fix messed up laser blurring at max quality

This commit is contained in:
Andrei Alexeyev 2019-10-04 15:01:46 +03:00
parent 69dc964c22
commit fa5757191c
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GPG key ID: 363707CD4C7FE8A4

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@ -340,6 +340,8 @@ static void lasers_ent_predraw_hook(EntityInterface *ent, void *arg) {
r_uniform_vec2("blur_direction", 0, 1);
draw_framebuffer_tex(fbpair->front, VIEWPORT_W, VIEWPORT_H);
fbpair_swap(fbpair);
r_framebuffer(lasers.saved_fb);
r_blend(BLEND_PREMUL_ALPHA);
r_shader_standard();