replay/play: fix --rereplay mode
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@ -70,7 +70,6 @@ static void replay_do_play(CallChainResult ccr) {
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assume(rstg != NULL);
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replay_state_init_play(&global.replay.input, rpy, rstg);
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global.replay.input.play.demo_mode = ctx->demo_mode;
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replay_state_deinit(&global.replay.output);
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global.plr.mode = plrmode_find(rstg->plr_char, rstg->plr_shot);
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res_group_release(&ctx->rg);
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stage_enter(stginfo, &ctx->rg, CALLCHAIN(replay_do_post_play, ctx));
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