kick out abstract_blue (and raise the warmly waiting text)

This commit is contained in:
laochailan 2019-04-25 18:22:30 +02:00
parent 337cc978e7
commit c4252c434a
No known key found for this signature in database
GPG key ID: 49BE98017AFBC943
4 changed files with 4 additions and 6 deletions

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Width:  |  Height:  |  Size: 600 KiB

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@ -233,10 +233,10 @@ void draw_loading_screen(void) {
fill_screen("loading");
text_draw("Please wait warmly…", &(TextParams) {
.align = ALIGN_CENTER,
.pos = { SCREEN_W/2, SCREEN_H-10 },
.pos = { SCREEN_W/2, SCREEN_H-20 },
.font = "standard",
.shader = "text_default",
.color = RGBA(0.25, 0.25, 0.25, 0.25),
.color = RGBA(0.35, 0.35, 0.35, 0.35),
});
video_swap_buffers();
@ -251,7 +251,6 @@ void menu_preload(void) {
NULL);
preload_resources(RES_TEXTURE, RESF_PERMANENT,
"abstract_blue",
"abstract_brown",
"cell_noise",
"stage1/cirnobg",

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@ -876,8 +876,7 @@ MenuData* create_options_menu(void) {
// --- Drawing the menu --- //
void draw_options_menu_bg(MenuData* menu) {
// draw_main_menu_bg(menu, 0, 0, 0.05, "abstract_brown", "stage1/cirnobg");
draw_main_menu_bg(menu, 0, 0, 0.05, "abstract_brown", "abstract_blue");
draw_main_menu_bg(menu, 0, 0, 0.05, "abstract_brown", "stage1/cirnobg");
r_mat_push();
r_mat_scale(SCREEN_W, SCREEN_H, 1);

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@ -45,7 +45,7 @@ static void save_rpy(MenuData *menu, void *a) {
static void draw_saverpy_menu(MenuData *m) {
PlayerCharacter *pchar = plrchar_get(progress.game_settings.character);
draw_main_menu_bg(m, 0, 0, 0.05, pchar->menu_texture_name, "abstract_blue");
draw_main_menu_bg(m, 0, 0, 0.05, pchar->menu_texture_name, "stage1/cirnobg");
colorfill(0, 0, 0, 0.5);
draw_menu_selector(SCREEN_W/2 + 100 * m->drawdata[0] - 50, SCREEN_H/2, 163, 81, m->frames);