kick out abstract_blue (and raise the warmly waiting text)
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337cc978e7
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c4252c434a
4 changed files with 4 additions and 6 deletions
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Before Width: | Height: | Size: 600 KiB |
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@ -233,10 +233,10 @@ void draw_loading_screen(void) {
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fill_screen("loading");
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text_draw("Please wait warmly…", &(TextParams) {
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.align = ALIGN_CENTER,
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.pos = { SCREEN_W/2, SCREEN_H-10 },
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.pos = { SCREEN_W/2, SCREEN_H-20 },
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.font = "standard",
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.shader = "text_default",
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.color = RGBA(0.25, 0.25, 0.25, 0.25),
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.color = RGBA(0.35, 0.35, 0.35, 0.35),
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});
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video_swap_buffers();
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@ -251,7 +251,6 @@ void menu_preload(void) {
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NULL);
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preload_resources(RES_TEXTURE, RESF_PERMANENT,
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"abstract_blue",
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"abstract_brown",
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"cell_noise",
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"stage1/cirnobg",
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@ -876,8 +876,7 @@ MenuData* create_options_menu(void) {
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// --- Drawing the menu --- //
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void draw_options_menu_bg(MenuData* menu) {
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// draw_main_menu_bg(menu, 0, 0, 0.05, "abstract_brown", "stage1/cirnobg");
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draw_main_menu_bg(menu, 0, 0, 0.05, "abstract_brown", "abstract_blue");
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draw_main_menu_bg(menu, 0, 0, 0.05, "abstract_brown", "stage1/cirnobg");
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r_mat_push();
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r_mat_scale(SCREEN_W, SCREEN_H, 1);
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@ -45,7 +45,7 @@ static void save_rpy(MenuData *menu, void *a) {
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static void draw_saverpy_menu(MenuData *m) {
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PlayerCharacter *pchar = plrchar_get(progress.game_settings.character);
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draw_main_menu_bg(m, 0, 0, 0.05, pchar->menu_texture_name, "abstract_blue");
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draw_main_menu_bg(m, 0, 0, 0.05, pchar->menu_texture_name, "stage1/cirnobg");
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colorfill(0, 0, 0, 0.5);
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draw_menu_selector(SCREEN_W/2 + 100 * m->drawdata[0] - 50, SCREEN_H/2, 163, 81, m->frames);
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