trigger sounds on low hp only

This commit is contained in:
laochailan 2018-06-12 21:51:32 +02:00
parent f05e094c17
commit e1805c07e6
No known key found for this signature in database
GPG key ID: 49BE98017AFBC943
6 changed files with 15 additions and 3 deletions

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resources/sfx/hit0.ogg Normal file

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resources/sfx/hit1.ogg Normal file

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@ -31,3 +31,5 @@ extra_bomb = 60
noise1 = 70
warp = 80
damage_feedback = 120
hit0=120
hit1=120

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@ -446,7 +446,11 @@ bool boss_damage(Boss *boss, int dmg) {
}
boss->current->hp -= dmg;
play_loop("damage_feedback");
if(boss->current->hp < boss->current->maxhp*0.1) {
play_loop("hit0");
} else if(boss->current->hp < boss->current->maxhp*0.3) {
play_loop("hit1");
}
return true;
}

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@ -73,6 +73,7 @@ Enemy *create_enemy_p(EnemyList *enemies, complex pos, int hp, EnemyVisualRule v
e->pos0 = pos;
e->pos0_visual = pos;
e->spawn_hp = hp;
e->hp = hp;
e->alpha = 1.0;
@ -314,11 +315,15 @@ bool enemy_damage(Enemy *enemy, int damage) {
return false;
}
if((enemy->hp -= damage) <= 0) {
enemy->hp -= damage;
if(enemy->hp <= 0) {
enemy->hp = ENEMY_KILLED;
}
play_loop("damage_feedback");
if(enemy->hp < enemy->spawn_hp*0.3) {
play_loop("hit1");
}
return true;

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@ -44,6 +44,7 @@ struct Enemy {
EnemyLogicRule logic_rule;
EnemyVisualRule visual_rule;
int spawn_hp;
int hp;
complex args[RULE_ARGC];