"fix" projectile collision effect

This commit is contained in:
Andrei Alexeyev 2020-04-17 19:31:37 +03:00
parent e16e2184a3
commit eceecaf0c3
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@ -501,7 +501,7 @@ Projectile* spawn_projectile_collision_effect(Projectile *proj) {
.flags = proj->flags | PFLAG_NOREFLECT | PFLAG_REQUIREDPARTICLE,
.layer = LAYER_PARTICLE_HIGH,
.shader_ptr = proj->shader,
.draw_rule = pdraw_timeout_scale(2+I, 0+I),
.draw_rule = pdraw_timeout_scale(2+I, 0.0001+I),
.angle = proj->angle,
// .rule = linear,
// .args = { 5*cexp(I*proj->angle) },