FACE(reimu, unamused);
|
||||
MSG(reimu, "Somehow I don’t feel too satisfied by that.");
|
||||
|
||||
FACE(iku, eyes_closed);
|
||||
MSG(iku, "To be honest with you, I’m glad you arrived after all.");
|
||||
MSG(iku, "I know now that I would not have been able to defeat her.");
|
||||
FACE(reimu, normal);
|
||||
MSG(iku, "Since you’re still able to think clearly, perhaps Gensōkyō will be saved after all.");
|
||||
|
||||
FACE(reimu, sigh);
|
||||
MSG(reimu, "Finally.");
|
||||
FACE(reimu, normal);
|
||||
|
||||
MSG(reimu, "But you’re right. This is bigger than Gensōkyō.");
|
||||
MSG(reimu, "I’ll need to take this seriously.");
|
||||
|
||||
|
@ -560,11 +544,10 @@ DIALOG_TASK(reimu, Stage6PreBoss) {
|
|||
MSG_UNSKIPPABLE(elly, 180, "Well, well, well. It seems a rat snuck into our tower.");
|
||||
SHOW(elly);
|
||||
|
||||
//FACE(elly, smug);
|
||||
FACE(elly, smug);
|
||||
MSG(elly, "How strange. You should’ve lost your mind by now.");
|
||||
|
||||
//FACE(reimu, unsettled);
|
||||
FACE(reimu, unamused);
|
||||
FACE(reimu, unsettled);
|
||||
MSG(reimu, "I don’t really care why you’re doing this, just turn it off.");
|
||||
|
||||
TITLE(elly, "Elly", "The Theoretical Reaper");
|
||||
|
@ -579,49 +562,51 @@ DIALOG_TASK(reimu, Stage6PreBoss) {
|
|||
FACE(elly, shouting);
|
||||
MSG(elly, "Is this a joke?! Are you trying to mock me?!");
|
||||
|
||||
//FACE(reimu, outraged);
|
||||
FACE(reimu, unamused);
|
||||
FACE(reimu, assertive);
|
||||
MSG(reimu, "I think I would’ve remembered a giant tower that makes people go mad with power!");
|
||||
MSG(reimu, "The least you can do when accusing someone is to tell them what they’ve supposedly done!");
|
||||
|
||||
//FACE(elly, smug);
|
||||
FACE(elly, normal);
|
||||
FACE(elly, smug);
|
||||
MSG(elly, "Ah. I see.");
|
||||
MSG(elly, "Fine. I will.");
|
||||
FACE(elly, normal);
|
||||
FACE(reimu, unamused);
|
||||
MSG(elly, "This tower is a recent invention. Its mere existence is revolutionary in several scientific fields.");
|
||||
MSG(elly, "The folks of this Gensōkyō ought to have been thankful for its vast scientific knowledge…");
|
||||
MSG(elly, "But alas, we had other plans.");
|
||||
|
||||
FACE(reimu, unamused);
|
||||
MSG(reimu, "Somehow, it feels like more of a punishment.");
|
||||
MSG(reimu, "Ever heard of ’ignorance is bliss’?");
|
||||
MSG(reimu, "There won’t be anyone to rule over, or whatever, if you make them all go off.");
|
||||
MSG(reimu, "Ever heard of ‘ignorance is bliss’?");
|
||||
MSG(reimu, "There won’t be anyone to rule over, or whatever, if you make them all lose it.");
|
||||
|
||||
MSG(elly, "The Tower of Babel is capable of ’enlightening’ those fortunate to be around it.");
|
||||
MSG(elly, "The Tower of Babel is capable of ‘enlightening’ those fortunate to be around it.");
|
||||
FACE(elly, smug);
|
||||
MSG(elly, "Anyone unable to comprehend its brilliance will be driven to madness.");
|
||||
FACE(elly, shouting);
|
||||
MSG(elly, "But the residents of this Gensōkyō mean less than nothing to us! This is simply retribution!");
|
||||
|
||||
//FACE(reimu, unsettled);
|
||||
FACE(reimu, normal);
|
||||
MSG(reimu, "’This’ Gensōkyō…?");
|
||||
MSG(reimu, "’Parallel universes,’ is that it? Like what Iku told me…");
|
||||
FACE(reimu, unsettled);
|
||||
MSG(reimu, "‘This’ Gensōkyō…?");
|
||||
MSG(reimu, "‘Parallel universes,’ is that it? Like what Iku told me…");
|
||||
|
||||
FACE(elly, normal);
|
||||
MSG(elly, "Hmm? Is that what this Gensōkyō is?");
|
||||
|
||||
FACE(reimu, unamused);
|
||||
FACE(reimu, irritated);
|
||||
MSG(reimu, "You tell me! You’re the megalomaniac!");
|
||||
MSG(reimu, "Do you hate me because some other Reimu did something? Is that it?!");
|
||||
FACE(reimu, assertive);
|
||||
MSG(reimu, "Do you hate me because some other Reimu did something? Is that it?");
|
||||
MSG(reimu, "But then what does that have to do with any of us?!");
|
||||
FACE(reimu, irritated);
|
||||
MSG(reimu, "For a scientist, you’re not making a whole lot of sense!");
|
||||
|
||||
FACE(elly, angry);
|
||||
MSG(elly, "Perhaps you’ve simply forgotten, like you have of the rest of us!");
|
||||
FACE(reimu, unamused);
|
||||
MSG(elly, "Only the privileged, such as Lady Kazami, made it out! The rest of us were lost!");
|
||||
|
||||
//FACE(reimu, unsettled);
|
||||
FACE(reimu, normal);
|
||||
FACE(reimu, unsettled);
|
||||
MSG(reimu, "You mean Kazami Yūka? And I suppose… Alice, too?");
|
||||
MSG(reimu, "I remember when I first met Alice, she made weird comments like you, too.");
|
||||
FACE(reimu, unamused);
|
||||
|
@ -634,11 +619,13 @@ DIALOG_TASK(reimu, Stage6PreBoss) {
|
|||
FACE(reimu, sigh);
|
||||
MSG(reimu, "Even in Gensōkyō, you can be forgotten, huh?");
|
||||
MSG(reimu, "What a miserable thought. No wonder I felt terrible just seeing this place!");
|
||||
FACE(reimu, assertive);
|
||||
MSG(reimu, "Turn it off, or being forgotten will be the least of your worries!");
|
||||
|
||||
EVENT(music_changes);
|
||||
FACE(elly, shouting);
|
||||
MSG(elly, "It’s too late for that! Soon, all of Gensōkyō will become enlightened!");
|
||||
FACE(reimu, unsettled);
|
||||
MSG(elly, "Don’t you understand, pitiful shrine maiden? Science is an unfathomable power, surpassed by nothing!");
|
||||
MSG(elly, "We will subjugate this world at any cost!");
|
||||
|
||||
|
@ -652,7 +639,7 @@ DIALOG_TASK(reimu, Stage6PreFinal) {
|
|||
ACTOR_RIGHT(elly);
|
||||
VARIANT(elly, beaten);
|
||||
FACE(elly, shouting);
|
||||
FACE(reimu, unamused);
|
||||
FACE(reimu, assertive);
|
||||
MSG(reimu, "Is that it? Are you finally done?!");
|
||||
MSG(elly, "Y-you think this is over?! The time of reckoning is upon you!");
|
||||
MSG(elly, "Gaze upon the ultimate truth of the universe, and tremble!");
|
||||
|
|
|
@ -24,28 +24,25 @@ DIALOG_TASK(youmu, Stage1PreBoss) {
|
|||
FACE(youmu, happy);
|
||||
MSG(youmu, "I suppose falling snow can be as pretty as cherry blossoms…");
|
||||
|
||||
MSG(cirno, "I’m cooler than you, so get off my lake!");
|
||||
FACE(youmu, normal);
|
||||
EVENT(boss_appears);
|
||||
MSG_UNSKIPPABLE(cirno, 180, "I’m cooler than you, so get off my lake!");
|
||||
SHOW(cirno);
|
||||
WAIT(30);
|
||||
WAIT_SKIPPABLE(60);
|
||||
|
||||
FACE(youmu, unamused);
|
||||
MSG(youmu, "I can see you’re quite cold, yes.");
|
||||
FACE(youmu, smug);
|
||||
MSG(youmu, "I tend to dislike dueling those weaker than myself, so I’d appreciate it if you’d step aside.");
|
||||
|
||||
TITLE(cirno, "Cirno", "Thermodynamic Ice Fairy");
|
||||
MSG(cirno, "Hah! Maybe YOU should step aside, then!");
|
||||
|
||||
FACE(youmu, smug);
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "I suppose it’s as good a time as any to practice my snowflake-destruction technique.");
|
||||
|
||||
EVENT(music_changes);
|
||||
FACE(cirno, angry);
|
||||
MSG(cirno, "But if I turn you into a snowflake, you’ll have to chop yourself in half!");
|
||||
|
||||
|
||||
DIALOG_END();
|
||||
}
|
||||
|
||||
|
@ -89,26 +86,27 @@ DIALOG_TASK(youmu, Stage2PreBoss) {
|
|||
MSG(hina, "And who might you be, dear?");
|
||||
|
||||
MSG(youmu, "Konpaku Yōmu. I am on a mission from Lady Yuyuko to investigate the disturbance.");
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "You needn’t concern yourself. I’ll be passing through now.");
|
||||
|
||||
TITLE(hina, "Kagiyama Hina", "Gyroscopic Pestilence God");
|
||||
MSG(hina, "I’ve never heard of this ’Lady Yuyuko’ you speak of, but I can’t let this slide.");
|
||||
MSG(hina, "I’ve never heard of this ‘Lady Yuyuko’ you speak of, but I can’t let this slide.");
|
||||
FACE(youmu, normal);
|
||||
FACE(hina, serious);
|
||||
MSG(hina, "Young girls such as yourself shouldn’t be sent to do such dangerous errands!");
|
||||
|
||||
//FACE(youmu, embarassed);
|
||||
FACE(youmu, eeeeh);
|
||||
MSG(youmu, "’Y-Young girl’?! I’ll have you know that I am an expert swordswoman—");
|
||||
FACE(youmu, embarrassed);
|
||||
MSG(youmu, "‘Y-Young girl’?! I’ll have you know that I am an expert swordswoman—");
|
||||
MSG(youmu, "—having mastered my technique over *decades*—");
|
||||
MSG(youmu, "—dare I say even the best in Gensōkyō—");
|
||||
|
||||
FACE(hina, normal);
|
||||
MSG(hina, "Aww… but you look so cute! No way someone like you could be into that.");
|
||||
MSG(hina, "Are you sure this ’expert swordswoman’ thing isn’t just some sort of teenage phase?");
|
||||
MSG(hina, "Are you sure this ‘expert swordswoman’ thing isn’t just some sort of teenage phase?");
|
||||
|
||||
FACE(youmu, unamused);
|
||||
MSG(youmu, "It’s not a PHASE, mo—");
|
||||
//FACE(youmu, embarassed);
|
||||
FACE(youmu, embarrassed);
|
||||
MSG(youmu, "…!!");
|
||||
|
||||
EVENT(music_changes);
|
||||
|
@ -124,10 +122,9 @@ DIALOG_TASK(youmu, Stage2PostBoss) {
|
|||
VARIANT(hina, defeated);
|
||||
FACE(hina, defeated);
|
||||
|
||||
MSG(hina, "Did you just call me ’mom’…?");
|
||||
MSG(hina, "Did you just call me ‘mom’…?");
|
||||
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, sigh);
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "I did not.");
|
||||
MSG(youmu, "It must be the madness overcoming you.");
|
||||
MSG(youmu, "Yes, indeed.");
|
||||
|
@ -161,18 +158,19 @@ DIALOG_TASK(youmu, Stage3PreBoss) {
|
|||
SHOW(wriggle);
|
||||
MSG(wriggle, "Do you mean the comfortable supply of my bretheren?");
|
||||
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, unamused);
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Bugs do not concern me at the moment.");
|
||||
|
||||
FACE(wriggle, outraged);
|
||||
MSG(wriggle, "Oh, so all insects are ’bugs’ now, hmm? I see how it is!");
|
||||
MSG(wriggle, "Oh, so all insects are ‘bugs’ now, hmm? I see how it is!");
|
||||
TITLE(wriggle, "Wriggle Nightbug", "Insect Rights Activist");
|
||||
MSG(wriggle, "Ever heard of beetles? Flies? It’s about respect, you know!");
|
||||
|
||||
FACE(youmu, normal);
|
||||
MSG(youmu, "Apologies, I meant no disrespect.");
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "I am on a mission from Lady Yuyuko to end whatever is causing the disturbance in this area.");
|
||||
FACE(youmu, normal);
|
||||
MSG(youmu, "Tell me everything you know.");
|
||||
|
||||
FACE(wriggle, proud);
|
||||
|
@ -210,7 +208,7 @@ DIALOG_TASK(youmu, Stage3PostBoss) {
|
|||
VARIANT(wriggle, defeated);
|
||||
FACE(wriggle, defeated);
|
||||
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Are you aware of the legend of the Tonbokiri?");
|
||||
MSG(youmu, "It was said the blade could cut insects in half simply by them landing on it.");
|
||||
FACE(youmu, smug);
|
||||
|
@ -219,9 +217,7 @@ DIALOG_TASK(youmu, Stage3PostBoss) {
|
|||
MSG(wriggle, "That’s not the past I saw…");
|
||||
|
||||
MSG(youmu, "How unfortunate for you.");
|
||||
// for "chuuni," I’m basically thinking about how intense Wolf Yōmu looks in WBaWC
|
||||
// https://i.ytimg.com/vi/aDhavStO540/maxresdefault.jpg
|
||||
//FACE(youmu, chuuni);
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "Fear not. I will end your delusional madness and restore justice and order to the—");
|
||||
FACE(youmu, eeeeh);
|
||||
MSG(youmu, "… ugh, that’s a little much, even for me.");
|
||||
|
@ -246,9 +242,9 @@ DIALOG_TASK(youmu, Stage4PreBoss) {
|
|||
HIDE(kurumi);
|
||||
|
||||
MSG(youmu, "A-ha, I must be close to the true entrance now.");
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "This tower… I can already feel it…");
|
||||
//FACE(youmu, chuuni);
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "Yes, this is a challenge worthy of my skills! It’ll take everything I’ve got!");
|
||||
|
||||
EVENT(boss_appears);
|
||||
|
@ -262,7 +258,7 @@ DIALOG_TASK(youmu, Stage4PreBoss) {
|
|||
MSG(kurumi, "Hmph! I’m Kurumi, a lone black rose drowning in a sea of bad taste!");
|
||||
MSG(kurumi, "You better remember that!");
|
||||
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Perhaps I will.");
|
||||
FACE(youmu, normal);
|
||||
MSG(youmu, "Are you an associate of this… mansion-tower’s denizens, then?");
|
||||
|
@ -271,10 +267,10 @@ DIALOG_TASK(youmu, Stage4PreBoss) {
|
|||
MSG(kurumi, "No WAY I’d want to associate myself with the folk of this mansion!");
|
||||
MSG(kurumi, "They dress like they’ve fallen out of a bad 80s anime!");
|
||||
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, relaxed);
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "I see. I have no reason to distrust you.");
|
||||
MSG(youmu, "… what’s an ’80s anime’, though, if I may ask?");
|
||||
FACE(youmu, puzzled);
|
||||
MSG(youmu, "… what’s an ‘80s anime’, though, if I may ask?");
|
||||
|
||||
FACE(kurumi, normal);
|
||||
MSG(kurumi, "I don’t know, don’t ask me!");
|
||||
|
@ -285,11 +281,11 @@ DIALOG_TASK(youmu, Stage4PreBoss) {
|
|||
|
||||
MSG(kurumi, "Yeah, but I was lying to see how gullible you were.");
|
||||
|
||||
//FACE(youmu, embarassed);
|
||||
FACE(youmu, sigh);
|
||||
FACE(youmu, embarrassed);
|
||||
MSG(youmu, "O-of course. I-I knew that.");
|
||||
MSG(youmu, "I wanted to see if you’d come clean.");
|
||||
FACE(youmu, normal);
|
||||
MSG(youmu, "I wanted to see if you’d come clean.");
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "My true challenge lies beyond you. Step aside.");
|
||||
|
||||
EVENT(music_changes);
|
||||
|
@ -308,12 +304,11 @@ DIALOG_TASK(youmu, Stage4PostBoss) {
|
|||
VARIANT(kurumi, defeated);
|
||||
FACE(kurumi, defeated);
|
||||
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, smug);
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Despite your inferior technique, I must thank you.");
|
||||
MSG(youmu, "’Dancing’ with you has pleasant stepping-stone on the path to completing my mission.");
|
||||
//FACE(youmu, chuuni);
|
||||
MSG(youmu, "Tell your ’employer’ that I am coming for them.");
|
||||
MSG(youmu, "‘Dancing’ with you has pleasant stepping-stone on the path to completing my mission.");
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "Tell your ‘employer’ that I am coming for them.");
|
||||
|
||||
MSG(kurumi, "(She earnestly talks like a manga anti-hero…)");
|
||||
FACE(kurumi, normal);
|
||||
|
@ -324,11 +319,10 @@ DIALOG_TASK(youmu, Stage4PostBoss) {
|
|||
FACE(youmu, unamused);
|
||||
MSG(youmu, "S-… spooky?");
|
||||
|
||||
//FACE(kurumi, puzzled);
|
||||
FACE(kurumi, normal);
|
||||
FACE(kurumi, puzzled);
|
||||
MSG(kurumi, "…?");
|
||||
FACE(kurumi, normal);
|
||||
MSG(kurumi, "… yeah! I thought it was gonna be all ’scientific,’ but then they made it haunted, with ghosts and stuff!");
|
||||
MSG(kurumi, "… yeah! I thought it was gonna be all ‘scientific,’ but then they made it haunted, with ghosts and stuff!");
|
||||
|
||||
FACE(youmu, eeeeh);
|
||||
MSG(youmu, "G-…");
|
||||
|
@ -337,8 +331,7 @@ DIALOG_TASK(youmu, Stage4PostBoss) {
|
|||
MSG(kurumi, "Scary vengeful ghosts! Trying to kill you, even!");
|
||||
MSG(kurumi, "But surely a strong swordsgirl like yourself could handle it.");
|
||||
|
||||
//FACE(youmu, embarassed);
|
||||
FACE(youmu, normal);
|
||||
FACE(youmu, embarrassed);
|
||||
MSG(youmu, "B-Bring it on! Nothing will stand in my way!");
|
||||
|
||||
MSG(kurumi, "(Teehee, so gullible.)");
|
||||
|
@ -359,9 +352,9 @@ DIALOG_TASK(youmu, Stage5PreBoss) {
|
|||
|
||||
FACE(youmu, relaxed);
|
||||
MSG(youmu, "Incredible. Truly astounding.");
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Yes, the final battle is imminent. I can feel it.");
|
||||
//FACE(youmu, chuuni);
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "It will be a legendary duel, one to go down in the history of Gensōkyō!");
|
||||
|
||||
EVENT(boss_appears);
|
||||
|
@ -388,6 +381,7 @@ DIALOG_TASK(youmu, Stage5PreBoss) {
|
|||
FACE(iku, normal);
|
||||
MSG(iku, "On the contrary, I would say.");
|
||||
TITLE(iku, "Nagae Iku", "Fulminologist of the Heavens");
|
||||
FACE(youmu, normal);
|
||||
MSG(iku, "I decided to do some research on my own.");
|
||||
MSG(iku, "This tower is controlled by a machine…");
|
||||
FACE(iku, serious);
|
||||
|
@ -395,32 +389,33 @@ DIALOG_TASK(youmu, Stage5PreBoss) {
|
|||
|
||||
FACE(youmu, normal);
|
||||
MSG(youmu, "Including the heavens, I presume? I see.");
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Fear not. Gensōkyō is safe in my hands. I will allow nothing to stand in my way.");
|
||||
//FACE(youmu, chuuni);
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "Konpaku Yōmu, the greatest swordswoman to live and die, will settle this incident once and for all!");
|
||||
|
||||
FACE(iku, smile);
|
||||
MSG(iku, "It seems that the machine has also overinflated your ego, Swordswoman of the Hakugyokurō.");
|
||||
MSG(iku, "Would caution not be prudent in this situation?");
|
||||
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, normal);
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Overinflated ego? Nonsense.");
|
||||
MSG(youmu, "During my recent battles, I have achieved a meditative state most blademasters only dream of!");
|
||||
//FACE(youmu, chuuni);
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "Through that, I have realized the true form of my previously-incomplete yōkai-vanquishing technique!");
|
||||
|
||||
MSG(iku, "Is that so? You believe that this ’technique’ will help you defeat the instigators effortlessly?");
|
||||
MSG(iku, "Is that so? You believe that this ‘technique’ will help you defeat the instigators effortlessly?");
|
||||
|
||||
FACE(youmu, sigh);
|
||||
MSG(youmu, "More doubt from ignorant skeptics, I see.");
|
||||
//FACE(youmu, chuuni);
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "Shall we duel so that I may demonstrate to your satisfaction?!");
|
||||
|
||||
FACE(iku, serious);
|
||||
MSG(iku, "W-wait, that is not what I meant, I simply—");
|
||||
|
||||
EVENT(music_changes);
|
||||
|
||||
MSG(iku, "Ah, I haven’t the time for this nonsense!");
|
||||
MSG(iku, "Insolent humans such as you need rehabilitation! Allow me to administer some onto you!");
|
||||
|
||||
|
@ -435,7 +430,7 @@ DIALOG_TASK(youmu, Stage5PostMidBoss) {
|
|||
ACTOR_LEFT(youmu);
|
||||
FACE(youmu, smug);
|
||||
|
||||
// should be only one message with a fixed 120-frames timeout
|
||||
// should be only one message with a fixed 180-frames timeout
|
||||
MSG_UNSKIPPABLE(youmu, 180, "Lightning? Hmph. Nothing my swords can’t deflect.");
|
||||
|
||||
DIALOG_END();
|
||||
|
@ -448,8 +443,8 @@ DIALOG_TASK(youmu, Stage5PostBoss) {
|
|||
ACTOR_RIGHT(iku);
|
||||
VARIANT(iku, defeated);
|
||||
FACE(iku, defeated);
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, smug);
|
||||
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "All according to plan.");
|
||||
|
||||
MSG(iku, "Your logic is so twisted…");
|
||||
|
@ -459,16 +454,16 @@ DIALOG_TASK(youmu, Stage5PostBoss) {
|
|||
|
||||
MSG(youmu, "And perhaps I truly have gone mad. What of it?");
|
||||
MSG(youmu, "My mission is crystal clear:");
|
||||
//FACE(youmu, chuuni);
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "… to carry out Lady Yuyuko’s mission, and to bring peace to Gensōkyō and all connected realms!");
|
||||
MSG(youmu, "I will not fail!");
|
||||
|
||||
MSG(iku, "I-I see.");
|
||||
MSG(iku, "Ascend the staircase. You will find the instigator waiting for you there.");
|
||||
MSG(iku, "Be prepared. The technology she possesses is from a so-called ’parallel universe’.");
|
||||
MSG(iku, "Be prepared. The technology she possesses is from a so-called ‘parallel universe’.");
|
||||
MSG(iku, "It is unlike anything any of us have encountered before. Even I am not sure of its specifics.");
|
||||
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Fear not, I will slice her infernal machine in half like an invasive weed.");
|
||||
|
||||
DIALOG_END();
|
||||
|
@ -485,10 +480,12 @@ DIALOG_TASK(youmu, Stage6PreBoss) {
|
|||
ACTOR_RIGHT(elly);
|
||||
HIDE(elly);
|
||||
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, happy);
|
||||
MSG(youmu, "Ah. Ah-hahaha!");
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Ah.");
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "Ah-hahaha!");
|
||||
MSG(youmu, "Yes. Yes! This is it!");
|
||||
FACE(youmu, happy);
|
||||
MSG(youmu, "This is obviously the area for the final battle!");
|
||||
|
||||
EVENT(boss_appears);
|
||||
|
@ -503,60 +500,64 @@ DIALOG_TASK(youmu, Stage6PreBoss) {
|
|||
TITLE(elly, "Elly", "The Theoretical Reaper");
|
||||
MSG(elly, "Ah, I’m no shinigami, especially not now.");
|
||||
|
||||
//FACE(youmu, eyes_closed);
|
||||
FACE(youmu, normal);
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "The scythe is a rather particular weapon, you must understand. Forgive me presumptiveness.");
|
||||
|
||||
MSG(elly, "I see. I used to rely on this scythe as a gatekeeper, in the real Gensōkyō.");
|
||||
FACE(elly, angry);
|
||||
MSG(elly, "Now, it will the sigil of a new era of Gensōkyō!");
|
||||
FACE(elly, shouting);
|
||||
MSG(elly, "One that we, the ’forgotten’, will reign over!");
|
||||
MSG(elly, "One that we, the ‘forgotten’, will reign over!");
|
||||
|
||||
MSG(youmu, "Such an unwieldy weapon… for anyone to choose it willingly…");
|
||||
MSG(youmu, "Either you’re incredibly skilled, or incredibly foolish.");
|
||||
//FACE(youmu, chuuni);
|
||||
FACE(youmu, happy);
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "I wish to find that out!");
|
||||
MSG(youmu, "After our duel, let us meet as colleagues, and discuss our techniques!");
|
||||
|
||||
FACE(elly, angry);
|
||||
MSG(elly, "I’d only call my apprentices ’colleagues’!");
|
||||
MSG(elly, "I’d only call my apprentices ‘colleagues’!");
|
||||
MSG(elly, "Your existence means nothing to us! And I’m sure our existence means nothing to you, either!");
|
||||
|
||||
//FACE(youmu, chuuni);
|
||||
FACE(youmu, happy);
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "On the contrary, scythe-bearer!");
|
||||
MSG(youmu, "You’ve created an impeccable scene for our final confrontation.");
|
||||
FACE(youmu, happy);
|
||||
MSG(youmu, "Truly, one of the best. I applaud you!");
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "But first, please, tell me: what is your mission? What is it you desire?");
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "For us to share this… intimate moment, I desire to know everything about you.");
|
||||
|
||||
//FACE(elly, tsun_blush);
|
||||
//this face should be similar to Kurumi’s tsun-blush
|
||||
MSG(elly, "T-To avenge our forgotten friends, we plan on subjugating this world!");
|
||||
FACE(elly, blush);
|
||||
MSG(elly, "T-To avenge our forgotten f-friends—");
|
||||
FACE(elly, eyes_closed);
|
||||
MSG(elly, "…");
|
||||
FACE(elly, angry);
|
||||
MSG(elly, "… we plan on subjugating this world!");
|
||||
MSG(elly, "We will create a new era of Gensōkyō, where the truly forgotten can live another day!");
|
||||
MSG(elly, "Soon, the residents of this land will be driven mad beyond comprehension, and be ripe to conquer!");
|
||||
|
||||
//FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "So you wish to avenge fallen comrades… how noble…");
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "So you wish to avenge your fallen compatriots… how noble…");
|
||||
MSG(youmu, "I can feel it move me to tears…");
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "Alas, my mission, given to me by Lady Yuyuko of the Netherworld, directly conflicts with yours!");
|
||||
//FACE(youmu, chuuni);
|
||||
MSG(youmu, "I cannot allow you to drive my compatriots mad, or to subjugate my home!");
|
||||
FACE(youmu, eyes_closed);
|
||||
MSG(youmu, "Perhaps, in another time and place, we could have been friends!");
|
||||
|
||||
FACE(elly, angry);
|
||||
MSG(elly, "Being friends with you heartless folk would be a sin! I could never!");
|
||||
MSG(elly, "B-Being friends with you heartless folk would be a sin! I could never!");
|
||||
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "What a tragedy!");
|
||||
|
||||
MSG(elly, "You’re aiming to be the big ’hero’ of this Gensōkyō, aren’t you?");
|
||||
MSG(elly, "You’re aiming to be the big ‘hero’ of this Gensōkyō, aren’t you?");
|
||||
|
||||
MSG(youmu, "Naturally! No different than how you wish to be the hero of ’your’ Gensōkyō!");
|
||||
MSG(youmu, "Naturally! No different than how you wish to be the hero of ‘your’ Gensōkyō!");
|
||||
MSG(youmu, "We’re not so different, you and I.");
|
||||
|
||||
FACE(elly, normal);
|
||||
FACE(elly, smug);
|
||||
MSG(elly, "Your courage is admirable, I’ll give you that.");
|
||||
FACE(elly, angry);
|
||||
MSG(elly, "But there’s an enormous difference between us, swordswoman.");
|
||||
|
@ -564,6 +565,7 @@ DIALOG_TASK(youmu, Stage6PreBoss) {
|
|||
EVENT(music_changes);
|
||||
|
||||
FACE(elly, shouting);
|
||||
FACE(youmu, normal);
|
||||
MSG(elly, "For I possess the knowledge of science!");
|
||||
MSG(elly, "In a magic-filled world like this, science and rationality cut through opponents with unparalleled precision!");
|
||||
MSG(elly, "Let’s see what good your swords do you when you fall prey to true enlightenment!");
|
||||
|
@ -579,8 +581,7 @@ DIALOG_TASK(youmu, Stage6PreFinal) {
|
|||
VARIANT(elly, beaten);
|
||||
FACE(elly, angry);
|
||||
|
||||
//FACE(youmu, chuuni);
|
||||
FACE(youmu, smug);
|
||||
FACE(youmu, chuuni);
|
||||
MSG(youmu, "Impressive! You’ve pushed me to 10% of my true power!");
|
||||
|
||||
MSG(elly, "Your despicable pride will be your downfall!");
|
||||
|
|
Loading…
Reference in a new issue