player: reset powersurge.bonus struct when activating powersurge
Fixes minor visual bugs when re-activating power surge
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@ -687,6 +687,7 @@ static bool player_powersurge(Player *plr) {
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plr->powersurge.time.activated = global.frames;
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plr->powersurge.power = 0;
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plr->powersurge.damage_accum = 0;
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player_powersurge_calc_bonus(plr, &plr->powersurge.bonus);
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player_add_power(plr, -PLR_POWERSURGE_POWERCOST);
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play_sfx("powersurge_start");
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