resource/material: don't panic if failed to load
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1 changed files with 2 additions and 1 deletions
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@ -106,9 +106,10 @@ static void material_load_stage1(ResourceLoadState *st) {
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if(ld->_map_##_map) { \
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ld->mat->_map_##_map = get_resource_data(RES_TEXTURE, ld->_map_##_map, st->flags); \
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if(UNLIKELY(ld->mat->_map_##_map == NULL)) { \
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log_fatal("%s: failed to load " #_map_ " map '%s'", st->name, ld->_map_##_map); \
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log_error("%s: failed to load " #_map_ " map '%s'", st->name, ld->_map_##_map); \
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free_mat_load_data(ld); \
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res_load_failed(st); \
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return; \
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} \
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} \
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} while(0)
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