"fix" projectile collision effect
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1 changed files with 1 additions and 1 deletions
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@ -501,7 +501,7 @@ Projectile* spawn_projectile_collision_effect(Projectile *proj) {
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.flags = proj->flags | PFLAG_NOREFLECT | PFLAG_REQUIREDPARTICLE,
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.layer = LAYER_PARTICLE_HIGH,
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.shader_ptr = proj->shader,
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.draw_rule = pdraw_timeout_scale(2+I, 0+I),
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.draw_rule = pdraw_timeout_scale(2+I, 0.0001+I),
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.angle = proj->angle,
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// .rule = linear,
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// .args = { 5*cexp(I*proj->angle) },
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