remove unused variable
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@ -22,7 +22,6 @@ void main(void) {
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vec4 sum = vec4(0.0);
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float afactor = PI * 2.0 / float(samples);
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float realsamples = 0.0;
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for(int a = 0; a < samples; a++) {
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vec2 npos = pos + vec2(cos(afactor*float(a)), sin(afactor*float(a))) * radius;
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sum += texture2D(tex, (gl_TextureMatrix[0]*vec4(clamp(npos,0.0,0.9),0.0,1.0)).xy);
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