plrmodes/youmu_b: reduce base spirit damage by 33%; increase by 50% when released
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1 changed files with 3 additions and 1 deletions
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@ -23,7 +23,8 @@
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#define SHOT_SPREAD_DAMAGE 40
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#define SHOT_SPREAD_DELAY 12
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#define SHOT_ORBS_SPIRIT_DAMAGE 90
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#define SHOT_ORBS_SPIRIT_DAMAGE 60
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#define SHOT_ORBS_SPIRIT_RELEASED_DAMAGEFACTOR 1.5
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#define SHOT_ORBS_SPIRIT_SPAWN_DELAY 11
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#define SHOT_ORBS_DELAY_BASE 45
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#define SHOT_ORBS_DELAY_PER_POWER -5
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@ -290,6 +291,7 @@ TASK(youmu_orb_homing_spirit, { YoumuBController *ctrl; cmplx pos; cmplx velocit
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p->timeout = 0;
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// p->move.velocity = 0;
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p->move.retention *= 0.9;
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p->damage *= SHOT_ORBS_SPIRIT_RELEASED_DAMAGEFACTOR;
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aim_peaked = false;
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aim_strength = -0.2;
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speed *= 1.2;
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