plr_* -> player_*

This commit is contained in:
laochailan 2012-07-20 16:11:24 +02:00
parent 01adbc2960
commit d2b1da1bca
6 changed files with 21 additions and 26 deletions

View file

@ -191,7 +191,7 @@ void process_enemies(Enemy **enemies) {
int action = enemy->logic_rule(enemy, global.frames - enemy->birthtime);
if(enemy->hp > ENEMY_IMMUNE && cabs(enemy->pos - global.plr.pos) < 7)
plr_death(&global.plr);
player_death(&global.plr);
if((enemy->hp > ENEMY_IMMUNE
&& (creal(enemy->pos) < -20 || creal(enemy->pos) > VIEWPORT_W + 20

View file

@ -90,7 +90,7 @@ void process_items() {
if(v == 1) {
switch(item->type) {
case Power:
plr_set_power(&global.plr, global.plr.power + 0.01);
player_set_power(&global.plr, global.plr.power + 0.01);
break;
case Point:
global.points += 100;

View file

@ -134,7 +134,7 @@ void process_lasers() {
c = collision_laser_curve(laser);
if(c && global.frames - laser->birthtime > laser->time)
plr_death(&global.plr);
player_death(&global.plr);
if(global.frames - laser->birthtime > laser->deathtime + laser->time) {
del = laser;

View file

@ -40,7 +40,7 @@ Animation *player_get_ani(Character cha) {
return ani;
}
void plr_set_power(Player *plr, float npow) {
void player_set_power(Player *plr, float npow) {
switch(plr->cha) {
case Youmu:
youmu_power(plr, npow);
@ -59,7 +59,7 @@ void plr_set_power(Player *plr, float npow) {
plr->power = 0;
}
void plr_move(Player *plr, complex delta) {
void player_move(Player *plr, complex delta) {
float speed = 0.01*VIEWPORT_W/((plr->focus > 0)+1);
if(plr->cha == Marisa && plr->shot == MarisaLaser && global.frames - plr->recovery < 0)
@ -150,7 +150,7 @@ void player_logic(Player* plr) {
// }
if(global.frames == plr->deathtime)
plr_realdeath(plr);
player_realdeath(plr);
if(global.frames - plr->recovery < 0) {
Enemy *en;
@ -164,7 +164,7 @@ void player_logic(Player* plr) {
}
}
void plr_bomb(Player *plr) {
void player_bomb(Player *plr) {
if(global.frames - plr->recovery >= 0 && plr->bombs > 0) {
// Enemy *e;
// for(e = global.enemies; e; e = e->next)
@ -193,7 +193,7 @@ void plr_bomb(Player *plr) {
}
}
void plr_realdeath(Player *plr) {
void player_realdeath(Player *plr) {
plr->deathtime = -DEATH_DELAY-1;
plr->moveflags = 0;
@ -216,7 +216,7 @@ void plr_realdeath(Player *plr) {
}
}
void plr_death(Player *plr) {
void player_death(Player *plr) {
if(plr->deathtime == -1 && global.frames - abs(plr->recovery) > 0) {
int i;
for(i = 0; i < 20; i++)
@ -226,8 +226,6 @@ void plr_death(Player *plr) {
}
}
// XXX: how about we convert all the plr_ prefixes to player_?
void player_setmoveflag(Player* plr, int key, int mode) {
int flag = 0;
@ -260,7 +258,7 @@ void player_event(Player* plr, int type, int key) {
break;
case KEY_BOMB:
plr_bomb(plr);
player_bomb(plr);
break;
default:
@ -313,15 +311,12 @@ void player_applymovement(Player* plr) {
if(down) direction += 1I;
if(left) direction -= 1;
if(right) direction += 1;
double real = creal(direction);
double imag = cimag(direction);
if(real && imag)
direction = (real + imag*I) / sqrt(real*real + imag*imag);
if(cabs(direction))
direction /= cabs(direction);
if(direction)
plr_move(&global.plr, direction);
player_move(&global.plr, direction);
// if(!keys[tconfig.intval[KEY_SHOT]] && plr->fire)
// plr->fire = False;

View file

@ -65,14 +65,14 @@ void init_player(Player*);
void player_draw(Player*);
void player_logic(Player*);
void plr_set_char(Player*, Character);
void plr_set_power(Player *plr, float npow);
void player_set_char(Player*, Character);
void player_set_power(Player *plr, float npow);
void plr_move(Player*, complex delta);
void player_move(Player*, complex delta);
void plr_bomb(Player*);
void plr_realdeath(Player*);
void plr_death(Player*);
void player_bomb(Player*);
void player_realdeath(Player*);
void player_death(Player*);
void player_setmoveflag(Player* plr, int key, int mode);

View file

@ -128,7 +128,7 @@ void process_projectiles(Projectile **projs, char collision) {
}
if(col == 1 && global.frames - abs(global.plr.recovery) >= 0)
plr_death(&global.plr);
player_death(&global.plr);
int e = 0;
if(proj->type == Particle) {